Jace
31e7340daf
Ignoring interpolation and rendering for local player entities!
2016-01-23 00:40:37 +01:00
Jace
90867b094a
Merge remote-tracking branch 'origin/TextRendering' into Networking
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-22 22:08:56 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
William Moberg
4d60f387ed
Merge pull request #44 from teamfisk/EditorUsefulness
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Editor refactoring
2016-01-21 17:03:52 +01:00
Jace
1c6750f5b0
Fixed uniform scale on editor widgets
2016-01-21 16:37:35 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
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Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00
Jace
0183e1bdb7
Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum.
2016-01-21 12:24:08 +01:00
verysecrethero
bdebc9de62
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
2016-01-21 11:55:51 +01:00
Jace
f1345419b6
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
viktorljung
ea9c4d19d0
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Game/Game.h
2016-01-21 10:19:32 +01:00
viktorljung
f3bfe388af
Clean up
2016-01-21 10:16:03 +01:00
verysecrethero
a596b8746b
CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
2016-01-20 17:32:20 +01:00
verysecrethero
35876f6425
Removed membervariable m_NextPossibleCapturePointand added it as local instead
2016-01-20 16:37:10 +01:00
verysecrethero
f6ce98249e
Merge remote-tracking branch 'origin/master' into CapturePointTake
2016-01-20 16:32:14 +01:00
verysecrethero
29aefc5af2
Added some more visual CaptureTestState xml files
2016-01-20 16:06:35 +01:00
verysecrethero
8189e3c00c
Logic in CapturePointSystem is working again. Need to update all Tests!
2016-01-20 14:59:18 +01:00
William Moberg
410e349329
Added test map for capture points and some debug code.
2016-01-19 18:27:58 +01:00
viktorljung
ce27b224df
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-19 17:27:09 +01:00
verysecrethero
b45de542da
CapturePointSystem updated, all tests are green
2016-01-19 17:19:58 +01:00
viktorljung
f0763bc2a3
Font loading crash fixed
2016-01-19 17:18:18 +01:00
Tleety
a124ab2400
Some asset shit.
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Fixed testworld to use the right model.
2016-01-19 16:11:56 +01:00
Tleety
a8ffb24040
latest commit fix
2016-01-19 16:08:09 +01:00
Tleety
982837052a
DirectionalLight now correctly getting directions
2016-01-19 14:44:17 +01:00
Jace
8854794cbc
fixup! Editor widget selection and creation
2016-01-19 14:31:56 +01:00
Jace
a6445c65aa
Fixed EntityParser to handle string enums properly.
2016-01-19 12:15:20 +01:00
viktorljung
dbe56280a6
Resolution fixed and Centered text
2016-01-19 11:45:34 +01:00
Jace
3fb975a8d9
Editor widget entities
2016-01-19 11:44:03 +01:00
viktorljung
2a93e2ae7f
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
2016-01-18 17:44:26 +01:00
viktorljung
92553f1e93
text size can now be entered in the filepath with a comma separator, like this "filepath,16"
2016-01-18 17:17:12 +01:00
Jace
0d50ede6f5
Base work on reimplementing editor GUI
2016-01-17 07:34:20 +01:00
Jace
4786986abd
Rendering pipeline fixes across the board and base work on refactored editor
2016-01-17 06:29:25 +01:00
Jace
f281d220de
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
2016-01-17 01:00:48 +01:00
Jace
b2213dbe9a
Merge remote-tracking branch 'origin/master' into PlayerMovement
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# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
2016-01-15 20:28:43 +01:00
Jace
db1b972cd1
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
2016-01-15 18:32:47 +01:00
stiffly
5c45dbdd10
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# resources/Schema/Types/Entity.xsd
2016-01-15 16:25:32 +01:00
Jace
ce8dcd3022
Merge pull request #33 from teamfisk/Forward+
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Forward+
2016-01-15 16:20:53 +01:00
Tleety
3de853ac8b
Frustum culling now works correctly for all resolutions
2016-01-15 15:38:14 +01:00
William Moberg
76f90ab031
The main thread is not mutex blocked while child threads load anymore.
2016-01-15 11:29:46 +01:00
William Moberg
4cf6dcfc14
Merge branch 'master' into AsyncResourceLoad
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# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
2016-01-15 10:10:57 +01:00
stiffly
e248b37ea8
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# src/Game/Game.cpp
2016-01-15 09:52:52 +01:00
Jace
5e721325a4
Merge fixes
2016-01-14 18:20:51 +01:00
Jace
3a4f378ac5
Merge remote-tracking branch 'origin/master' into PlayerMovement
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# Conflicts:
# src/Game/Game.cpp
2016-01-14 17:07:39 +01:00
Jace
6ad1839def
Initial work on PlayerMovementSystem
2016-01-14 17:03:48 +01:00
Jace
71d936f8d1
Start of a movement system with collisions against AABBs
2016-01-14 14:54:12 +01:00
stiffly
7f0ff6c4d7
Added a sound testing level.
2016-01-14 14:20:34 +01:00
Jace
d6ef527f25
Basic collisions using Octree. Seems buggy over octree boundaries.
2016-01-13 15:34:43 +01:00
William Moberg
a58cc33ed0
WIP, multithreaded loading based on exceptions, very slow probably.
2016-01-13 10:58:31 +01:00
viktorljung
0f17f9a888
Merge remote-tracking branch 'origin/master' into Rendering
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# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
2016-01-12 16:13:20 +01:00