Jace
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608e339172
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Merge remote-tracking branch 'origin/Animations' into Weapons
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2016-03-04 02:48:41 +01:00 |
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Jace
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3a8f7c5d03
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First attempt at AssaultWeapon animations!
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2016-03-04 02:48:03 +01:00 |
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viktorljung
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1ff91a5c5d
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fixup! Blend duration can now be 0.0
Commited input test stuff
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2016-03-04 02:30:05 +01:00 |
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viktorljung
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49802fed91
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Blend duration can now be 0.0
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2016-03-04 02:24:13 +01:00 |
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viktorljung
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1616fb20d1
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Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
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Jace
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4dd46e2e21
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Merge branch 'master' into Weapons
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2016-03-03 23:46:46 +01:00 |
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Jace
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7e6d32aaec
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Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
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viktorljung
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bebdacabb4
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Clean up
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2016-03-03 23:41:08 +01:00 |
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viktorljung
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66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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viktorljung
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e3fbd2082c
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BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Jace
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b2371f4a43
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Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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Joachim Pettersson
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2dfcd3ad95
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Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
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2016-03-03 18:25:38 +01:00 |
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verysecrethero
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be331cb778
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fixed
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2016-03-03 18:05:10 +01:00 |
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viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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verysecrethero
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a72dc94d5d
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Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 17:35:17 +01:00 |
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verysecrethero
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c5f3bfc0cd
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Fixed the stuff in comments
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2016-03-03 17:33:41 +01:00 |
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viktorljung
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8957b0b464
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Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
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Jace
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1210c91535
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Added Gameplay.AutoReload bool to config
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2016-03-03 13:51:47 +01:00 |
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Jocke
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ae3cab6cd1
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-03 13:31:43 +01:00 |
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Jocke
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a9b19d9af1
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Packet write now only warns when a a packet is huge
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2016-03-03 13:29:45 +01:00 |
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Jocke
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da81f21799
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 12:16:09 +01:00 |
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Jace
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9d4441852c
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DefenderWeapon view punch and crosshair travel with return
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2016-03-03 03:49:44 +01:00 |
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viktorljung
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362378536e
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Switching rooms
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2016-03-03 01:39:12 +01:00 |
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Jace
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0e8b97dbba
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Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
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2016-03-03 01:35:32 +01:00 |
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Jace
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13546aa3fc
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DefenderWeapon and SidearmWeapon
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2016-03-03 01:13:39 +01:00 |
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Tleety
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e1ca104fc9
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Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-03-02 22:49:26 +01:00 |
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Jace
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6f8023b285
|
HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
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2016-03-02 22:48:01 +01:00 |
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Jace
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b431a875f7
|
New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
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Tleety
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2cb4a307eb
|
Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/QualityAssurance.xml
# src/Game/Game.cpp
|
2016-03-02 22:42:12 +01:00 |
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Jace
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6507efc0db
|
Merge pull request #162 from teamfisk/Boost-icons
Boost icons
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2016-03-02 22:28:57 +01:00 |
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Tleety
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a339c61f5b
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Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-02 21:51:52 +01:00 |
|
Jace
|
9a668ed7d7
|
Now here's the real fix for the lag when loading entity files: CONSOLE SPAM
|
2016-03-02 20:16:03 +01:00 |
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Jace
|
7624c6ee0a
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Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
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2016-03-02 20:12:59 +01:00 |
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Jace
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5923d2d7a7
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Made SpawnerSystem utilize the new EntityFile for spawning instead
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2016-03-02 19:52:34 +01:00 |
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Jace
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069583e09f
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Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile.
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2016-03-02 19:52:11 +01:00 |
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Jace
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44b4a597d4
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fixup! Created World::Merge which will merge a world into another one
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2016-03-02 19:50:52 +01:00 |
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Jace
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0c0f2d7e50
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fixup! Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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2016-03-02 18:56:22 +01:00 |
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Jace
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26d6546d79
|
Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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2016-03-02 18:53:40 +01:00 |
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Jace
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62c8196ad4
|
Created World::Merge which will merge a world into another one
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2016-03-02 18:53:39 +01:00 |
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Tleety
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7af17049e9
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BoostIcons should now track correctly
|
2016-03-02 18:13:09 +01:00 |
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Jocke
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85ba5552e9
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-02 17:59:20 +01:00 |
|
William Moberg
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e6b3bbeb54
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Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 17:50:59 +01:00 |
|
Tobias Dahl
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01def459a1
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Merge pull request #159 from teamfisk/FloatingEffect
Added a FloatingEffectSystem to the game.
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2016-03-02 17:49:25 +01:00 |
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antc13
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e56f203f7c
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Removed unnecessary comment & added FloatingEffect to Schema/Types/Entity.xsd
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2016-03-02 17:42:11 +01:00 |
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stiffly
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267c007291
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Removed unnecessary comments, variables and functions.
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2016-03-02 17:39:27 +01:00 |
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Tleety
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8b66d29adc
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Skeleton system for Boost icons
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2016-03-02 17:32:45 +01:00 |
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antc13
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7d15313209
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Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
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2016-03-02 17:22:44 +01:00 |
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verysecrethero
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f84d1ac4a1
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-02 17:11:36 +01:00 |
|
viktorljung
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1aefa1dec6
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AutoAnimationBlend now working correctly for unique nodes
|
2016-03-02 17:06:51 +01:00 |
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