Jace
|
a715f7fe86
|
Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-13 22:22:36 +01:00 |
|
viktorljung
|
d587c9a692
|
Fixed first person strafe animation
|
2016-03-13 22:17:55 +01:00 |
|
Jace
|
53dd96d44d
|
Merge branch 'master' into UnpickableComponent
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-13 22:00:10 +01:00 |
|
Teejoon
|
f59a9e1d2b
|
Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
resources/Schema/Entities/CP_Rocky2.xml
|
2016-03-13 21:28:38 +01:00 |
|
Teejoon
|
5796d07b56
|
PerformanceTimer will no longer run while in release
|
2016-03-13 21:25:32 +01:00 |
|
William Moberg
|
c790b952fb
|
Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
|
2016-03-13 21:01:21 +01:00 |
|
Tleety
|
20e48eeb08
|
Killfeed should work now.
|
2016-03-13 21:01:04 +01:00 |
|
Teejoon
|
5aaefc6e53
|
Animation optimization
|
2016-03-13 19:01:30 +01:00 |
|
stiffly
|
fe090504cf
|
Now listens to SetCamera event and the background music should be working properly.
|
2016-03-13 17:35:05 +01:00 |
|
Teejoon
|
a9d5c5d9d2
|
Glow is looking good :)
|
2016-03-13 17:15:36 +01:00 |
|
Jocke
|
5ea0f04b20
|
Added pop up for client when server timeouts.
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2016-03-13 16:21:55 +01:00 |
|
viktorljung
|
04288e5243
|
Merge fixes
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2016-03-13 16:14:13 +01:00 |
|
stiffly
|
aa2475dfd6
|
Stops bgm when the game is reset.
|
2016-03-13 15:36:56 +01:00 |
|
Teejoon
|
741ed01930
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-13 15:28:00 +01:00 |
|
viktorljung
|
44f46cda8d
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
|
2016-03-13 15:17:15 +01:00 |
|
stiffly
|
5c343cb254
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
|
2016-03-13 15:10:52 +01:00 |
|
Teejoon
|
bb3a8dba6a
|
Merge branch 'master' into MSAA
|
2016-03-13 15:06:02 +01:00 |
|
stiffly
|
f2c7a9f27a
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
|
2016-03-13 14:56:00 +01:00 |
|
William Moberg
|
ac20e41a5d
|
Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
|
2016-03-13 14:23:56 +01:00 |
|
William Moberg
|
4f99f6ef74
|
Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
|
2016-03-13 13:37:51 +01:00 |
|
Tleety
|
bbe61f300c
|
Fade in/out should now work with models and sprites
|
2016-03-13 02:03:49 +01:00 |
|
Teejoon
|
ec7ab417e6
|
Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
|
2016-03-13 01:47:37 +01:00 |
|
Jace
|
45bfc374de
|
Cheeki breeki
|
2016-03-13 01:25:13 +01:00 |
|
Tleety
|
f6a8534c15
|
New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
|
2016-03-13 01:23:51 +01:00 |
|
Jace
|
95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
|
2016-03-13 01:07:17 +01:00 |
|
Jace
|
a1fda82d3a
|
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
|
2016-03-13 00:57:00 +01:00 |
|
stiffly
|
20d46f63c8
|
The main menu music would not start again when you returned to the main menu.
|
2016-03-13 00:16:55 +01:00 |
|
Jace
|
f6113b9d9c
|
EEntityDeleted now provides an EntityWrapper instead of just an ID
|
2016-03-13 00:16:07 +01:00 |
|
Teejoon
|
2e89227061
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-13 00:09:07 +01:00 |
|
Jace
|
7ea90bede7
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-12 23:49:44 +01:00 |
|
Jace
|
2bfbd72189
|
EntityWrapper::Clone should no longer cause freezes
|
2016-03-12 23:44:28 +01:00 |
|
Jace
|
1e7f6941ba
|
Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
|
2016-03-12 23:06:57 +01:00 |
|
Teejoon
|
5146d21173
|
MSAA is now working
|
2016-03-12 22:22:53 +01:00 |
|
Jocke
|
b7d88808e2
|
Redid timers.
|
2016-03-12 21:38:46 +01:00 |
|
Jocke
|
f8f536802f
|
Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
|
2016-03-12 20:28:48 +01:00 |
|
Jocke
|
60df30fa59
|
Scoreboard is now works.
|
2016-03-12 19:36:12 +01:00 |
|
Teejoon
|
70b0ca8776
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-12 18:04:26 +01:00 |
|
Teejoon
|
90d848e8d9
|
Made texture getters from draw finalpass from const
|
2016-03-12 18:04:10 +01:00 |
|
William Moberg
|
a3b3351e55
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
|
2016-03-12 17:59:50 +01:00 |
|
Jace
|
ce0d3b9fbe
|
Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
|
2016-03-12 17:53:34 +01:00 |
|
William Moberg
|
36b84f7cc3
|
Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
|
2016-03-12 17:51:03 +01:00 |
|
Jocke
|
c544f349fd
|
The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
|
2016-03-12 17:49:50 +01:00 |
|
viktorljung
|
0b26f23188
|
3rd person animations idle bug fixed
|
2016-03-12 15:47:19 +01:00 |
|
Jace
|
068e151741
|
Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
|
2016-03-12 15:25:12 +01:00 |
|
Jocke
|
0c1a2d3160
|
WIP
|
2016-03-12 14:31:15 +01:00 |
|
Jace
|
01db8e0615
|
Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-03-12 04:09:53 +01:00 |
|
Jace
|
5baac926aa
|
Perfectly working abs pos caching using dirty flags! :D
|
2016-03-12 03:29:41 +01:00 |
|
Jace
|
9b98bbbea8
|
Fields are now set to dirty when they're changed!
|
2016-03-12 01:26:03 +01:00 |
|
Jace
|
80649ce51d
|
Updated the ENTIRE CODEBASE TO MATCH
|
2016-03-12 00:38:33 +01:00 |
|
Jace
|
a4b0b108d4
|
Created a wrapper for field types that is able to detect changes to set dirty flags in the future
|
2016-03-12 00:38:26 +01:00 |
|