Jace
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2b4e00e4b0
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Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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2016-02-08 13:33:55 +01:00 |
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verysecrethero
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035c79564b
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Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
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2016-02-04 11:41:21 +01:00 |
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verysecrethero
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03a16b46b5
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Dash component now has the dash-maxCoolDownVariable in it.
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2016-02-04 10:28:28 +01:00 |
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verysecrethero
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7b5a2a5388
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Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
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2016-02-03 17:30:46 +01:00 |
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verysecrethero
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13161b4f57
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Merge remote-tracking branch 'origin/master' into AssaultDash
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2016-02-03 15:07:19 +01:00 |
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verysecrethero
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9d3171540d
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AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
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2016-02-03 11:54:14 +01:00 |
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Jace
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2cbeef4c69
|
Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
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2016-02-03 10:37:10 +01:00 |
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verysecrethero
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73ab9bb4c6
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Merge remote-tracking branch 'origin/master' into AssaultDash
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-03 09:52:54 +01:00 |
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verysecrethero
|
45a92b362f
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DoubleJumping now in InputController instead.
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2016-02-02 15:10:11 +01:00 |
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verysecrethero
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2085d9ec9e
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Merge remote-tracking branch 'origin/master' into DoubleJump
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2016-02-02 14:22:00 +01:00 |
|
Jocke
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6a3f585fb9
|
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
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2016-02-02 13:26:15 +01:00 |
|
Jace
|
0e5f6da9a9
|
Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
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2016-02-02 13:22:03 +01:00 |
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verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
|
Jace
|
a3d4eb65d5
|
Fixes #66 warnings
|
2016-02-01 17:53:01 +01:00 |
|
Jace
|
a22bc00d46
|
*cough*
|
2016-02-01 13:37:51 +01:00 |
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verysecrethero
|
7987d4b27c
|
Added AssaultDash and all its logic, including a doubletapkey. Doubletapkey could be made more generic.
|
2016-01-29 12:06:14 +01:00 |
|
verysecrethero
|
0c97ce7a4a
|
You can now DoubleJump!
|
2016-01-29 10:12:49 +01:00 |
|
Jace
|
788407b709
|
Made CollisionSystem aware of entities
|
2016-01-27 15:42:50 +01:00 |
|
Jace
|
dec2234019
|
Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 13:44:15 +01:00 |
|
Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-27 13:36:49 +01:00 |
|
Jace
|
5fcd26cd3e
|
Made TriggerSystem make use of Octree
|
2016-01-27 13:35:16 +01:00 |
|
Jace
|
7e12d00874
|
Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 10:43:23 +01:00 |
|
Jace
|
505a6c7396
|
Hiding first person models properly
|
2016-01-25 14:32:48 +01:00 |
|
Jace
|
b6fd18baed
|
Hacked in serverside effects
|
2016-01-25 11:56:40 +01:00 |
|
Jace
|
4245264029
|
Weapon RayZ
Weapon RayZ
|
2016-01-25 11:26:33 +01:00 |
|
viktorljung
|
d12246833e
|
Some further small fizes to resolution //Tobias
|
2016-01-25 01:26:41 +01:00 |
|
stiffly
|
44baa47bba
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-25 01:21:15 +01:00 |
|
Jace
|
b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
|
2016-01-25 00:25:03 +01:00 |
|
Jace
|
7b348379ac
|
Quaternions are never the solution.
|
2016-01-25 00:22:55 +01:00 |
|
Jace
|
04f6233d99
|
Crude animations
|
2016-01-24 23:44:29 +01:00 |
|
Jace
|
d6cc1eaac4
|
Merge remote-tracking branch 'origin/Animations'
|
2016-01-24 23:06:59 +01:00 |
|
Jace
|
d0de169613
|
Instagib!
|
2016-01-24 23:05:52 +01:00 |
|
viktorljung
|
84fddf02e2
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-01-24 22:42:12 +01:00 |
|
viktorljung
|
d03b3fb071
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-01-24 22:23:53 +01:00 |
|
viktorljung
|
ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-24 20:48:17 +01:00 |
|
Jace
|
9f3d887ac4
|
Networking bugfixes
|
2016-01-24 18:37:36 +01:00 |
|
Jace
|
b4081b3e45
|
Merge remote-tracking branch 'origin/Networking'
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-24 18:36:37 +01:00 |
|
viktorljung
|
8cf9caf7aa
|
AnimationSystem working
|
2016-01-24 18:31:23 +01:00 |
|
stiffly
|
2eaad2aa00
|
Client now responds to deleted entity and component in server
|
2016-01-24 17:16:26 +01:00 |
|
Jace
|
235b26ad61
|
WIP shoot
|
2016-01-24 17:16:18 +01:00 |
|
Jace
|
3261e21d96
|
Coloring players depending on team and created a blue spawn in MovementTest
|
2016-01-24 15:46:01 +01:00 |
|
Jace
|
373bb33cf0
|
Player jumping taking air acceleration into account
|
2016-01-24 15:20:34 +01:00 |
|
Jace
|
aaa11d2109
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
|
2016-01-24 14:18:23 +01:00 |
|
Jace
|
67477ff3ae
|
EEntityDeleted and EComponentDeleted events published by World
|
2016-01-24 13:49:45 +01:00 |
|
viktorljung
|
aa3b8cd652
|
Fixed text color and removed debugging code
|
2016-01-24 13:37:07 +01:00 |
|
Jocke
|
7567f47a68
|
Weapon system now searches parents for health component (stops at first health component).
|
2016-01-24 11:56:46 +01:00 |
|
Jocke
|
97d70f8e32
|
Fixed in client for shoot event. Weapon system now damages health on any target not only players.
|
2016-01-24 11:36:01 +01:00 |
|
Jace
|
1ce9128da8
|
Source-like movement
|
2016-01-23 19:45:23 +01:00 |
|
stiffly
|
ecdb5ed07d
|
Merge remote-tracking branch 'origin/master' into Networking
|
2016-01-23 17:51:06 +01:00 |
|
viktorljung
|
aacfc47fb5
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-01-23 15:12:19 +01:00 |
|