viktorljung
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ddde50b690
|
Inverse seems to be the same as -w
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2016-03-09 14:27:50 +01:00 |
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viktorljung
|
555b19c41d
|
BoneAttachments now working perfectly
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2016-03-09 13:49:28 +01:00 |
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Tleety
|
a0ca4df3be
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Some server list components and entities.
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2016-03-08 13:29:21 +01:00 |
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Tleety
|
01f29b6d4e
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Blur behind buttons/sprites should now be working as intended.
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2016-03-08 11:14:09 +01:00 |
|
Tleety
|
6b7f598c4d
|
WIP
|
2016-03-07 23:35:58 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|
viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
|
viktorljung
|
1bd71931b8
|
Fixed crash when trying to blend to a nonexistent node
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2016-03-04 02:53:23 +01:00 |
|
viktorljung
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1ff91a5c5d
|
fixup! Blend duration can now be 0.0
Commited input test stuff
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2016-03-04 02:30:05 +01:00 |
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viktorljung
|
49802fed91
|
Blend duration can now be 0.0
|
2016-03-04 02:24:13 +01:00 |
|
viktorljung
|
1616fb20d1
|
Skinned meshes now in T-Pose when not it's blendtree is null
|
2016-03-04 02:03:50 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
|
2016-03-03 23:41:08 +01:00 |
|
viktorljung
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66c8a17b17
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
|
viktorljung
|
e3fbd2082c
|
BlendQueues fully working
|
2016-03-03 23:20:13 +01:00 |
|
viktorljung
|
68332102ea
|
Can now blend non unique nodes
|
2016-03-03 21:20:55 +01:00 |
|
viktorljung
|
a3494b92c8
|
Blending queues now working
|
2016-03-03 17:48:25 +01:00 |
|
viktorljung
|
8957b0b464
|
Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
|
viktorljung
|
362378536e
|
Switching rooms
|
2016-03-03 01:39:12 +01:00 |
|
Jace
|
b431a875f7
|
New weapon behaviours
|
2016-03-02 22:48:01 +01:00 |
|
Jace
|
618e96da90
|
"Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety
|
2016-03-02 19:49:54 +01:00 |
|
viktorljung
|
e9bbb5ed2a
|
Fixed BlendTree crash when animation nodes are null
|
2016-03-02 17:42:55 +01:00 |
|
viktorljung
|
d8a0e69ff0
|
fixup! AutoAnimationBlend now working correctly for unique nodes, Commited debug code
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2016-03-02 17:11:18 +01:00 |
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viktorljung
|
1aefa1dec6
|
AutoAnimationBlend now working correctly for unique nodes
|
2016-03-02 17:06:51 +01:00 |
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viktorljung
|
8422742a9e
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-02 13:50:08 +01:00 |
|
viktorljung
|
c3f24f494d
|
fixup! AutoAnimationBlend on unique node working but scale is not working correctly
Commited some things that shouldn't have been commited
|
2016-03-02 13:34:47 +01:00 |
|
viktorljung
|
07ccb9c041
|
AutoAnimationBlend on unique node working but scale is not working correctly
|
2016-03-02 13:30:04 +01:00 |
|
Teejoon
|
de9657700b
|
Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
|
2016-03-02 11:59:48 +01:00 |
|
Teejoon
|
ef66f3ebe5
|
Transparancy with shild fix
|
2016-03-01 23:14:23 +01:00 |
|
Teejoon
|
724d7b1586
|
Merge remote-tracking branch 'origin/master' into RenderSetingsV2
Conflicts:
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:56:00 +01:00 |
|
Teejoon
|
8cda614de4
|
Added transparent object that disappeared from the merge
|
2016-03-01 12:54:01 +01:00 |
|
Teejoon
|
77eaa45702
|
Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
|
Tleety
|
21bf7f4df3
|
Glow should now legit be working through transparency.
|
2016-03-01 11:03:16 +01:00 |
|
viktorljung
|
5bc0483f49
|
Removed AnimationOffset and improved BlendTree
|
2016-02-29 15:51:37 +01:00 |
|
Teejoon
|
df7ace6626
|
We only uses one depth buffer now
|
2016-02-29 11:44:29 +01:00 |
|
Teejoon
|
9cbc6f7755
|
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
|
2016-02-28 16:16:22 +01:00 |
|
Teejoon
|
d3a245606a
|
SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
|
2016-02-28 15:02:40 +01:00 |
|
Teejoon
|
b320d8d1e4
|
WIP
|
2016-02-26 18:01:38 +01:00 |
|
Teejoon
|
0805375483
|
Deleted SSAO sliders except Quality
|
2016-02-26 13:25:19 +01:00 |
|
Teejoon
|
f56705d921
|
You can now change the quality of SSAO by sliding the SSAO Quality
|
2016-02-26 11:51:20 +01:00 |
|
viktorljung
|
5c3b472a4d
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-26 10:21:22 +01:00 |
|
viktorljung
|
af034673f6
|
BoneAttachments now working and BlendTrees are created in the AnimationSystem
|
2016-02-26 10:17:47 +01:00 |
|
Jace
|
0343683678
|
Fixed cubemaps being generated over and over again each frame.
|
2016-02-25 17:51:40 +01:00 |
|
viktorljung
|
c97d0d9381
|
Fixed memory leaks and cleaned up Skeleton and BlendTree
|
2016-02-25 11:30:09 +01:00 |
|
Tleety
|
fc18932068
|
Merge remote-tracking branch 'origin/master' into CubeMap
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
|
2016-02-24 15:45:30 +01:00 |
|
Tobias Dahl
|
b874ea8641
|
Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
Have fix the resizing errors
|
2016-02-24 15:22:12 +01:00 |
|
Tleety
|
feeff5b164
|
Debug tool for different CubeMap
changed cubemap influence.
|
2016-02-24 14:47:47 +01:00 |
|
Tleety
|
6f9ce8a0c1
|
WIP
|
2016-02-24 13:57:54 +01:00 |
|
Teejoon
|
6465fe6ed6
|
Have fix the resizing errors
|
2016-02-24 13:22:41 +01:00 |
|
Tleety
|
8d23c531af
|
Cubemaps kinda functioning, still somthing wierd with the vectors.
|
2016-02-23 17:17:50 +01:00 |
|
viktorljung
|
606a9bf94f
|
BlendTree now working but has some memory leaks
|
2016-02-23 17:06:41 +01:00 |
|