stiffly
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a858dab8b6
|
Network not longer threaded
|
2015-12-18 12:00:14 +01:00 |
|
Jocke
|
ad43cc44c3
|
Merge remote-tracking branch 'origin/Networking' into Networking
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2015-12-18 11:03:21 +01:00 |
|
Jocke
|
30db0b10fd
|
Removed NetworkDefinitions.h and moved #define MAXCONNECTIONS 8
#define INPUTSIZE 128 to Network.h.
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2015-12-18 10:36:14 +01:00 |
|
Jocke
|
97f8be1915
|
Made Network.h's Start() and Update pure virtual and removed cpp.
Removed unnecessary code from NetworkDefinitions.h.
Renamed sizeOfPackage to sizeOfPacket in Packet.cpp.
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2015-12-18 10:21:56 +01:00 |
|
stiffly
|
0b714e593f
|
Removed WinLeakCheck. Minor variable name changes. removed IsWASDKeyDown struct
|
2015-12-17 17:56:15 +01:00 |
|
stiffly
|
076030a252
|
Fixes, mostly name changes
|
2015-12-17 17:28:43 +01:00 |
|
stiffly
|
4bb4e29515
|
More cleaning code
|
2015-12-17 13:23:15 +01:00 |
|
Jocke
|
6da5fd1263
|
Restructured code and added bool to stop client from spamming Snapshots to a server when
it wasn't connected to one.
|
2015-12-16 15:47:51 +01:00 |
|
Jocke
|
58a9d38e26
|
Added a class that client and server inherits from.
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
|
2015-12-16 14:56:53 +01:00 |
|
stiffly
|
a2d55feed1
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2015-12-16 11:12:15 +01:00 |
|
Jocke
|
e940c1d604
|
WIP
|
2015-12-15 14:55:56 +01:00 |
|
stiffly
|
478c692315
|
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
|
2015-12-15 14:53:56 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|
Jocke
|
01d7388f91
|
Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
|
2015-12-11 11:55:23 +01:00 |
|
stiffly
|
58952725e9
|
Added class Package to help refactor the code. The code got easier to read.
|
2015-12-10 17:07:18 +01:00 |
|
stiffly
|
4de613814b
|
WIP Packet loss identification. Put packetID in message
|
2015-12-09 17:43:36 +01:00 |
|
Jocke
|
0807a7d0ae
|
Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
|
2015-12-09 14:43:43 +01:00 |
|
stiffly
|
2a35c3055e
|
Renamed NetworkDefines.h --> NetworkDefinitions.h
|
2015-12-09 11:08:57 +01:00 |
|
stiffly
|
58db7b755a
|
Random bugfixes and cleanup.
|
2015-12-08 18:24:08 +01:00 |
|
Jocke
|
94adaf8ae3
|
Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
|
2015-12-08 16:41:22 +01:00 |
|
Jocke
|
c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
|
2015-12-08 13:54:18 +01:00 |
|
sippeangelo
|
6991a2be26
|
Renamed Networking -> Network
|
2015-12-07 15:22:26 +01:00 |
|