Jace
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1ed5107d9b
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Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
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2016-02-12 08:04:25 +01:00 |
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Jace
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eb7b22c757
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Latest assets
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2016-02-12 07:48:26 +01:00 |
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Jace
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b48d491ad7
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Complete blue and red player entities
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2016-02-12 07:45:51 +01:00 |
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Jace
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47f4711b85
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 07:18:20 +01:00 |
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Jace
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78e318c032
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Proper snapshot filtering
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2016-02-12 07:14:36 +01:00 |
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Jace
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bb66f95d43
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Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
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2016-02-12 07:03:14 +01:00 |
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Jace
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cc422cf73a
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Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness
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2016-02-12 06:30:19 +01:00 |
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Jace
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2e5ee633ce
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Fixed bug when client would recieve input command from an entity that the client didn't know about
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2016-02-12 06:10:20 +01:00 |
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Tleety
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1e04244590
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Fixed network bug sorta
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2016-02-12 06:00:42 +01:00 |
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viktorljung
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f146971db0
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Fixed size
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2016-02-12 05:45:17 +01:00 |
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viktorljung
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60b2c9bc9b
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KillFeed
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2016-02-12 05:41:05 +01:00 |
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Tleety
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d357e365cb
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Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
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2016-02-12 05:21:00 +01:00 |
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Tleety
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a8a3366e8a
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Hopeless attempts to fix network bugs
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2016-02-12 05:17:09 +01:00 |
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Jocke
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7de76376cf
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Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 05:16:30 +01:00 |
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William Moberg
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422bedb844
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MiniDump name now depends on time e.g. TacticalZ Fri 04-20-49.
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2016-02-12 04:22:11 +01:00 |
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Jace
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787eecce26
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WIP
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2016-02-12 04:03:22 +01:00 |
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William Moberg
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215b1b1aa4
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On crash, takes minidump, then show MessageBox, and exit app.
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2016-02-12 03:32:42 +01:00 |
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Jace
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a15e01596a
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-02-12 02:47:12 +01:00 |
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Jace
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b5e372896f
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Added spawner?
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2016-02-12 02:46:42 +01:00 |
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Jace
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a54156fab3
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Added HUD elements to player
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2016-02-12 02:46:16 +01:00 |
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Tobias Dahl
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a20707739e
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Merge pull request #107 from teamfisk/CapturePointColorFix
ColorFix
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2016-02-12 02:39:21 +01:00 |
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Tleety
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4f7a17ff62
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ColorFix
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2016-02-12 02:38:36 +01:00 |
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viktorljung
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987dafb44a
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Fixed Health text color
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2016-02-12 02:38:11 +01:00 |
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Jace
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47053285c8
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-02-12 02:30:38 +01:00 |
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Jace
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bee0630a26
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-12 02:27:44 +01:00 |
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Jace
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1dc3756533
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Fixed respawn crash when a player died that had never spawned
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2016-02-12 02:23:13 +01:00 |
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Tobias Dahl
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196469299f
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Merge pull request #106 from teamfisk/Transparancyfix
asdfsdaferf
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2016-02-12 02:22:42 +01:00 |
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Tleety
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e1196204eb
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asdfsdaferf
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2016-02-12 02:20:40 +01:00 |
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Jace
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b9ea314232
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-12 02:11:11 +01:00 |
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Jace
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71533b52ae
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Map fix
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2016-02-12 02:10:42 +01:00 |
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viktorljung
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6442254575
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Game/Game.cpp
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2016-02-12 02:09:14 +01:00 |
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Jace
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9f8b0f7aa9
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Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
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2016-02-12 02:08:29 +01:00 |
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viktorljung
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021c4e36d7
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New HUD XML files
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2016-02-12 02:08:24 +01:00 |
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Jace
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02253ea6e1
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Merge pull request #105 from teamfisk/Respawning
Automatic respawning
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2016-02-12 02:07:36 +01:00 |
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antc13
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2417175914
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New Map with Meshes WIP. Probably final for Playtest.
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2016-02-12 02:06:52 +01:00 |
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viktorljung
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fb5164221f
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HealthHUD redesigned
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2016-02-12 01:57:53 +01:00 |
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Jace
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88c7c57671
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-12 01:46:45 +01:00 |
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Jace
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5295133311
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Hack to sync ammo over network until we have input replaying + Reload effect from all views
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2016-02-12 01:45:54 +01:00 |
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antc13
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baff8301b3
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-12 01:43:52 +01:00 |
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antc13
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3e42c067ab
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New Map with meshes WIP Update.
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2016-02-12 01:43:20 +01:00 |
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Jocke
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3b42f5dbf4
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Fixed server so it now deletes.
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2016-02-12 01:33:45 +01:00 |
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William Moberg
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40ae2b8cbb
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DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem.
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2016-02-12 00:52:58 +01:00 |
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William Moberg
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f1c2413cf9
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Respawning and team picking seems to be working well.
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2016-02-12 00:39:27 +01:00 |
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William Moberg
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11af6a3078
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Merge branch 'master' into Respawning
# Conflicts:
# resources/DefaultConfig.ini
# resources/Schema/Entities/MovementTest.xml
# src/Game/Systems/SoundSystem.cpp
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2016-02-12 00:29:51 +01:00 |
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viktorljung
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0370775820
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-02-12 00:28:24 +01:00 |
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viktorljung
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a36ed76a4e
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AmmunitionHUDSystem now really working
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2016-02-12 00:26:59 +01:00 |
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verysecrethero
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af30e51564
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Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
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2016-02-11 23:56:40 +01:00 |
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stiffly
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e24a84c52d
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Server now deletes the player on a new player spawn.
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2016-02-11 23:52:55 +01:00 |
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Viktor Ljung
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04f77da6f1
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Merge pull request #101 from teamfisk/Animations
Animations
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2016-02-11 23:52:44 +01:00 |
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Jace
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30f454e6a4
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Entity fixes
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2016-02-11 23:50:57 +01:00 |
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