Jace
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70f8237a16
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Merge pull request #60 from teamfisk/3rdPersonDeathCam
3rd person death cam
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2016-02-08 11:39:57 +01:00 |
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Jace
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99cbdd3c1e
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Player death effect fixes
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2016-02-08 11:39:29 +01:00 |
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Jace
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35b0193f15
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Merge pull request #72 from teamfisk/BoxModelCollision
Collision in test phase
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2016-02-08 10:29:41 +01:00 |
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verysecrethero
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f8e514d21e
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Merge remote-tracking branch 'origin/master' into HealthPickup
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2016-02-08 10:22:35 +01:00 |
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verysecrethero
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fad25c6e16
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
# Conflicts:
# include/Engine/Core/EPlayerHealthPickup.h
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2016-02-08 10:21:30 +01:00 |
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verysecrethero
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4bf91ba56a
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-08 10:12:13 +01:00 |
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Teejoon
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43719f8304
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Added texture tiling to shaders (exkluding ExplosinEffects)
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2016-02-07 15:27:26 +01:00 |
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viktorljung
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933a32aa8d
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Animations kind of working
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2016-02-06 18:09:51 +01:00 |
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verysecrethero
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4103c878ec
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Refactoring: Changed HealthPickupSystem to use a struct instead. Removed the Id in EPickupSpawned
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2016-02-05 18:05:46 +01:00 |
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viktorljung
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8034b42c87
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spriteComponent WIP
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2016-02-05 16:43:57 +01:00 |
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verysecrethero
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be628d9406
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Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
# resources/Schema/Components.xsd
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2016-02-05 16:23:22 +01:00 |
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verysecrethero
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66f442f1af
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Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.
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2016-02-05 16:13:59 +01:00 |
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verysecrethero
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2542397511
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Miscellaneous small fixes: For Tests, CapturePoint xml file, HealthSystem, DashAbility xml file.
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2016-02-05 15:35:51 +01:00 |
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William Moberg
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7641ba49c7
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Weapon doesn't explode in first person.
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2016-02-05 15:16:24 +01:00 |
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verysecrethero
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fe6fd0bbe3
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PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
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2016-02-05 15:15:04 +01:00 |
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William Moberg
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e3a44d37d2
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-05 14:59:14 +01:00 |
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stiffly
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e90f802d48
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-05 13:59:21 +01:00 |
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viktorljung
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b6e0332574
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Fixed support for new animation structure, not done yet
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2016-02-05 10:07:22 +01:00 |
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verysecrethero
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047e71a4e1
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Added BoostAssault,BoostDefender components. Added their effects in HealthSystem,PlayerMovementSystem
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2016-02-04 16:18:54 +01:00 |
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Tleety
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7c582898f4
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Working stencil buffer for the shield.
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2016-02-04 14:33:39 +01:00 |
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Jace
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ff26e1235c
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Merge pull request #77 from teamfisk/AMDCrashFix
AMD crash fix???????????
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2016-02-04 12:05:05 +01:00 |
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verysecrethero
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d4292d4b43
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Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
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2016-02-04 11:50:00 +01:00 |
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verysecrethero
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035c79564b
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Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
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2016-02-04 11:41:21 +01:00 |
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viktorljung
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6aec7555cc
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WIP Waiting for importer
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2016-02-04 11:13:33 +01:00 |
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Tleety
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379d211832
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some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
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2016-02-04 11:13:26 +01:00 |
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Tleety
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bc01e147c2
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Some state stuff, some draw stuff, some QA map stuff
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2016-02-03 18:09:44 +01:00 |
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verysecrethero
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7b5a2a5388
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Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
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2016-02-03 17:30:46 +01:00 |
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stiffly
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2e3e59a1e2
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-02-03 16:52:33 +01:00 |
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Jace
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bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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Tleety
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5665c0f298
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Models with Shield and shielded component now added to queues
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2016-02-03 14:20:47 +01:00 |
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Tleety
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83713b3b6d
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Renamde ShieldComponent since Component should not be in the name. Added Shielded component that will be put on objects that should be hidden behind shields.
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2016-02-03 13:27:46 +01:00 |
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Tleety
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7bae2d0873
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Added a ShieldComponent and a test area in QA map for defender shield
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2016-02-03 11:58:06 +01:00 |
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verysecrethero
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2961f198b3
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PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it.
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2016-02-03 11:48:22 +01:00 |
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verysecrethero
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39653a1e4c
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-03 10:38:21 +01:00 |
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Tleety
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51a588657e
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QA map change
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2016-02-03 10:11:53 +01:00 |
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Tleety
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a3b7bd7df5
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Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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2016-02-02 17:39:57 +01:00 |
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Tleety
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11025b5466
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QA-map stuff
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2016-02-02 17:19:58 +01:00 |
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verysecrethero
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5e472cd69c
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DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
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2016-02-02 17:18:12 +01:00 |
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Tleety
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eba36b8492
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Some QA-map fixes
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2016-02-02 17:12:14 +01:00 |
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Tleety
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55854f5c0d
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 16:30:57 +01:00 |
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Tleety
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12a181c1ff
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Fixed a bug where normals scaled with model scale. Again.
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2016-02-02 16:11:03 +01:00 |
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Tleety
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b131f56f5e
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Made a quality assurance world that will need to be used before creating a pull request
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2016-02-02 16:06:42 +01:00 |
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verysecrethero
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7236da09b4
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-02 15:13:00 +01:00 |
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viktorljung
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89bc063ef0
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Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-02 15:01:34 +01:00 |
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stiffly
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88ad127d8d
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plays notification on captured/lost point
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2016-02-02 14:57:03 +01:00 |
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viktorljung
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dba2fbdc0c
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WIP
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2016-02-02 14:52:31 +01:00 |
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stiffly
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83281fdaf1
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Changed model in player.xml
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2016-02-02 13:39:11 +01:00 |
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stiffly
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d763789490
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Engine/Sound/SoundSystem.cpp
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2016-02-02 13:38:49 +01:00 |
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Tleety
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28d412f5c7
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Some small changes to test world and assets
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2016-02-02 13:24:18 +01:00 |
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