Commit Graph

593 Commits

Author SHA1 Message Date
Jace 3a8f7c5d03 First attempt at AssaultWeapon animations! 2016-03-04 02:48:03 +01:00
Tleety 778bbd13ca double's should now be displayed with only 1 decimal. 2016-03-04 02:19:13 +01:00
antc13 86306b3132 Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/NewMap2version2.xml
2016-03-04 01:15:42 +01:00
Jace 4dd46e2e21 Merge branch 'master' into Weapons 2016-03-03 23:46:46 +01:00
Jace 7e6d32aaec Fixed AssaultWeapon reload logic 2016-03-03 23:45:28 +01:00
viktorljung bebdacabb4 Clean up 2016-03-03 23:41:08 +01:00
viktorljung 66c8a17b17 Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-03-03 23:21:14 +01:00
viktorljung e3fbd2082c BlendQueues fully working 2016-03-03 23:20:13 +01:00
Jace 217c3fe55c Fixes 2016-03-03 22:58:45 +01:00
Tleety 0a21fe15dd Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-03-03 22:56:39 +01:00
Tleety 011aa53bc0 ScoreScreen things 2016-03-03 22:55:18 +01:00
Jace 80ad76c023 Merge branch 'Playtest2-Fallback' of github.com:teamfisk/TacticalZ into Playtest2-Fallback 2016-03-03 22:25:46 +01:00
Jace c84d7ebb8f PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed 2016-03-03 22:25:07 +01:00
Jocke 984b8ad3e9 SprintEffect defaults to 30% extra speed. 2016-03-03 21:57:27 +01:00
Tleety f5ea4e06c7 Map 2016-03-03 21:37:18 +01:00
Jocke b1148c0c6c Added a afterimage SprintEffect for the Sniper. 2016-03-03 21:24:31 +01:00
viktorljung 68332102ea Can now blend non unique nodes 2016-03-03 21:20:55 +01:00
Jace 6532e9896e fixup! Playtest 2 Fallback Map 2016-03-03 21:05:21 +01:00
Jace e24a0b127b Added Ability cooldown UI and missing texture 2016-03-03 20:59:30 +01:00
Tleety 00c585de3c Score should now track to all clients 2016-03-03 20:45:16 +01:00
Jace c0e160833c Playtest 2 Fallback Map 2016-03-03 20:43:28 +01:00
Jace 0e5810d39e Merge branch 'master' into Weapons 2016-03-03 20:41:50 +01:00
Jace eba296196c Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
#	src/Game/Game.cpp
2016-03-03 20:05:10 +01:00
Jace b2371f4a43 Working AssaultWeapon 2016-03-03 20:00:42 +01:00
maqu14 f1c5df1418 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-03 19:58:53 +01:00
Jace e55a399bad Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
2016-03-03 18:41:04 +01:00
viktorljung a3494b92c8 Blending queues now working 2016-03-03 17:48:25 +01:00
William Moberg 398bc725b6 When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event. 2016-03-03 16:32:24 +01:00
William Moberg 8859f652b9 Input ClassPick now switches to a camera with class buttons, they do nothing now and have test textures. 2016-03-03 15:48:55 +01:00
Tleety c125f8c5f5 Merge branch 'master' into ScoreBoard 2016-03-03 15:18:46 +01:00
Tobias Dahl 73b8bff1f3 Revert "Shadows" 2016-03-03 14:24:43 +01:00
Tleety ed1d203c72 Merge branch 'master' into ScoreBoard 2016-03-03 14:07:44 +01:00
Tobias Dahl 1deb506fb2 Merge pull request #145 from teamfisk/Shadows
Shadows
2016-03-03 14:06:48 +01:00
viktorljung 8957b0b464 Merge remote-tracking branch 'origin/master' into Animations 2016-03-03 14:05:43 +01:00
Tleety f4983cf961 WIP 2016-03-03 13:53:40 +01:00
maqu14 2cd39c7188 New map version (NewMap2version4NEW) 2016-03-03 13:31:17 +01:00
Tleety 96bc5db7bb Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Game.cpp
2016-03-03 13:22:28 +01:00
Tleety c8aeae2c96 WIP 2016-03-03 12:58:35 +01:00
Jocke da81f21799 Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
#	include/Engine/Input/FirstPersonInputController.h
2016-03-03 12:16:09 +01:00
Tleety ff6e2167d4 Some new events and changes to ScoreSystem 2016-03-03 11:25:06 +01:00
Tleety 27d3ec4118 Added some fields in score components to track more data. Added some logic to the ScoreSystem class 2016-03-03 09:49:20 +01:00
Jace 9d4441852c DefenderWeapon view punch and crosshair travel with return 2016-03-03 03:49:44 +01:00
FakeShemp 28e9ba1208 Merge branch 'master' into Shadows
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/FrameBuffer.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-03-03 03:00:05 +01:00
viktorljung 362378536e Switching rooms 2016-03-03 01:39:12 +01:00
Jace 0e8b97dbba Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value! 2016-03-03 01:35:32 +01:00
Tleety 40c66f76ae A component for tracking score for players. 2016-03-03 01:28:43 +01:00
Jace 13546aa3fc DefenderWeapon and SidearmWeapon 2016-03-03 01:13:39 +01:00
Tleety d74ae4e411 Some fixes to the Player and map, added skeleton system for the ScoreScreen 2016-03-03 00:55:44 +01:00
Tleety 050ce57e24 Fixed AbilityUI for player and changed so the AbilityCooldown system wont need a child with text, instead just write if it has one. 2016-03-03 00:32:07 +01:00
Tleety 8005ca377c Merge branch 'master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
2016-03-02 23:26:33 +01:00