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squidout/include/Physics
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History
Stiffly 90f4d771ac Updated blood effects
2015-10-23 15:49:27 +02:00
..
CCircleShape.h
Added IceBrick and started to remove the scale dependency for physics bodies
2015-10-05 16:25:00 +02:00
CParticle.h
Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
2015-10-14 18:29:43 +02:00
CParticleEmitter.h
Updated blood effects
2015-10-23 15:49:27 +02:00
CPhysics.h
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-10-08 20:08:10 +02:00
CRectangleShape.h
Added IceBrick and started to remove the scale dependency for physics bodies
2015-10-05 16:25:00 +02:00
CWaterVolume.h
Removed wierd glow on water
2015-09-29 11:10:08 +02:00
EContact.h
Added two new particle sprites.
2015-10-08 18:19:15 +02:00
ECreateParticleSequence.h
Updated blood effects
2015-10-23 15:49:27 +02:00
ESetImpulse.h
SetImpulse event
2015-09-10 22:43:25 +01:00
PhysicsSystem.h
Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
2015-10-22 16:27:23 +02:00
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