FakeShemp
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bf376f54b6
|
WIP
I think this is now finding the different segments of the cascade
|
2016-02-18 20:48:39 +01:00 |
|
Tleety
|
e15a7b9485
|
You can now change resolution without any apparent bugs.
|
2016-02-18 18:00:26 +01:00 |
|
viktorljung
|
3c9c95cff4
|
Animation blending improved and Animation Override added
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2016-02-18 16:34:18 +01:00 |
|
verysecrethero
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b81bb9eeea
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Changed SprintAbility to take StrengthOfEffect. PlayerMovementSystem: if Sniper is sprinting he will now move faster.
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2016-02-18 15:17:19 +01:00 |
|
Jace
|
ca907b912e
|
Copy constructor for deep copy of World.
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2016-02-18 13:54:32 +01:00 |
|
Jace
|
97499f1c28
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Made ComponentPool copyable by making sure string fields are handled properly
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2016-02-18 11:37:03 +01:00 |
|
Jace
|
5dd85d2748
|
Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
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2016-02-18 10:33:24 +01:00 |
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FakeShemp
|
178402e964
|
cascade shadow wip
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2016-02-18 10:08:29 +01:00 |
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Teejoon
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7cc58dc94c
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
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2016-02-17 18:00:30 +01:00 |
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Tleety
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3e7936ef00
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You can now change resolution by pressing buttons.
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2016-02-17 17:44:33 +01:00 |
|
stiffly
|
46987beefb
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Updated the serverlist, now prints adress and port of the server.
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2016-02-17 17:05:10 +01:00 |
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verysecrethero
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8845054965
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Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-17 16:59:26 +01:00 |
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Tleety
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7dfd68467e
|
Merge branch 'Menu-Tobias' into ResolutionChange
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2016-02-17 16:54:06 +01:00 |
|
William Moberg
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52355a63e2
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Merge branch 'master' into Respawning
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2016-02-17 16:08:00 +01:00 |
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stiffly
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950ecba1c0
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-02-17 15:52:58 +01:00 |
|
stiffly
|
fdc8f753cb
|
Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected.
|
2016-02-17 15:51:26 +01:00 |
|
viktorljung
|
debb1881bf
|
BoneAttachment working
|
2016-02-17 15:48:45 +01:00 |
|
viktorljung
|
db8bc612bd
|
AdditiveBlend now working, needs cleanup
|
2016-02-17 14:55:02 +01:00 |
|
William Moberg
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23bb1a6405
|
Cannot respawn inside other players, unless all are blocked.
|
2016-02-17 14:54:59 +01:00 |
|
verysecrethero
|
833015f45e
|
Small code cleanup for PerformanceTimer
|
2016-02-17 13:44:41 +01:00 |
|
Tleety
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657125b469
|
Moved menu code into GUI
Button events are now sent when you click.
|
2016-02-17 13:44:11 +01:00 |
|
verysecrethero
|
8f28c760dd
|
You can now AssaultDash in the air
|
2016-02-17 11:47:10 +01:00 |
|
viktorljung
|
e7118ce8e5
|
WIP
|
2016-02-17 10:52:50 +01:00 |
|
verysecrethero
|
b2a437731e
|
Small cleanup in the code
|
2016-02-16 17:58:27 +01:00 |
|
verysecrethero
|
42b49f9dba
|
Added more timers to Rendering.
|
2016-02-16 17:51:39 +01:00 |
|
verysecrethero
|
4b8f1d95a3
|
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
|
2016-02-16 16:57:46 +01:00 |
|
Tleety
|
8f84a5ddd6
|
Buttons are now clickable
|
2016-02-16 16:28:19 +01:00 |
|
Teejoon
|
17da9a8036
|
WIP
|
2016-02-16 15:56:58 +01:00 |
|
Tleety
|
6bc7131290
|
Glow Intencity can now be changed in the model component.
|
2016-02-16 14:57:21 +01:00 |
|
Jocke
|
2c3122bbdb
|
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
|
2016-02-12 08:39:20 +01:00 |
|
Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
Tleety
|
d357e365cb
|
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-02-12 05:21:00 +01:00 |
|
Jocke
|
7de76376cf
|
Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 05:16:30 +01:00 |
|
Jace
|
787eecce26
|
WIP
|
2016-02-12 04:03:22 +01:00 |
|
Jace
|
9f8b0f7aa9
|
Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
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2016-02-12 02:08:29 +01:00 |
|
verysecrethero
|
af30e51564
|
Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
|
2016-02-11 23:56:40 +01:00 |
|
viktorljung
|
648d864d6e
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-02-11 23:48:30 +01:00 |
|
Jace
|
b761439c84
|
Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
|
2016-02-11 23:45:30 +01:00 |
|
Jace
|
d1213f9f59
|
Working damage dealing, a super cool reload effect and hit markers!
|
2016-02-11 22:50:44 +01:00 |
|
stiffly
|
70f4002d70
|
Merge remote-tracking branch 'origin/Animations' into TCPConnections
|
2016-02-11 22:15:59 +01:00 |
|
stiffly
|
055f6517a1
|
Merge remote-tracking branch 'origin/master' into TCPConnections
|
2016-02-11 21:24:16 +01:00 |
|
stiffly
|
afd9e24df6
|
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
|
2016-02-11 21:23:53 +01:00 |
|
Tobias Dahl
|
42d810b198
|
Merge pull request #84 from teamfisk/DamageIndicator
Damage indicator
|
2016-02-11 21:08:59 +01:00 |
|
Jace
|
5e05e51309
|
Fixed EntityFirstHitByRay not returning outDistance properly
|
2016-02-11 20:01:23 +01:00 |
|
Jace
|
c8c4879554
|
Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
|
2016-02-11 17:25:02 +01:00 |
|
verysecrethero
|
3301f66ad1
|
Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
# resources/Shaders/Sprite.vert.glsl
|
2016-02-11 16:36:48 +01:00 |
|
Jocke
|
e0c3a32e66
|
Merge branch 'master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
|
2016-02-11 16:26:42 +01:00 |
|
verysecrethero
|
38a3e88999
|
Merge pull request #87 from teamfisk/DoubleJumpEffect
Spawned DoubleJumpHexagon as the player doublejumps
|
2016-02-11 16:00:09 +01:00 |
|
Tleety
|
6ba1e95da7
|
Fixed depth sorting for HUD elements.
|
2016-02-11 15:27:07 +01:00 |
|
verysecrethero
|
a8ab49f202
|
Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
# include/Game/Systems/PlayerMovementSystem.h
|
2016-02-11 15:19:01 +01:00 |
|