viktorljung
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ce27b224df
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-19 17:27:09 +01:00 |
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verysecrethero
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b45de542da
|
CapturePointSystem updated, all tests are green
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2016-01-19 17:19:58 +01:00 |
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viktorljung
|
f0763bc2a3
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Font loading crash fixed
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2016-01-19 17:18:18 +01:00 |
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Tleety
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a124ab2400
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Some asset shit.
Fixed testworld to use the right model.
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2016-01-19 16:11:56 +01:00 |
|
Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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verysecrethero
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f197993beb
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Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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2016-01-19 15:31:15 +01:00 |
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Tleety
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982837052a
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DirectionalLight now correctly getting directions
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2016-01-19 14:44:17 +01:00 |
|
Jace
|
8854794cbc
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fixup! Editor widget selection and creation
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2016-01-19 14:31:56 +01:00 |
|
Jace
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260203fa4d
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Annotation on physics component
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2016-01-19 13:28:16 +01:00 |
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Jace
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d030e8f699
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Editor widget selection and creation
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2016-01-19 13:28:02 +01:00 |
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Tleety
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4cafb2fc4c
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
|
Tleety
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46e17b7e0d
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Working directional light
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2016-01-19 12:32:34 +01:00 |
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Jace
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a6445c65aa
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Fixed EntityParser to handle string enums properly.
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2016-01-19 12:15:20 +01:00 |
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viktorljung
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dbe56280a6
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Resolution fixed and Centered text
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2016-01-19 11:45:34 +01:00 |
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Jace
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3fb975a8d9
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Editor widget entities
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2016-01-19 11:44:03 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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William Moberg
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b2358a1854
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Added bool in Physics to toggle gravity for entities.
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2016-01-18 18:16:24 +01:00 |
|
viktorljung
|
c4594524da
|
Better default values and documentation
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2016-01-18 17:51:17 +01:00 |
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viktorljung
|
2a93e2ae7f
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-18 17:44:26 +01:00 |
|
viktorljung
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92553f1e93
|
text size can now be entered in the filepath with a comma separator, like this "filepath,16"
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2016-01-18 17:17:12 +01:00 |
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Tleety
|
601ce85c05
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WIP
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2016-01-18 16:50:41 +01:00 |
|
verysecrethero
|
4c1a49a8a4
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Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
|
2016-01-18 16:48:49 +01:00 |
|
Ayumiwii
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37aa1eaa18
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-18 16:02:43 +01:00 |
|
Tleety
|
01a164847c
|
Directional light now fully added to all lists.
|
2016-01-18 15:15:33 +01:00 |
|
Tleety
|
794635b6a1
|
Added DirectionalLights to renderqueue jobs
|
2016-01-18 14:58:19 +01:00 |
|
Tleety
|
6680f6863f
|
DirectionalLight component added.
|
2016-01-18 14:30:22 +01:00 |
|
Ayumiwii
|
35269315cc
|
Rename the thingie
|
2016-01-18 13:51:32 +01:00 |
|
Ayumiwii
|
8f8b64f99c
|
First pass that actually work
Not at all done, but it'll have to do for now
|
2016-01-18 11:50:00 +01:00 |
|
Jace
|
0d50ede6f5
|
Base work on reimplementing editor GUI
|
2016-01-17 07:34:20 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
|
2016-01-17 06:29:25 +01:00 |
|
Jace
|
6ec2258758
|
Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen.
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2016-01-17 06:22:35 +01:00 |
|
Jace
|
f281d220de
|
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
|
2016-01-17 01:00:48 +01:00 |
|
Jace
|
9ec32464bc
|
Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
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2016-01-16 23:12:24 +01:00 |
|
Jace
|
f65ac65e30
|
Updated component defaults files to match component schema and made schema validation strict.
|
2016-01-16 17:03:57 +01:00 |
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Jace
|
b2213dbe9a
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
|
2016-01-15 20:28:43 +01:00 |
|
Jace
|
bbabc84127
|
Fixed default values for CPlayerSpawn
|
2016-01-15 20:26:30 +01:00 |
|
Jace
|
db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
|
2016-01-15 18:32:47 +01:00 |
|
stiffly
|
5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
|
Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|
viktorljung
|
6fbb962b5e
|
Merge branch 'Rendering' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Engine/Rendering/ShaderProgram.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-15 13:23:42 +01:00 |
|
William Moberg
|
76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
|
2016-01-15 11:29:46 +01:00 |
|
verysecrethero
|
8f257b9a58
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# src/Game/Game.cpp
# src/Tests/ResourceManagerTest.cpp
|
2016-01-15 11:24:20 +01:00 |
|
verysecrethero
|
c8fe6853c0
|
Removed ShootEvent from CapturePoint
|
2016-01-15 11:17:22 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-15 11:01:58 +01:00 |
|
William Moberg
|
4cf6dcfc14
|
Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
|
2016-01-15 10:10:57 +01:00 |
|
stiffly
|
e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
|
2016-01-15 09:52:52 +01:00 |
|
Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
|
Jace
|
3a4f378ac5
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 17:07:39 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
|
2016-01-14 17:03:48 +01:00 |
|