Commit Graph

1282 Commits

Author SHA1 Message Date
Teejoon 003f5b14a5 Merge remote-tracking branch 'origin/master' into DDS
Conflicts:
	assets
2016-03-14 06:10:30 +01:00
Teejoon a3f215831d Fixed DDS after merge 2016-03-14 06:09:06 +01:00
Adam Byléhn 483091a1de Merge pull request #137 from teamfisk/Importer
Export and import of collision meshes
2016-03-14 04:26:50 +01:00
Tleety 0e9be1d650 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-14 04:25:34 +01:00
Tleety 5679a88ddb Quit working 2016-03-14 04:25:20 +01:00
William Moberg 809d164eba Merge pull request #221 from teamfisk/PerfectSoundForRelease
Perfect sound for release
2016-03-14 03:54:35 +01:00
William Moberg 4c52f55bf0 Any collision meshes we have should be working, and RawModels should be released after being loaded. 2016-03-14 03:20:36 +01:00
Teejoon 8151e9a9a4 Merge branch 'master' into DDS
Conflicts:
	assets
	include/Engine/Core/ResourceManager.h
	include/Engine/Rendering/Image.h
	include/Engine/Rendering/TextureSprite.h
	resources/Schema/Entities/MovementTest.xml
	resources/Shaders/ForwardPlus.frag.glsl
	resources/Shaders/ForwardPlusShieldCheck.frag.glsl
	src/Engine/Rendering/CubeMapPass.cpp
	src/Engine/Rendering/Texture.cpp
	src/Game/Game.cpp
2016-03-14 02:51:45 +01:00
William Moberg f632b45c9b Merge branch 'MemoryOptimization' into Importer
# Conflicts:
#	include/Engine/Rendering/Model.h
#	src/Engine/Collision/Collision.cpp
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Collision/TriggerSystem.cpp
#	src/Game/Systems/SpawnerSystem.cpp
2016-03-14 02:06:53 +01:00
viktorljung 0764c9bab2 Merge remote-tracking branch 'origin/master' into Movement 2016-03-14 01:20:20 +01:00
William Moberg 7e6830af35 Merge branch 'master' into Importer 2016-03-14 01:09:18 +01:00
stiffly 3994c0f7ad Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-14 00:59:32 +01:00
stiffly 1345889e62 The win sound plays on win screen 2016-03-14 00:58:53 +01:00
William Moberg 562afac9d1 Merge branch 'master' into Importer
# Conflicts:
#	src/Engine/Collision/Collision.cpp
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Game/Systems/SpawnerSystem.cpp
2016-03-14 00:42:07 +01:00
stiffly 7855cf03d2 The Endscreen now works over the network. 2016-03-13 23:33:10 +01:00
William Moberg e2686abb16 Merge branch 'master' into DashEffect 2016-03-13 23:25:38 +01:00
viktorljung 73bcc6e382 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 23:12:59 +01:00
viktorljung f393a22011 defender tracer fixed 2016-03-13 23:12:45 +01:00
Jace 9d2ce5af8a Player is now spawned as the correct class that they picked. 2016-03-13 23:05:52 +01:00
William Moberg e4145cf292 Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
2016-03-13 22:49:24 +01:00
Jace a715f7fe86 Merge branch 'master' into Movement
# Conflicts:
#	include/Engine/Network/Client.h
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/OverwatchCamera.xml
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:22:36 +01:00
viktorljung d587c9a692 Fixed first person strafe animation 2016-03-13 22:17:55 +01:00
Jace 53dd96d44d Merge branch 'master' into UnpickableComponent
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:00:10 +01:00
Teejoon f59a9e1d2b Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
	resources/Schema/Entities/CP_Rocky2.xml
2016-03-13 21:28:38 +01:00
Teejoon 5796d07b56 PerformanceTimer will no longer run while in release 2016-03-13 21:25:32 +01:00
viktorljung 93f4384da6 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 21:10:39 +01:00
viktorljung 3a0cff7a83 boost check for defender 2016-03-13 21:10:22 +01:00
William Moberg c790b952fb Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
2016-03-13 21:01:21 +01:00
Tleety 27443d4e08 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 21:01:15 +01:00
Tleety 20e48eeb08 Killfeed should work now. 2016-03-13 21:01:04 +01:00
viktorljung 1da3ec3c74 ammo share fix? 2016-03-13 20:32:08 +01:00
Teejoon 5aaefc6e53 Animation optimization 2016-03-13 19:01:30 +01:00
stiffly fe090504cf Now listens to SetCamera event and the background music should be working properly. 2016-03-13 17:35:05 +01:00
Teejoon a9d5c5d9d2 Glow is looking good :) 2016-03-13 17:15:36 +01:00
Jocke 5ea0f04b20 Added pop up for client when server timeouts. 2016-03-13 16:21:55 +01:00
viktorljung 04288e5243 Merge fixes 2016-03-13 16:14:13 +01:00
stiffly aa2475dfd6 Stops bgm when the game is reset. 2016-03-13 15:36:56 +01:00
Teejoon 741ed01930 Merge remote-tracking branch 'origin/master' into MSAA 2016-03-13 15:28:00 +01:00
viktorljung 44f46cda8d Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CP_Rocky2.xml
#	resources/Schema/Entities/MuzzleFlashBlue.xml
#	resources/Schema/Entities/MuzzleFlashFire.xml
#	resources/Schema/Entities/MuzzleFlashRed.xml
#	resources/Schema/Types/Entity.xsd
#	resources/Shaders/Sprite.frag.glsl
#	src/Game/Systems/AbilityCooldownHUDSystem.cpp
#	src/Game/Systems/BoostIconsHUDSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
2016-03-13 15:17:15 +01:00
stiffly 5c343cb254 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 15:10:52 +01:00
viktorljung 7d899a989c Started working on boost HUD thingy 2016-03-13 15:09:50 +01:00
Teejoon bb3a8dba6a Merge branch 'master' into MSAA 2016-03-13 15:06:02 +01:00
stiffly f2c7a9f27a Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 14:56:00 +01:00
Jace 0516794db6 Separating RawModel from Model 2016-03-13 14:47:11 +01:00
William Moberg ac20e41a5d Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings. 2016-03-13 14:23:56 +01:00
viktorljung 0963f61976 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 13:41:39 +01:00
viktorljung bfb7a4139d Tweaking 2016-03-13 13:41:28 +01:00
William Moberg 4f99f6ef74 Merge branch 'master' into RestartMap
# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
2016-03-13 13:37:51 +01:00
viktorljung 60c6aa2486 Defender first person tracers done 2016-03-13 02:35:02 +01:00
Tleety bbe61f300c Fade in/out should now work with models and sprites 2016-03-13 02:03:49 +01:00