Commit Graph

139 Commits

Author SHA1 Message Date
verysecrethero 1ceea91f4a Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	include/Engine/Core/OctTree.h
#	src/Engine/Core/OctTree.cpp
2015-12-10 18:02:03 +01:00
William Moberg 4195baa5dc ContainedObject in OctTree made private. 2015-12-10 17:57:09 +01:00
William Moberg 37f9ab2322 Quick fix for unit test compilation. 2015-12-10 17:53:33 +01:00
William Moberg ce7b26ccac Merge branch 'master' into OctTree
# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
2015-12-10 16:37:55 +01:00
William Moberg 0d8f7acb7e OctTree doesn't check the same object multiple times if it exists in multiple places in the tree. 2015-12-10 16:04:55 +01:00
verysecrethero c60e968836 Removed a boxclear in the end of the test2 method 2015-12-10 11:03:40 +01:00
Jace dc4f5ad26e Merge pull request #9 from teamfisk/ecs-systems
ECS Systems
2015-12-10 10:42:37 +01:00
Viktor Ljung eaca1c4dd1 Merge pull request #7 from teamfisk/ecs
Entity loading from schema
2015-12-10 10:32:00 +01:00
sippeangelo 0367826f16 Added RaptorCopter example system 2015-12-10 10:17:18 +01:00
sippeangelo 352074da04 Created base for systems 2015-12-10 10:17:08 +01:00
sippeangelo 53ef749736 Fixed absoute positioning, I think... 2015-12-10 10:16:03 +01:00
verysecrethero bc8a922b77 Merging octTreeTests a bit 2015-12-09 17:57:32 +01:00
William Moberg e580540143 Made some optimizations in OctTree and added a unit test for BoxesInSameRegion. 2015-12-09 17:16:11 +01:00
sippeangelo 90a79c702f Added crude absolute positioning when rendering 2015-12-09 15:26:49 +01:00
sippeangelo 578018607a Moved decision of which map to load to Config.ini 2015-12-09 14:32:34 +01:00
sippeangelo 58d827f7d0 Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld 2015-12-09 14:25:41 +01:00
sippeangelo 3085ccdfbf Added temporary Release function to resource manager to be able to reload a resource 2015-12-09 14:23:49 +01:00
verysecrethero b650eb95df Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-09 13:57:22 +01:00
verysecrethero 8949db5456 Little more work with OctTreeTest 2015-12-09 13:56:59 +01:00
William Moberg 14bcb7ea0d Added Update call in Game to test OctTree by using collision. 2015-12-09 13:52:17 +01:00
verysecrethero 519178dfba Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	src/Engine/Core/OctTree.cpp
2015-12-09 13:37:27 +01:00
verysecrethero ed5cd392ab Further work in testing OctTree 2015-12-09 13:29:15 +01:00
William Moberg bad42fae1c OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method. 2015-12-09 13:27:00 +01:00
sippeangelo c9b140bd6b Semi-working entity loading from XML files! 2015-12-09 12:29:32 +01:00
sippeangelo c9d1ba6cae EntityIDs should start at 1, because 0 is world 2015-12-09 11:07:46 +01:00
verysecrethero 1d0810db10 OctTree is now drawn perfectly 2015-12-09 10:24:06 +01:00
verysecrethero c85bb2eef7 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-09 10:08:26 +01:00
verysecrethero 75402b0f93 Working on OctTree tests 2015-12-09 10:08:08 +01:00
Jace d597c7e60e Cleaned up custom type conversion code 2015-12-08 22:51:35 +01:00
Jace 0dbe0fe48e Component definitions and default values loading from schema 2015-12-08 21:38:52 +01:00
sippeangelo 1e1ce4e127 Added Model component to schema 2015-12-08 18:21:24 +01:00
sippeangelo 9fbea18330 fixup! Merge remote-tracking branch 'origin/master' into ecs 2015-12-08 18:20:42 +01:00
sippeangelo f337305dee Merge remote-tracking branch 'origin/master' into ecs 2015-12-08 18:07:42 +01:00
sippeangelo d7de4fc694 Component definitions now loaded from schema. No default values yet. 2015-12-08 18:07:32 +01:00
sippeangelo 03bbe25a1e Fixed FindXerces.cmake 2015-12-08 17:42:59 +01:00
William Moberg a7fb77d998 OctTree can check if a box collides with a box in the OctTree. 2015-12-08 17:12:58 +01:00
William Moberg 32d2aa6a93 AABB can also be created with center position and its size. 2015-12-08 17:01:50 +01:00
verysecrethero 7ac2aaef15 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	src/Engine/Core/OctTree.cpp
2015-12-08 11:16:34 +01:00
verysecrethero 06f56d13d1 added some octTreeTest tests and a few comments in OctTree 2015-12-08 11:14:01 +01:00
William Moberg b87e543420 Merge branch 'master' into OctTree 2015-12-08 10:47:27 +01:00
William Moberg fa3816e55d Fixed flawed unit test. 2015-12-08 10:44:12 +01:00
Jace ed8d0fb608 Merge pull request #6 from teamfisk/Rendering
Rendering
2015-12-08 10:39:54 +01:00
viktorljung c717dd7049 Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util 2015-12-08 10:37:24 +01:00
viktorljung d556f964e6 merge fixes 2015-12-08 10:15:12 +01:00
viktorljung e7427bf3ad Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Game/HardcodedTestWorld.h
2015-12-08 10:15:00 +01:00
William Moberg 648ba502bb Added small test for OctTree. 2015-12-07 17:27:57 +01:00
viktorljung 9e1a4b83ae Linked picking to entities 2015-12-07 17:26:42 +01:00
viktorljung 9c589a0dc6 Added support for color tinting 2015-12-07 16:33:03 +01:00
William Moberg 000ad6358f Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-07 16:26:49 +01:00
William Moberg 04a8eeebe8 Added test get methods and some comments. 2015-12-07 16:25:01 +01:00