viktorljung
|
c09c2f4783
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/RenderingWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-09 22:50:19 +01:00 |
|
viktorljung
|
7212217460
|
Added animation blending and offset animation component
|
2016-02-09 22:15:43 +01:00 |
|
Jace
|
d83190290f
|
Server now broadcasts certain input commands to all other clients (for stuff like shooting)
|
2016-02-09 19:37:42 +01:00 |
|
Jace
|
d5647ce89c
|
Working 1-snapshot interpolation
|
2016-02-09 19:36:22 +01:00 |
|
William Moberg
|
ecfacee587
|
Undo debug test code.
|
2016-02-09 19:33:28 +01:00 |
|
William Moberg
|
a93ccecfeb
|
Debug test code.
|
2016-02-09 19:23:12 +01:00 |
|
William Moberg
|
7140b740b5
|
Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
|
2016-02-09 19:20:04 +01:00 |
|
Jocke
|
d2ed293183
|
Network is now working as udp or tcp. Next step is making the hybrid.
|
2016-02-09 19:14:56 +01:00 |
|
William Moberg
|
830e0f66c9
|
Tiny: Changed warning message.
|
2016-02-09 17:21:10 +01:00 |
|
William Moberg
|
eec59a40c8
|
Nitpicks.
|
2016-02-09 17:19:39 +01:00 |
|
William Moberg
|
239a8e7a6a
|
Frustum culling should be working.
|
2016-02-09 17:12:23 +01:00 |
|
verysecrethero
|
e9f5a3d263
|
Renamed some files from temporary filenames to DamageIndicator filenames
|
2016-02-09 16:28:43 +01:00 |
|
verysecrethero
|
8bdf87da12
|
Some cleanup of the code
|
2016-02-09 16:15:19 +01:00 |
|
Ayumiwii
|
ecd823cb9f
|
Shadow WIP stage 2
- Soft shadow
|
2016-02-09 16:15:11 +01:00 |
|
William Moberg
|
232bf66a09
|
Jump height is constant for the double jump.
|
2016-02-09 16:09:08 +01:00 |
|
Jace
|
e69864680d
|
PlayerMovementSystem now only updates the velocity of the local player, as it should
|
2016-02-09 16:08:06 +01:00 |
|
verysecrethero
|
971fee4a0c
|
DamageIndicatorSystem code looking good. Test working well. Sprite display fixed by Viktor
|
2016-02-09 15:38:21 +01:00 |
|
William Moberg
|
b9d6d59c62
|
Merge branch 'BoxModelCollision' into FrustumCulling
# Conflicts:
# src/Game/Game.cpp
|
2016-02-09 15:03:13 +01:00 |
|
William Moberg
|
b30891aecd
|
WIP, debugging code added, still not working.
|
2016-02-09 15:00:30 +01:00 |
|
FakeShemp
|
847c539373
|
Fix viewport
|
2016-02-09 14:44:12 +01:00 |
|
Ayumiwii
|
cb7f06573f
|
Shadows stage 2 WIP
|
2016-02-09 14:08:57 +01:00 |
|
Jace
|
d3bc48f5f7
|
Major networking refactoring to allow for snapshot filtering outside of netcode
|
2016-02-09 13:22:21 +01:00 |
|
Jocke
|
fccd8c64e7
|
WIP Clients are working properly, servers are not.
|
2016-02-09 11:43:16 +01:00 |
|
William Moberg
|
b748deb1e1
|
WIP FrustumCulling, most code added but not working now.
|
2016-02-09 10:05:49 +01:00 |
|
verysecrethero
|
0e9fb16399
|
Work started on DamageIndicatorSystem. Made some initial tests and test calculations
|
2016-02-08 17:58:07 +01:00 |
|
Teejoon
|
060e674a6f
|
Picking supports skinned meshes
|
2016-02-08 17:37:18 +01:00 |
|
stiffly
|
2c64ffc3d1
|
No longer using a variable to see if we're in editor mode.
