Jace
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a715f7fe86
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Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:22:36 +01:00 |
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Teejoon
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5796d07b56
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PerformanceTimer will no longer run while in release
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2016-03-13 21:25:32 +01:00 |
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viktorljung
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44f46cda8d
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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2016-03-13 15:17:15 +01:00 |
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William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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Tleety
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bbe61f300c
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Fade in/out should now work with models and sprites
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2016-03-13 02:03:49 +01:00 |
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Jace
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45bfc374de
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Cheeki breeki
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2016-03-13 01:25:13 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Jace
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7ea90bede7
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-12 23:49:44 +01:00 |
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Jace
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2bfbd72189
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EntityWrapper::Clone should no longer cause freezes
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2016-03-12 23:44:28 +01:00 |
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Jace
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ce0d3b9fbe
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Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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2016-03-12 17:53:34 +01:00 |
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William Moberg
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36b84f7cc3
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Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
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2016-03-12 17:51:03 +01:00 |
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Jace
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01db8e0615
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Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
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Jace
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5baac926aa
|
Perfectly working abs pos caching using dirty flags! :D
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2016-03-12 03:29:41 +01:00 |
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Jace
|
9b98bbbea8
|
Fields are now set to dirty when they're changed!
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2016-03-12 01:26:03 +01:00 |
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Jace
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a4b0b108d4
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Created a wrapper for field types that is able to detect changes to set dirty flags in the future
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2016-03-12 00:38:26 +01:00 |
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viktorljung
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d42d886dcc
|
3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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Jace
|
b7d93058b1
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Added base work for dity bits in components
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2016-03-08 21:11:59 +01:00 |
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Jace
|
5d53fc74cb
|
Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-08 15:46:21 +01:00 |
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Jace
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ecc8d998cf
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Added ComponentInfo::Field_t::Index
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2016-03-08 15:46:14 +01:00 |
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William Moberg
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e3c0fb2178
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Added SetDirty function.
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2016-03-08 15:44:02 +01:00 |
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William Moberg
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090bd806ce
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Added DirtyBit enum to Dirty getter in ComponentWrapper.
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2016-03-08 15:39:16 +01:00 |
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Joachim Pettersson
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e6472b9745
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Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
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2016-03-04 04:03:46 +01:00 |
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Tleety
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0e95c5bb95
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Fixes
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2016-03-04 02:52:04 +01:00 |
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viktorljung
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66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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stiffly
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8466a282b7
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The server will now parse a death event and pass it forward with a KillDeath event to the score system.
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2016-03-03 22:48:42 +01:00 |
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viktorljung
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8957b0b464
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Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
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Jace
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0e8b97dbba
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Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
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2016-03-03 01:35:32 +01:00 |
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Jace
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9a668ed7d7
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Now here's the real fix for the lag when loading entity files: CONSOLE SPAM
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2016-03-02 20:16:03 +01:00 |
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Jace
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7624c6ee0a
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Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
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2016-03-02 20:12:59 +01:00 |
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Jace
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069583e09f
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Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile.
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2016-03-02 19:52:11 +01:00 |
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Jace
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44b4a597d4
|
fixup! Created World::Merge which will merge a world into another one
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2016-03-02 19:50:52 +01:00 |
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Jace
|
0c0f2d7e50
|
fixup! Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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2016-03-02 18:56:22 +01:00 |
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Jace
|
26d6546d79
|
Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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2016-03-02 18:53:40 +01:00 |
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Jace
|
62c8196ad4
|
Created World::Merge which will merge a world into another one
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2016-03-02 18:53:39 +01:00 |
|
William Moberg
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4ef76f6c45
|
Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 16:51:24 +01:00 |
|
Tleety
|
ab7fd89546
|
Should now correctly track if another player takes your last capture point
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2016-03-02 13:56:35 +01:00 |
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viktorljung
|
8422742a9e
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-02 13:50:08 +01:00 |
|
William Moberg
|
06d60f9884
|
Merge branch 'master' into Respawning
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2016-03-02 13:47:03 +01:00 |
|
William Moberg
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629ebb871f
|
SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
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2016-03-02 13:45:49 +01:00 |
|
verysecrethero
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15195964da
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ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed
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2016-03-01 17:34:30 +01:00 |
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viktorljung
|
5bc0483f49
|
Removed AnimationOffset and improved BlendTree
|
2016-02-29 15:51:37 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
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Jace
|
9e6c67596d
|
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
|
William Moberg
|
8cc928b5f4
|
Merge pull request #122 from teamfisk/WorldSnapshots
World snapshots
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2016-02-19 15:12:31 +01:00 |
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Jace
|
881ce7b02f
|
Proper string handling without nasty memory leaks. PHEW.
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2016-02-19 15:11:10 +01:00 |
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Jace
|
ca907b912e
|
Copy constructor for deep copy of World.
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2016-02-18 13:54:32 +01:00 |
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Jace
|
97499f1c28
|
Made ComponentPool copyable by making sure string fields are handled properly
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2016-02-18 11:37:03 +01:00 |
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verysecrethero
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833015f45e
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Small code cleanup for PerformanceTimer
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2016-02-17 13:44:41 +01:00 |
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