Jace
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67ce6c5ae6
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Added Speed and Delay fields to explosion effect.
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2016-03-07 19:38:02 +01:00 |
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Jace
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1a403b9b88
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TextFieldReader now loops through parents if the entity field was empty and the current entity didn't have a component of that type.
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2016-03-07 17:55:00 +01:00 |
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Jace
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f923872e51
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fixup! Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 17:54:01 +01:00 |
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Jace
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abc447b937
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Updated snapshot filter to ignore the new animation components
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2016-03-07 17:53:47 +01:00 |
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Jace
|
8bcb15a128
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Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 17:53:32 +01:00 |
|
Jace
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b000bb2597
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Cleaned up old entities
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2016-03-07 17:53:11 +01:00 |
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Teejoon
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fd994ca93d
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Deleting texture thats getting rended too.
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2016-03-07 17:52:47 +01:00 |
|
William Moberg
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fcf87104c3
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Replaced test textures for class picking with more proper icons.
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2016-03-07 17:50:03 +01:00 |
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William Moberg
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1516ed8e2d
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Removed debug logging. PlayerID in InputCommands from buttons is corrected.
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2016-03-07 17:35:01 +01:00 |
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stiffly
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9e8df340b3
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Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
# src/Engine/Network/Server.cpp
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2016-03-07 17:21:24 +01:00 |
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verysecrethero
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2cfbe0f785
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Merge remote-tracking branch 'origin/master' into AmmoPickup
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2016-03-07 17:17:51 +01:00 |
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verysecrethero
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fc3a3a8f2e
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Fixed a crashbug in Ammo/HealthPickup which was actually caused by systems being added twice in Game.cpp. This is also a possible fix for DamageIndicator,Capturepoint,TextField,KillFeed
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2016-03-07 17:16:18 +01:00 |
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stiffly
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b629ed5e2b
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Updated some known xml entities that should be send in snapshots.
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2016-03-07 17:15:56 +01:00 |
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stiffly
|
f00fb836fb
|
Oops.
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2016-03-07 17:10:13 +01:00 |
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stiffly
|
13c3bcb290
|
Now only entities with NetworkComponent will be send in Snapshots.
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2016-03-07 16:52:51 +01:00 |
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Tleety
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7de95d4cb5
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Mainmenu entity
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2016-03-07 16:34:56 +01:00 |
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stiffly
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f585f9ada9
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Created the NetworkComponent xml file
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2016-03-07 16:11:19 +01:00 |
|
Tobias Dahl
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3edc2f4819
|
Merge pull request #174 from teamfisk/CapturePointFixBranch
CapturePoints now have red/blue/spectator model-children
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2016-03-07 15:25:22 +01:00 |
|
William Moberg
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962521fa59
|
Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Systems/PlayerDeathSystem.cpp
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2016-03-07 15:20:46 +01:00 |
|
Adam Byléhn
|
9c3fa25834
|
Merge pull request #176 from teamfisk/PlayerHUD
Player hud
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2016-03-07 15:14:37 +01:00 |
|
William Moberg
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282e0bf7c4
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Only set spectator camera if player haven't spawned already. Don't spawn player if they switch to class pick screen.
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2016-03-07 15:05:37 +01:00 |
|
verysecrethero
|
3eaad275ba
|
New CapturePointAddition fixed to work on Network by Joachim
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2016-03-07 14:50:31 +01:00 |
|
Tleety
|
47ece6a5bf
|
Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
|
2016-03-07 14:42:50 +01:00 |
|
verysecrethero
|
64df3fd7ad
|
CapturePoints now have red/blue/spectator model-children
|
2016-03-07 14:30:27 +01:00 |
|
Teejoon
|
b38ebbe676
|
Shadows now working on NVIDIA cards too
|
2016-03-07 14:00:08 +01:00 |
|
Tleety
|
99d663d5a2
|
ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
|
2016-03-07 13:55:37 +01:00 |
|
Tleety
|
388fe7c259
|
Fixed some stuff on the player HUD
|
2016-03-07 11:28:10 +01:00 |
|
Tobias Dahl
|
46d7c8bea4
|
Merge pull request #172 from teamfisk/ScoreBoard
Score board
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2016-03-07 11:09:17 +01:00 |
|
Tleety
|
c7099de9e4
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# assets
|
2016-03-07 10:58:55 +01:00 |
|
Tleety
|
cb9dad5c67
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
|
2016-03-07 10:49:57 +01:00 |
|
Tleety
|
a8f2d0a8e6
|
Some assets, some fixes to the scoreboard
|
2016-03-07 10:48:46 +01:00 |
|
Jace
|
b7a7f7fd5e
|
????
|
2016-03-04 15:02:01 +01:00 |
|
Jace
|
434ff1e7eb
|
????
|
2016-03-04 10:06:49 +01:00 |
|
William Moberg
|
0dfe00b406
|
Unlocks mouse when changing to SpectatorCamera and locking when respawning.
|
2016-03-04 09:49:27 +01:00 |
|
Jace
|
e58b5ffd6f
|
Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 09:43:34 +01:00 |
|
Jace
|
4557455e49
|
HUD stuff
|
2016-03-04 09:41:12 +01:00 |
|
viktorljung
|
c1f5cf65a7
|
Movement animations
|
2016-03-04 09:39:16 +01:00 |
|
Jace
|
a8ad85b004
|
Merge remote-tracking branch 'origin/IconsForPlaytest' into Weapons
|
2016-03-04 09:39:11 +01:00 |
|
Jace
|
3ac8a5c7ef
|
Working map
|
2016-03-04 09:38:38 +01:00 |
|
Jace
|
ebd4c58c41
|
"Fixed" weapon spawning over network
|
2016-03-04 09:23:18 +01:00 |
|
Jace
|
42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 08:56:58 +01:00 |
|
Jocke
|
e2674d915e
|
Constrained weapon behavior to client side only
|
2016-03-04 08:55:55 +01:00 |
|
Jace
|
2b55450c18
|
Cray cray weapons
|
2016-03-04 08:54:59 +01:00 |
|
viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
|
William Moberg
|
7a2f1ac9fd
|
Merge branch 'Weapons' into TeamPickCamera
|
2016-03-04 08:34:27 +01:00 |
|
Jocke
|
d78a7e20e2
|
Merge branch 'master' into Weapons
|
2016-03-04 08:29:33 +01:00 |
|
Jocke
|
5b80ba4398
|
Made 3 new healthHUDs 1 for each class.
|
2016-03-04 08:22:48 +01:00 |
|
William Moberg
|
03843774d7
|
Moved buttons and fixed so you can't spawn with no class.
|
2016-03-04 07:01:47 +01:00 |
|
William Moberg
|
2ecc53ecca
|
Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Game.cpp
|
2016-03-04 05:58:49 +01:00 |
|
William Moberg
|
06614aa907
|
SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
Preparations for class aware PlayerSpawnSystem.
|
2016-03-04 05:41:29 +01:00 |
|