2237 Commits

Author SHA1 Message Date
William Moberg 407149fbb0 Merge branch 'master' into Importer 2016-03-14 03:23:08 +01:00
William Moberg 4c52f55bf0 Any collision meshes we have should be working, and RawModels should be released after being loaded. 2016-03-14 03:20:36 +01:00
maqu14 94a10c3a8f New polished map 2016-03-14 03:07:58 +01:00
Jace cbb2eee003 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-14 02:53:18 +01:00
Jace f6d85c86c4 Added new team pick 2016-03-14 02:53:02 +01:00
maqu14 8a24a16232 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/CP_Rocky2.xml
2016-03-14 02:51:09 +01:00
maqu14 d850e116fb New map, Some new assets 2016-03-14 02:50:24 +01:00
Teejoon a4c35e5908 Lower Glow intensity on players 2016-03-14 02:38:26 +01:00
Teejoon ff881e1f78 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-14 02:16:07 +01:00
Teejoon eb2e79e4cb Players now got lights on them 2016-03-14 02:15:56 +01:00
William Moberg f632b45c9b Merge branch 'MemoryOptimization' into Importer
# Conflicts:
#	include/Engine/Rendering/Model.h
#	src/Engine/Collision/Collision.cpp
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Collision/TriggerSystem.cpp
#	src/Game/Systems/SpawnerSystem.cpp
2016-03-14 02:06:53 +01:00
Tleety 788d80f721 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-14 01:59:41 +01:00
Tleety 0b485163c9 Changes to menu 2016-03-14 01:59:33 +01:00
Jace e527badab4 Executable name updated to "Axyz" 2016-03-14 01:53:20 +01:00
Jace d492b54687 Added executable icon to CMakeLists 2016-03-14 01:42:14 +01:00
Jace f62f8d53db Merge branch 'Setup' 2016-03-14 01:30:49 +01:00
Jace 51c7e92fce Fixed redist install 2016-03-14 01:29:11 +01:00
William Moberg 7e6830af35 Merge branch 'master' into Importer 2016-03-14 01:09:18 +01:00
Teejoon c61d33ebd9 NewScorebord 2016-03-14 01:08:22 +01:00
William Moberg dea57b4872 Fixes after merge. 2016-03-14 01:00:58 +01:00
Adam Byléhn 50abeda99a Merge pull request #218 from teamfisk/DashEffect
Dash effect
2016-03-14 00:58:00 +01:00
Jace fe6f294986 Moved installer script to subdir 2016-03-14 00:52:03 +01:00
Jace 33ed59fc3a Added files for setup creation 2016-03-14 00:45:09 +01:00
William Moberg 562afac9d1 Merge branch 'master' into Importer
# Conflicts:
#	src/Engine/Collision/Collision.cpp
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Game/Systems/SpawnerSystem.cpp
2016-03-14 00:42:07 +01:00
Tleety fd482dd670 Axyz logo in menu 2016-03-14 00:37:29 +01:00
Tleety c493ebca8e Viewpunch for sidearm and defender 2016-03-14 00:23:51 +01:00
William Moberg ef9a449077 Merge branch 'master' into DashEffect 2016-03-14 00:07:45 +01:00
William Moberg 12d0c68fbf Weapon should fade on dash effect afterimage. 2016-03-13 23:57:47 +01:00
Tleety b89f68ae2f Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 23:30:26 +01:00
Tleety 36185b43ef Killfeed in overwatch camera 2016-03-13 23:30:17 +01:00
William Moberg e2686abb16 Merge branch 'master' into DashEffect 2016-03-13 23:25:38 +01:00
William Moberg be91fc5005 WIP dash effect fade weapon 2. 2016-03-13 23:23:36 +01:00
William Moberg 0084224e18 WIP, dash effect fade weapon. 2016-03-13 23:23:05 +01:00
Jace 9d2ce5af8a Player is now spawned as the correct class that they picked. 2016-03-13 23:05:52 +01:00
William Moberg e4145cf292 Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
2016-03-13 22:49:24 +01:00
Jace fc7f57fd5d Merge remote-tracking branch 'origin/master'
Conflicts:
	resources/Schema/Entities/ScoreBoard_Main.xml
2016-03-13 22:27:17 +01:00
Ayumiwii c20830572c Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 22:24:59 +01:00
Ayumiwii 00d77607b4 new scoreboard 2016-03-13 22:24:27 +01:00
Jace a715f7fe86 Merge branch 'master' into Movement
# Conflicts:
#	include/Engine/Network/Client.h
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/OverwatchCamera.xml
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:22:36 +01:00
viktorljung d587c9a692 Fixed first person strafe animation 2016-03-13 22:17:55 +01:00
viktorljung 7d32909122 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 22:14:11 +01:00
Tleety ce2fcd9109 Now it works 2016-03-13 22:13:37 +01:00
Jace 77bb7a0f5c Merge pull request #200 from teamfisk/UnpickableComponent
Added Unpickable component, which skips the entity in the PickingPass
2016-03-13 22:09:23 +01:00
Jace 78c7d777e3 Made player models in class select unpickable 2016-03-13 22:09:12 +01:00
viktorljung 98bd447084 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 22:02:45 +01:00
viktorljung fd50ea3a12 Defender friendly boost hud 2016-03-13 22:02:37 +01:00
Tleety 83ae87594f Fixed maxhealth probably 2016-03-13 22:00:48 +01:00
Jace 53dd96d44d Merge branch 'master' into UnpickableComponent
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:00:10 +01:00
Jace d9b47ddb62 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 21:55:03 +01:00
Jace bc3e699ddb Bumping master to latest assets 2016-03-13 21:54:50 +01:00