Tleety
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00c585de3c
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Score should now track to all clients
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2016-03-03 20:45:16 +01:00 |
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Jace
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c0e160833c
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Playtest 2 Fallback Map
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2016-03-03 20:43:28 +01:00 |
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Jace
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cbb2ec2fd6
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Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name
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2016-03-03 20:43:28 +01:00 |
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Jace
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c467d54d44
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Merge pull request #167 from teamfisk/Weapons
Working Assault Weapon
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2016-03-03 20:43:13 +01:00 |
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Jace
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0e5810d39e
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Merge branch 'master' into Weapons
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2016-03-03 20:41:50 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Jace
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b2371f4a43
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Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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maqu14
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f1c5df1418
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-03 19:58:53 +01:00 |
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Jocke
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a5c1e34b8d
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
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2016-03-03 18:49:42 +01:00 |
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Jace
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e55a399bad
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Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
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2016-03-03 18:41:04 +01:00 |
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Jocke
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06b7052bf2
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
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2016-03-03 18:26:47 +01:00 |
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Joachim Pettersson
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2dfcd3ad95
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Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
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2016-03-03 18:25:38 +01:00 |
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Adam Byléhn
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44924ea1f9
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Merge pull request #166 from teamfisk/FixNetworkBugs
Hot fix: Infinite loop when a player disconnected from the server.
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2016-03-03 18:22:13 +01:00 |
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Jocke
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7943fc7ad6
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Hot fix: Infinite loop when a player disconnected from the server.
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2016-03-03 18:14:33 +01:00 |
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verysecrethero
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be331cb778
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fixed
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2016-03-03 18:05:10 +01:00 |
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viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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verysecrethero
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a72dc94d5d
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Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 17:35:17 +01:00 |
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verysecrethero
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c5f3bfc0cd
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Fixed the stuff in comments
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2016-03-03 17:33:41 +01:00 |
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William Moberg
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98366ec038
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PickClass used for class-picking, SwapToClassPick to swap camera.
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2016-03-03 16:59:17 +01:00 |
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William Moberg
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398bc725b6
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When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
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2016-03-03 16:32:24 +01:00 |
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Tleety
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3e9ad7dc14
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Merge remote-tracking branch 'origin/master' into ScoreBoard
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2016-03-03 15:57:26 +01:00 |
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Tobias Dahl
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fe36e8b423
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Merge pull request #164 from teamfisk/FixNetworkBugs
Fixed invisible players and connect crash.
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2016-03-03 15:57:02 +01:00 |
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Tleety
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8b86c73ecc
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Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard
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2016-03-03 15:49:15 +01:00 |
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William Moberg
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8859f652b9
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Input ClassPick now switches to a camera with class buttons, they do nothing now and have test textures.
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2016-03-03 15:48:55 +01:00 |
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Tleety
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c125f8c5f5
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Merge branch 'master' into ScoreBoard
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2016-03-03 15:18:46 +01:00 |
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stiffly
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a7bff92899
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The readBuffer now checks if the whole packet has arrived before attempting to parse it.
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2016-03-03 15:16:42 +01:00 |
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FakeShemp
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315eac1af9
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try not to assume things.
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2016-03-03 15:10:27 +01:00 |
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FakeShemp
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4ee52b74bf
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Fix broken shader in.
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2016-03-03 15:04:10 +01:00 |
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FakeShemp
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d2f47e754f
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Remove shitty commented out thingie causing an error
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2016-03-03 14:46:01 +01:00 |
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Tobias Dahl
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bfcf7b240e
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Merge pull request #163 from teamfisk/revert-145-Shadows
Revert "Shadows"
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2016-03-03 14:25:10 +01:00 |
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Tobias Dahl
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73b8bff1f3
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Revert "Shadows"
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2016-03-03 14:24:43 +01:00 |
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Tleety
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ed1d203c72
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Merge branch 'master' into ScoreBoard
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2016-03-03 14:07:44 +01:00 |
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Tobias Dahl
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1deb506fb2
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Merge pull request #145 from teamfisk/Shadows
Shadows
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2016-03-03 14:06:48 +01:00 |
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viktorljung
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8957b0b464
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Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
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Tleety
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f4983cf961
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WIP
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2016-03-03 13:53:40 +01:00 |
|
Jace
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1210c91535
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Added Gameplay.AutoReload bool to config
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2016-03-03 13:51:47 +01:00 |
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Jocke
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ae3cab6cd1
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-03 13:31:43 +01:00 |
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maqu14
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2cd39c7188
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New map version (NewMap2version4NEW)
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2016-03-03 13:31:17 +01:00 |
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Jocke
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a9b19d9af1
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Packet write now only warns when a a packet is huge
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2016-03-03 13:29:45 +01:00 |
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maqu14
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9c1a638a41
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New map (NewMap2version4NEW)
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2016-03-03 13:28:18 +01:00 |
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Tleety
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96bc5db7bb
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Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
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2016-03-03 13:22:28 +01:00 |
|
Tleety
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c8aeae2c96
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WIP
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2016-03-03 12:58:35 +01:00 |
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Jocke
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da81f21799
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 12:16:09 +01:00 |
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Jocke
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cb7beae28c
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Only do physics and collision calculations on the clients side, and only for their own entity.
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2016-03-03 11:39:00 +01:00 |
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Tleety
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ff6e2167d4
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Some new events and changes to ScoreSystem
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2016-03-03 11:25:06 +01:00 |
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Tleety
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27d3ec4118
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Added some fields in score components to track more data. Added some logic to the ScoreSystem class
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2016-03-03 09:49:20 +01:00 |
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Jace
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9d4441852c
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DefenderWeapon view punch and crosshair travel with return
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2016-03-03 03:49:44 +01:00 |
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FakeShemp
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a0f2f2bf5f
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Merge remote-tracking branch 'origin/master' into Shadows
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2016-03-03 03:30:01 +01:00 |
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FakeShemp
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7ea26d10ee
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Rewritten. Works as a charm now.
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2016-03-03 03:28:21 +01:00 |
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FakeShemp
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28e9ba1208
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Merge branch 'master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-03-03 03:00:05 +01:00 |
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