|
2016-02-08 16:52:35 +01:00 |
|
stiffly
|
aa5878d6df
|
Used config for soundsystem properties.
|
2016-02-08 16:40:13 +01:00 |
|
stiffly
|
7752832ce5
|
No longer needs this walk logic in SoundSystem
|
2016-02-08 16:21:49 +01:00 |
|
stiffly
|
6f163bf3a3
|
Fixed bug where it crashed on respawn. Also bug where i subscribed to an event twice.
|
2016-02-08 16:13:09 +01:00 |
|
Tleety
|
9055d5f697
|
Bugfix
|
2016-02-08 15:22:28 +01:00 |
|
verysecrethero
|
db5301ff2c
|
Merge remote-tracking branch 'origin/Menu' into DamageIndicator
|
2016-02-08 15:03:45 +01:00 |
|
William Moberg
|
93c6f3c0a3
|
AABBs are auto attached when adding Trigger/Collideable/etc, also added AttachComponent method to ComponentWrapper.
|
2016-02-08 14:34:37 +01:00 |
|
Jocke
|
ba9419b342
|
Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
|
2016-02-08 14:32:00 +01:00 |
|
stiffly
|
14c5410524
|
Merge fix
|
2016-02-08 14:29:55 +01:00 |
|
stiffly
|
9da1419895
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-08 14:24:44 +01:00 |
|
stiffly
|
8e86cc2123
|
Walking sound logic moved to PlayerMovementSystem and makes use of "wishDirection" to alleviate the problem where m_DistanceMoved were reset when it was not supposed to.
|
2016-02-08 14:23:53 +01:00 |
|
William Moberg
|
11cf85cc73
|
Renamed CollidableOctreeSystem to FillOctreeSystem.
|
2016-02-08 14:17:19 +01:00 |
|
stiffly
|
3a5c0a2762
|
SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
|
2016-02-08 14:01:32 +01:00 |
|
Jace
|
2b4e00e4b0
|
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
|
2016-02-08 13:33:55 +01:00 |
|
William Moberg
|
6610bb974d
|
Only apply air friction if the ground is never hit during the frame.
|
2016-02-08 13:32:45 +01:00 |
|
Teejoon
|
d2cfa592f0
|
Supports skinnd and unskinned meshes
ExplosionEffects now supports SplatMapping
|
2016-02-08 13:01:10 +01:00 |
|
Tleety
|
971beb29d8
|
Merge remote-tracking branch 'origin/master' into DefenderShield
# Conflicts:
# resources/Schema/Components.xsd
|
2016-02-08 12:30:41 +01:00 |
|
Tleety
|
2ee21e05d4
|
Fixed so that Shielded objects can be picked. Shield objects can not however, so they will not be able to be picked in editor either.
|
2016-02-08 12:29:41 +01:00 |
|
William Moberg
|
5987751add
|
Merge pull request #81 from teamfisk/HealthPickup
Health pickup
|
2016-02-08 11:50:47 +01:00 |
|
Tleety
|
94b59af973
|
Defender shield should now be working
|
2016-02-08 11:47:35 +01:00 |
|
Jace
|
70f8237a16
|
Merge pull request #60 from teamfisk/3rdPersonDeathCam
3rd person death cam
|
2016-02-08 11:39:57 +01:00 |
|
Jace
|
99cbdd3c1e
|
Player death effect fixes
|
2016-02-08 11:39:29 +01:00 |
|
verysecrethero
|
ce22854168
|
HealthPickups are now based on a percentage of player maxhealth. You can no longer pickup healthpacks if you are at max health. You can no longer gain more than maxHealth.
|
2016-02-08 11:22:28 +01:00 |
|
Jace
|
35b0193f15
|
Merge pull request #72 from teamfisk/BoxModelCollision
Collision in test phase
|
2016-02-08 10:29:41 +01:00 |
|