William Moberg
|
2ecc53ecca
|
Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Game.cpp
|
2016-03-04 05:58:49 +01:00 |
|
William Moberg
|
06614aa907
|
SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
Preparations for class aware PlayerSpawnSystem.
|
2016-03-04 05:41:29 +01:00 |
|
Jocke
|
eec40b6519
|
We can now read larger packets than 65536 bytes in TCPClient::readBuffer()
|
2016-03-04 05:10:18 +01:00 |
|
antc13
|
1f047ea300
|
Latest Map version (Hopefully) Now with textures. Made some very minor tweaks as well, by removing duplicated meshes.
|
2016-03-04 04:22:04 +01:00 |
|
Joachim Pettersson
|
e6472b9745
|
Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
|
2016-03-04 04:03:46 +01:00 |
|
Tleety
|
19ee66fc75
|
Fix
|
2016-03-04 03:57:37 +01:00 |
|
Tobias Dahl
|
7675af1ef6
|
Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
|
2016-03-04 03:31:53 +01:00 |
|
Jocke
|
2507516a85
|
Tweaked values for the effect to look better
|
2016-03-04 03:28:58 +01:00 |
|
Jocke
|
0398006fdc
|
added safety ifs and renamed dasheffect to sprinteffect
|
2016-03-04 03:19:41 +01:00 |
|
Tleety
|
103fe98fe2
|
KD now updated
|
2016-03-04 03:06:42 +01:00 |
|
Tleety
|
0e95c5bb95
|
Fixes
|
2016-03-04 02:52:04 +01:00 |
|
Tleety
|
45991000ae
|
Removed unused code
|
2016-03-04 02:20:42 +01:00 |
|
Tleety
|
778bbd13ca
|
double's should now be displayed with only 1 decimal.
|
2016-03-04 02:19:13 +01:00 |
|
Tleety
|
00b5a1771c
|
Should now work fully, not KD tho
|
2016-03-04 01:34:29 +01:00 |
|
antc13
|
86306b3132
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap2version2.xml
|
2016-03-04 01:15:42 +01:00 |
|
Tleety
|
66374b7ff9
|
Should now track score correctly
|
2016-03-04 00:21:01 +01:00 |
|
Tleety
|
fe7c1dd808
|
Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
|
2016-03-03 23:56:57 +01:00 |
|
Tleety
|
118d61c711
|
Should now remove players from scoreboard if they disconnect
|
2016-03-03 23:55:52 +01:00 |
|
Jace
|
9426942988
|
Merge pull request #169 from teamfisk/Animations
Animations
|
2016-03-03 23:45:24 +01:00 |
|
stiffly
|
2167b6f7b1
|
Fix for previous commit..
|
2016-03-03 23:43:50 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
|
2016-03-03 23:41:08 +01:00 |
|
viktorljung
|
66c8a17b17
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-03 23:21:14 +01:00 |
|
viktorljung
|
e3fbd2082c
|
BlendQueues fully working
|
2016-03-03 23:20:13 +01:00 |
|
Tleety
|
0a21fe15dd
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-03 22:56:39 +01:00 |
|
Tleety
|
011aa53bc0
|
ScoreScreen things
|
2016-03-03 22:55:18 +01:00 |
|
stiffly
|
714665f0a3
|
Updated the PlayerID getter in Server.cpp.
|
2016-03-03 22:55:12 +01:00 |
|
stiffly
|
8466a282b7
|
The server will now parse a death event and pass it forward with a KillDeath event to the score system.
|
2016-03-03 22:48:42 +01:00 |
|
Jocke
|
ae13a2db6b
|
Player cannot see their own sprint effect.
|
2016-03-03 22:09:51 +01:00 |
|
Jocke
|
984b8ad3e9
|
SprintEffect defaults to 30% extra speed.
|
2016-03-03 21:57:27 +01:00 |
|
Jocke
|
b1148c0c6c
|
Added a afterimage SprintEffect for the Sniper.
|
2016-03-03 21:24:31 +01:00 |
|
viktorljung
|
68332102ea
|
Can now blend non unique nodes
|
2016-03-03 21:20:55 +01:00 |
|
Tleety
|
00c585de3c
|
Score should now track to all clients
|
2016-03-03 20:45:16 +01:00 |
|
Jace
|
c467d54d44
|
Merge pull request #167 from teamfisk/Weapons
Working Assault Weapon
|
2016-03-03 20:43:13 +01:00 |
|
Jace
|
0e5810d39e
|
Merge branch 'master' into Weapons
|
2016-03-03 20:41:50 +01:00 |
|
Jace
|
eba296196c
|
Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
|
2016-03-03 20:05:10 +01:00 |
|
Jace
|
b2371f4a43
|
Working AssaultWeapon
|
2016-03-03 20:00:42 +01:00 |
|
maqu14
|
f1c5df1418
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-03 19:58:53 +01:00 |
|
Jocke
|
a5c1e34b8d
|
Merge remote-tracking branch 'origin/master' into SniperSprintBranch
|
2016-03-03 18:49:42 +01:00 |
|
Jace
|
e55a399bad
|
Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
|
2016-03-03 18:41:04 +01:00 |
|
Jocke
|
06b7052bf2
|
Merge remote-tracking branch 'origin/master' into SniperSprintBranch
|
2016-03-03 18:26:47 +01:00 |
|
Joachim Pettersson
|
2dfcd3ad95
|
Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
|
2016-03-03 18:25:38 +01:00 |
|
Adam Byléhn
|
44924ea1f9
|
Merge pull request #166 from teamfisk/FixNetworkBugs
Hot fix: Infinite loop when a player disconnected from the server.
|
2016-03-03 18:22:13 +01:00 |
|
Jocke
|
7943fc7ad6
|
Hot fix: Infinite loop when a player disconnected from the server.
|
2016-03-03 18:14:33 +01:00 |
|
verysecrethero
|
be331cb778
|
fixed
|
2016-03-03 18:05:10 +01:00 |
|
viktorljung
|
a3494b92c8
|
Blending queues now working
|
2016-03-03 17:48:25 +01:00 |
|
verysecrethero
|
a72dc94d5d
|
Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-03 17:35:17 +01:00 |
|
verysecrethero
|
c5f3bfc0cd
|
Fixed the stuff in comments
|
2016-03-03 17:33:41 +01:00 |
|
William Moberg
|
98366ec038
|
PickClass used for class-picking, SwapToClassPick to swap camera.
|
2016-03-03 16:59:17 +01:00 |
|
William Moberg
|
398bc725b6
|
When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
|
2016-03-03 16:32:24 +01:00 |
|
Tleety
|
3e9ad7dc14
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
|
2016-03-03 15:57:26 +01:00 |
|