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139 Commits 116 Branches 0 Tags
1ceea91f4a49539afaeb84069cdfe36e4be33861
Commit Graph

11 Commits

Author SHA1 Message Date
William Moberg 4195baa5dc ContainedObject in OctTree made private. 2015-12-10 17:57:09 +01:00
William Moberg 0d8f7acb7e OctTree doesn't check the same object multiple times if it exists in multiple places in the tree. 2015-12-10 16:04:55 +01:00
William Moberg e580540143 Made some optimizations in OctTree and added a unit test for BoxesInSameRegion. 2015-12-09 17:16:11 +01:00
William Moberg 14bcb7ea0d Added Update call in Game to test OctTree by using collision. 2015-12-09 13:52:17 +01:00
William Moberg bad42fae1c OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method. 2015-12-09 13:27:00 +01:00
William Moberg a7fb77d998 OctTree can check if a box collides with a box in the OctTree. 2015-12-08 17:12:58 +01:00
William Moberg 648ba502bb Added small test for OctTree. 2015-12-07 17:27:57 +01:00
William Moberg 04a8eeebe8 Added test get methods and some comments. 2015-12-07 16:25:01 +01:00
William Moberg 8e21b1fe35 Added ray collision detection in leaf nodes. Fixed possible bug in OctTree::AddBox 2015-12-03 19:25:40 +01:00
William Moberg 2f13f5da7a Relocated AABB and Ray in Collision.h to their own files. Started implementation on OctTree. 2015-12-03 17:03:27 +01:00
William Moberg fa0ace8c68 Added empty OctTree files. 2015-12-02 11:32:56 +01:00
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