Jace
31e7340daf
Ignoring interpolation and rendering for local player entities!
2016-01-23 00:40:37 +01:00
Jace
3ac3311c0c
"inline" caused missing symbol when compiling in Release for some reason
2016-01-23 00:38:11 +01:00
Jace
90867b094a
Merge remote-tracking branch 'origin/TextRendering' into Networking
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-22 22:08:56 +01:00
Jace
55ee2bb3bf
Player input properly separated from editor input and server
2016-01-22 21:35:31 +01:00
stiffly
406b730ef3
Sends entity names. Temporarily
2016-01-22 19:07:20 +01:00
stiffly
b37b20b7d8
Didn't bulid lol. Fixed.
2016-01-22 17:57:31 +01:00
stiffly
750442d224
Merge remote-tracking branch 'origin/Networking' into Networking
2016-01-22 17:49:56 +01:00
stiffly
389e057611
EPlayerSpawned special logic added to server and client.
2016-01-22 17:49:21 +01:00
Jace
74d9bae896
Added conditional spawning based on whether the running instance is a server or not
2016-01-22 17:34:57 +01:00
viktorljung
46dff1a59c
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-22 17:02:56 +01:00
stiffly
74c95089ea
Merge remote-tracking branch 'origin/PlayerMovement' into Networking
2016-01-22 16:19:35 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
Tleety
7498cebf5e
Merge remote-tracking branch 'origin/master' into Forward+
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# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-22 15:57:38 +01:00
Tleety
2b8debbfff
Added MipMap texture generation
2016-01-22 15:55:32 +01:00
stiffly
08c476e9e3
Added kick logic to the server. Also typedefed.
2016-01-22 15:42:36 +01:00
William Moberg
1670fb4e48
Moved triangle vs ray code to method.
2016-01-22 14:45:50 +01:00
William Moberg
3955e1d60c
Can resolve collision when AABB corners cut through triangle.
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At least two more cases left to resolve.
2016-01-22 13:46:09 +01:00
stiffly
10c3b475bf
Merge remote-tracking branch 'origin/Networking' into Networking
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
2016-01-22 13:19:51 +01:00
stiffly
08fcdb382b
Used config for a lot of things
2016-01-22 13:18:53 +01:00
stiffly
b1ea5429ce
Used config for a lot of things
2016-01-22 11:53:04 +01:00
William Moberg
d25804e6f8
Merge branch 'master' into BoxModelCollision
2016-01-22 11:24:19 +01:00
William Moberg
52765cc85b
TriangleVsBox detection seems to work in all cases, but cannot resolve all cases yet.
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Also added default ctor for Ray and removed compilation errors in CollisionSystem.
2016-01-22 11:22:56 +01:00
stiffly
fcc9d64e7a
Now publishes an EPlayerDisconnected event
2016-01-22 10:58:10 +01:00
Tleety
caf55fb8d1
Small fix to the bloom light, now feels smoother.
2016-01-22 10:52:45 +01:00
stiffly
7a95880e10
Merge remote-tracking branch 'origin/master' into Networking
2016-01-22 10:36:11 +01:00
Jocke
6cd073c3c8
Added network metrics logging and reactored code.
2016-01-22 10:32:54 +01:00
Jace
1e3fc1ae2d
Created EPlayerSpawned that gets published when a player spawns
2016-01-22 10:16:35 +01:00
verysecrethero
6f739e22f3
Crash fix for: if you delete a team component in editor.
2016-01-22 10:10:39 +01:00
Jace
8cf83454d7
Fixed input going through editor UI
2016-01-21 17:45:20 +01:00
William Moberg
d2984c6ae4
Merge branch 'master' into BoxModelCollision
2016-01-21 17:42:58 +01:00
William Moberg
41f0daaf3f
Merge pull request #45 from teamfisk/ShootEvent
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Changed some files so it works with the changes in master. (weaponsys…
2016-01-21 17:40:57 +01:00
verysecrethero
deb6ff1b16
Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests)
2016-01-21 17:36:47 +01:00
William Moberg
9f6fa40448
Merge branch 'master' into BoxModelCollision
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# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
2016-01-21 17:16:55 +01:00
William Moberg
de7c8e9234
WIP, collision detects too much, no resolving for most cases.
2016-01-21 17:10:36 +01:00
William Moberg
4d60f387ed
Merge pull request #44 from teamfisk/EditorUsefulness
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Editor refactoring
2016-01-21 17:03:52 +01:00
Jace
f740d46683
Merge branch 'EditorUsefulness' of github.com:teamfisk/TacticalZ into EditorUsefulness
2016-01-21 17:01:06 +01:00
Jace
75dcdcec41
Fixed inconsistent editor input controls. Left mouse = select and move. Right mouse = camera.
2016-01-21 17:00:47 +01:00
viktorljung
254caf9e5d
Picking depthbuffer fix
2016-01-21 16:49:20 +01:00
Jace
1c6750f5b0
Fixed uniform scale on editor widgets
2016-01-21 16:37:35 +01:00
William Moberg
3548cfa248
Merge pull request #27 from teamfisk/ShootEvent
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Shoot event
2016-01-21 16:35:55 +01:00
verysecrethero
973ccd34c9
Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem
2016-01-21 16:30:07 +01:00
Jace
43b8fd29f6
Fixed widget world movement
2016-01-21 16:21:20 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
verysecrethero
7deb32431e
Removed Color TestCode in WeaponSystem
2016-01-21 16:03:30 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
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Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Ayumiwii
382e00cff4
Randomness fixed
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Redundant continue removed
Redundant cross product removed
2016-01-21 15:34:08 +01:00
Tobias Dahl
c6e9aad0c7
Merge pull request #42 from teamfisk/SpawnMiniBranch
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HealthSystem now deletes the entity after publishing the PlayerDeath …
2016-01-21 15:10:16 +01:00
Tleety
afe43c5f44
Shader will now handle Glowmaps. However the load code is not there yet.
2016-01-21 14:53:47 +01:00
verysecrethero
2381f01d12
HealthSystem now deletes the entity after publishing the PlayerDeath event
2016-01-21 14:25:01 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00