viktorljung
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b366a8c149
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Red players fixes
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2016-03-14 04:31:38 +01:00 |
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Jace
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f6d85c86c4
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Added new team pick
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2016-03-14 02:53:02 +01:00 |
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Jace
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9d2ce5af8a
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Player is now spawned as the correct class that they picked.
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2016-03-13 23:05:52 +01:00 |
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Tleety
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20e48eeb08
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Killfeed should work now.
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2016-03-13 21:01:04 +01:00 |
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Tleety
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9f752ad3e9
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Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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2016-03-13 16:15:06 +01:00 |
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viktorljung
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e0a6b09d36
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Defender early alpha
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2016-03-11 19:16:34 +01:00 |
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Jace
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1992b6cde1
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WIP Defender tracers
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2016-03-10 21:15:27 +01:00 |
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viktorljung
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70ec075887
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3rd person aim improvements
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2016-03-09 13:19:56 +01:00 |
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viktorljung
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f934f972e8
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-08 14:34:21 +01:00 |
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viktorljung
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8d1877321a
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Fixed BoneAttachment offset rotation
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2016-03-08 14:32:50 +01:00 |
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Jace
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3fda25b604
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Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
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2016-03-07 19:38:49 +01:00 |
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Jace
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434ff1e7eb
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????
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2016-03-04 10:06:49 +01:00 |
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Jace
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2b55450c18
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Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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Jace
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3a8f7c5d03
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First attempt at AssaultWeapon animations!
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2016-03-04 02:48:03 +01:00 |
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Jace
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c84d7ebb8f
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PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed
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2016-03-03 22:25:07 +01:00 |
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Jace
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9d4441852c
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DefenderWeapon view punch and crosshair travel with return
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2016-03-03 03:49:44 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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Jace
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9d9c6bdf1e
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Third person animations and shoot effects base work
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2016-02-11 00:08:50 +01:00 |
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viktorljung
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49e6252ee1
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-02-10 11:33:45 +01:00 |
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Teejoon
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060e674a6f
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Picking supports skinned meshes
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2016-02-08 17:37:18 +01:00 |
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Jace
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563fd4082e
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Updated movement test for model collisions
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2016-02-02 12:10:39 +01:00 |
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Jace
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7b348379ac
|
Quaternions are never the solution.
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2016-01-25 00:22:55 +01:00 |
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Jace
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04f6233d99
|
Crude animations
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2016-01-24 23:44:29 +01:00 |
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Jace
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d0de169613
|
Instagib!
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2016-01-24 23:05:52 +01:00 |
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antc13
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aa20b48188
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
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2016-01-24 16:22:22 +01:00 |
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Jace
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3261e21d96
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Coloring players depending on team and created a blue spawn in MovementTest
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2016-01-24 15:46:01 +01:00 |
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antc13
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3baa988ad4
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Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
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Jace
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666ef6589e
|
Crouching!
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2016-01-23 15:06:47 +01:00 |
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Jace
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ca2aab449e
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Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
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Jace
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5e721325a4
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Merge fixes
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2016-01-14 18:20:51 +01:00 |
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Jace
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6ad1839def
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Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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