Jace
|
661532e355
|
Slightly more usable entity tree
|
2015-12-16 12:05:55 +01:00 |
|
Jace
|
bd6adcc157
|
Added SetParent to World
|
2015-12-16 12:05:37 +01:00 |
|
stiffly
|
a2d55feed1
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2015-12-16 11:12:15 +01:00 |
|
Jocke
|
e74b2b6874
|
Made it easier for non network members to create packages and extract information from them by addin PopFrontString() and PopFrontPrimitive<type>().
|
2015-12-16 10:40:40 +01:00 |
|
Jace
|
322aedaf72
|
Basic transformation widgets
|
2015-12-16 09:47:38 +01:00 |
|
stiffly
|
3f602c9d63
|
Test code
|
2015-12-15 17:55:08 +01:00 |
|
stiffly
|
082b3fd3df
|
Removed old input events from client
|
2015-12-15 17:22:46 +01:00 |
|
William Moberg
|
04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
|
2015-12-15 17:11:11 +01:00 |
|
stiffly
|
9b348a7d97
|
Updated movement code once again.
|
2015-12-15 16:50:59 +01:00 |
|
stiffly
|
889e0bb3d3
|
Cleaned up PlayerSystem. Sets velocity to 0 every frame.
|
2015-12-15 16:35:09 +01:00 |
|
stiffly
|
1669649186
|
Fixed bug with entityID. Also trying to fix movement WIP.
|
2015-12-15 16:24:09 +01:00 |
|
Tleety
|
1431bd1a11
|
DebugChanges
|
2015-12-15 15:39:23 +01:00 |
|
William Moberg
|
ed82a0939a
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-15 15:37:14 +01:00 |
|
William Moberg
|
e2417be8c7
|
Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
|
2015-12-15 15:36:28 +01:00 |
|
stiffly
|
472a8db81a
|
Various bug fixes.
|
2015-12-15 15:32:31 +01:00 |
|
viktorljung
|
fa66e9ff47
|
Camera Switch event now working, Camera models Rotation still bugged
|
2015-12-15 15:29:19 +01:00 |
|
Tleety
|
1e370bac13
|
ForwardPlus base debug commit.
|
2015-12-15 15:28:37 +01:00 |
|
Jocke
|
e940c1d604
|
WIP
|
2015-12-15 14:55:56 +01:00 |
|
stiffly
|
478c692315
|
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
|
2015-12-15 14:53:56 +01:00 |
|
William Moberg
|
170610bcb1
|
Added a TriggerSystem, seems to work as intended.
|
2015-12-15 14:49:52 +01:00 |
|
verysecrethero
|
454ed0032b
|
Refactored some RayVsModel tests
|
2015-12-15 14:01:49 +01:00 |
|
verysecrethero
|
1910ab705b
|
AndersTest misc small mergefixes
|
2015-12-15 13:48:14 +01:00 |
|
stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
|
verysecrethero
|
f9508657f5
|
Merge remote-tracking branch 'origin/master' into AndersTest
# Conflicts:
# include/Engine/Core/InputController.h
# include/Game/Game.h
|
2015-12-15 11:32:47 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|
verysecrethero
|
1229a99af4
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-15 11:07:51 +01:00 |
|
verysecrethero
|
8e431c8edd
|
RayVsModel && RayVsAABB tests added and working. Also adjusted RayVsModel,RayVsAABB with deltas when values are very close to each other (floatingprecision problems)
|
2015-12-15 11:07:09 +01:00 |
|
Jace
|
c296c4eb3b
|
Fixed picking pass... again...
|
2015-12-15 09:49:38 +01:00 |
|
Jace
|
422e6f5264
|
Created a RenderState for ImGuiRenderPass
|
2015-12-14 20:26:04 +01:00 |
|
Jace
|
522679b14c
|
Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
|
2015-12-14 20:23:29 +01:00 |
|
viktorljung
|
d9ea0192d1
|
Added RenderSystem and removed RenderQueueFactory
|
2015-12-14 20:07:02 +01:00 |
|
viktorljung
|
ef07a9d536
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Rendering/RenderQueueFactory.h
|
2015-12-14 19:11:00 +01:00 |
|
viktorljung
|
05b78265be
|
Fixed some transparency bugs and started on component based camera
|
2015-12-14 19:10:00 +01:00 |
|
verysecrethero
|
948f6d5de7
|
RayVsModel & RayVsAABB comparison continued
|
2015-12-14 17:53:11 +01:00 |
|
William Moberg
|
ae7d4b9097
|
Put Collision folder in CMakeLists.txt and altered paths.
|
2015-12-14 17:35:39 +01:00 |
|
Tleety
|
7c714d1f98
|
Changed some error handling in the RenderState class.
|
2015-12-14 17:35:01 +01:00 |
|
William Moberg
|
e6fa9df3a5
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-14 17:08:51 +01:00 |
|
William Moberg
|
59095c2ce5
|
Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
|
2015-12-14 17:08:00 +01:00 |
|
stiffly
|
3f77da4a07
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
|
2015-12-14 17:07:12 +01:00 |
|
verysecrethero
|
7f8e78c8cd
|
RayVsModel tests in progress
|
2015-12-14 17:04:35 +01:00 |
|
stiffly
|
bac0a1de26
|
Removed annoying cube
|
2015-12-14 16:55:23 +01:00 |
|
stiffly
|
bf82bbb5d5
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2015-12-14 16:50:51 +01:00 |
|
Jocke
|
e52052b431
|
IdentifyPacketLoss() crashed when multiple users connected which
also crashed the server. The function is not needed for now as the server logic is not
implemented.
|
2015-12-14 16:50:16 +01:00 |
|
stiffly
|
8d9ff2b6dc
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
|
2015-12-14 16:41:59 +01:00 |
|
Jocke
|
63db236dfa
|
Fixed bug which made the player not able to move diagonally.
Fixed a bug were m_PlayerID was not set for the client when connecting.
|
2015-12-14 16:35:43 +01:00 |
|
Jace
|
cddd9026fb
|
Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable.
|
2015-12-14 16:12:52 +01:00 |
|
Jace
|
ea239b19bd
|
Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage.
|
2015-12-14 16:12:20 +01:00 |
|
Jace
|
f8d927cd91
|
Don't render invisible model components
|
2015-12-14 16:11:37 +01:00 |
|
Jace
|
798c73132e
|
Fixed ScreenCoords::ToPixelData stack corruption
|
2015-12-14 16:11:08 +01:00 |
|
Jace
|
fb2cd0c6ae
|
Fixed float angle wrapping
|
2015-12-14 15:20:55 +01:00 |
|