Jace
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6396925b68
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-10 20:47:33 +01:00 |
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viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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Jocke
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95fa1f4bbd
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Connect Fix for TCP Client
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2016-02-10 20:10:20 +01:00 |
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Tleety
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2cae4e3fb2
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-02-10 19:52:42 +01:00 |
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Jace
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0825b10c75
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
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2016-02-10 19:24:35 +01:00 |
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Jace
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ed06eacf6f
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Merge pull request #91 from teamfisk/Sound
Sound fix
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2016-02-10 19:16:45 +01:00 |
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William Moberg
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67cf008122
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Bug fixing.
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2016-02-10 18:03:58 +01:00 |
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Tleety
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53265bbc90
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PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
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2016-02-10 17:50:17 +01:00 |
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stiffly
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8520192805
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-10 17:17:58 +01:00 |
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stiffly
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1ba9d97ab7
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Fixed crash when trying to jump, when no player is spawned.
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2016-02-10 17:17:41 +01:00 |
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Teejoon
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fa781d5c88
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-10 17:16:14 +01:00 |
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Teejoon
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97780395cf
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... Now mipmaps and Splatmaps i comming :)
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2016-02-10 17:15:54 +01:00 |
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Jocke
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9645169797
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Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Network.h
# include/Engine/Network/Packet.h
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Packet.cpp
# src/Engine/Network/Server.cpp
# src/Tests/HealthSystemTest.cpp
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2016-02-10 17:05:07 +01:00 |
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verysecrethero
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02cd822cf1
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Tiny test refactoring
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2016-02-10 17:04:05 +01:00 |
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Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
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verysecrethero
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f7756ff60f
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Tiny refactoring of PickupSpawnTest. Updated and fixed HealthSystemTest.
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2016-02-10 16:51:00 +01:00 |
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verysecrethero
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2d5f71e442
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Added 3 PickupSpawnSystem tests.
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2016-02-10 16:25:47 +01:00 |
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Jocke
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4f2ad3ad00
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Reliable message should now be working, further testing is to be done.
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2016-02-10 16:16:56 +01:00 |
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FakeShemp
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cb77c1ff97
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Working pcf, not optimized
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2016-02-10 16:16:41 +01:00 |
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William Moberg
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27cdccac75
|
Frustrum octree should only get AABBs derived from Model now.
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2016-02-10 16:10:41 +01:00 |
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FakeShemp
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69db32337d
|
Shado wip
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2016-02-10 15:16:58 +01:00 |
|
William Moberg
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b2d35c80f7
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Merge branch 'master' into FrustumCulling
# Conflicts:
# src/Engine/Collision/Collision.cpp
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2016-02-10 15:08:40 +01:00 |
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Tleety
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04c23be136
|
Merge remote-tracking branch 'origin/master' into Menu
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2016-02-10 15:01:51 +01:00 |
|
William Moberg
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f3a76eb13e
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Explosion effects should get a proper sized AABB.
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2016-02-10 15:00:13 +01:00 |
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Jace
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d931660c56
|
WIP
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2016-02-10 14:43:32 +01:00 |
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Jace
|
019e85a425
|
Merge pull request #89 from teamfisk/Animations
Animations
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2016-02-10 14:40:23 +01:00 |
|
viktorljung
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61275274f7
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Commited this
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2016-02-10 14:39:45 +01:00 |
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viktorljung
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e9d36c48a6
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Changed isSkined to IsSkinned and removed duplicated code in PickingPass
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2016-02-10 14:36:25 +01:00 |
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verysecrethero
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2f53ed140f
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
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2016-02-10 14:16:55 +01:00 |
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viktorljung
|
08328a781c
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
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2016-02-10 14:13:08 +01:00 |
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stiffly
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c2128790af
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Now using appropriate variable to see if a player is on ground. Does not check if playervel.y == 0 which will be false if a player is on a obstacle.
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2016-02-10 14:07:11 +01:00 |
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viktorljung
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afebf879a0
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Merge fixes
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2016-02-10 13:44:47 +01:00 |
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Jace
|
645ee9013a
|
Merge pull request #85 from teamfisk/FrustumCulling
Frustum culling
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2016-02-10 12:35:24 +01:00 |
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verysecrethero
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b6b96c5f11
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Added DoubleJumpHexagon entity. Spawned DoubleJumpHexagon as the player doublejumps. Fixed DoubleJumping bug where you couldnt doublejump on rocks (where velocity wasnt 0.0)
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2016-02-10 11:51:58 +01:00 |
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Ayumiwii
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6af167675d
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Shadow WIP stage 2
- fix cel-shading
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2016-02-10 11:48:44 +01:00 |
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stiffly
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f6a7b8ea0c
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-10 11:37:17 +01:00 |
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stiffly
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3d2f9fa79d
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Drum sounds does not start every single time a TriggerTouch happens. Specific and temporary logic for play test.
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2016-02-10 11:36:54 +01:00 |
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viktorljung
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49e6252ee1
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-02-10 11:33:45 +01:00 |
|
Jocke
|
2ec30fd2b2
|
Cleaned up code and fixed crash when closing client before server when using udp.
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2016-02-10 11:28:03 +01:00 |
|
viktorljung
|
97be22c4a5
|
Skinned transparent model Picking fixed
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2016-02-10 11:22:05 +01:00 |
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stiffly
|
94ff12cf66
|
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
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2016-02-10 11:15:49 +01:00 |
|
William Moberg
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0bbb627790
|
Merge branch 'master' into FrustumCulling
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2016-02-10 11:04:31 +01:00 |
|
viktorljung
|
2c48c2680f
|
Cleanup
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2016-02-10 11:04:28 +01:00 |
|
viktorljung
|
09bb42b3f4
|
Importer animation fix
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2016-02-10 11:00:44 +01:00 |
|
William Moberg
|
d65ce805a5
|
FrustumOctree has its own system, won't cull away explosion effects.
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2016-02-10 10:53:25 +01:00 |
|
Jace
|
067780c93f
|
Merge pull request #83 from teamfisk/DefenderShield
Defender shield
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2016-02-10 10:33:36 +01:00 |
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Jace
|
90192e016a
|
Merge pull request #82 from teamfisk/BoxModelCollision
Small fixes to collision/trigger-boxes, etc.
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2016-02-10 10:08:54 +01:00 |
|
Jace
|
5cea3bed3a
|
Work in progress weapon system
|
2016-02-09 23:27:04 +01:00 |
|
viktorljung
|
daa96baab5
|
BoneAttachmentSystem fix for not having a skeleton
|
2016-02-09 23:03:49 +01:00 |
|
viktorljung
|
001e2441dd
|
Mergefixes
|
2016-02-09 22:54:51 +01:00 |
|