Commit Graph

55 Commits

Author SHA1 Message Date
Tleety 45a48bbbe5 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 18:15:56 +01:00
Tleety 1c06c06816 Added a ScreenCoords class with some util functions to clean up the Renderer class. 2015-12-03 18:14:52 +01:00
Tleety e950dd9206 Merge pull request #2 from teamfisk/ecs
Barebones Entity Component System
2015-12-03 18:05:20 +01:00
sippeangelo 9fb8af8491 Merge branch 'master' into ecs 2015-12-03 16:55:32 +01:00
sippeangelo 032b384f3f Created framework for a hardcoded world for TESTING PURPOSES 2015-12-03 16:45:03 +01:00
viktorljung 6a24ed534a fixup! fixup! Added 3D picking of models to renderer 2015-12-03 16:43:08 +01:00
viktorljung 4dc658ff65 fixup! Added 3D picking of models to renderer 2015-12-03 16:36:08 +01:00
sippeangelo d3d2e594fe Basic and working entity system with a really ugly test case 2015-12-03 15:07:35 +01:00
viktorljung 9654140fb2 Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
#	src/Engine/CMakeLists.txt
2015-12-03 15:03:52 +01:00
Tleety 64aa3a1064 rendering/util now added to CMakeLists.txt 2015-12-03 15:02:14 +01:00
viktorljung 0f33089039 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 14:59:45 +01:00
viktorljung 983ca485f5 Picking now returning world position 2015-12-03 14:50:14 +01:00
viktorljung 18b63c7ef3 Added 3D picking of models to renderer 2015-12-02 18:00:11 +01:00
viktorljung eb50a747fa Added Hash for Vec2 Unordered_Map 2015-12-02 17:59:21 +01:00
sippeangelo c7430a9338 Fixed ComponentWrapper string scope error 2015-12-02 15:37:20 +01:00
sippeangelo 91f8b4359b Fixed Tests not including dependencies properly 2015-12-02 15:25:27 +01:00
sippeangelo 61b7aa6b3d Merge branch 'master' into ecs 2015-12-02 15:07:55 +01:00
sippeangelo b3e68c6c34 Implemented ComponentPool and initial tests for it 2015-12-02 15:07:48 +01:00
sippeangelo f65b7d591c Fixed Tests running the game when it really shouldn't. 2015-12-02 15:03:18 +01:00
sippeangelo 5a0a60821f Merge branch 'master' of github.com:teamfisk/TacticalZ 2015-12-02 15:03:01 +01:00
sippeangelo 8aa72735e7 Fixed Tests running the game when it really shouldn't. 2015-12-02 15:02:18 +01:00
viktorljung 1a963e823e Scale, Rotate and Translate widgets up and working 2015-12-01 17:46:09 +01:00
William Moberg 75dcea40f2 Log warning when memory is exceeded in MemoryPool. 2015-12-01 17:29:26 +01:00
sippeangelo a5affd2dc2 Added barebones ECS prototype 2015-12-01 17:04:03 +01:00
sippeangelo 6ca1977e78 Added Xerces dependency 2015-12-01 17:04:03 +01:00
sippeangelo 521de59286 Made deploy create a bin folder so it doesn't fail if it's missing 2015-12-01 17:04:03 +01:00
sippeangelo 24ef915248 Simplified CMake for Game 2015-12-01 17:04:03 +01:00
sippeangelo 6ded34d160 Made Rendering/Util visible to CMake project 2015-12-01 17:04:03 +01:00
William Moberg c147f17c11 Added MemoryPool and ObjectPool to project. 2015-12-01 16:03:07 +01:00
viktorljung 07d037ae57 Added Fly Camera and Vertex Colors 2015-12-01 15:56:26 +01:00
viktorljung 04d10bf7af Functioning basic renderer for models 2015-12-01 14:07:10 +01:00
sippeangelo ae759654c1 Made deploy create a bin folder so it doesn't fail if it's missing 2015-12-01 11:21:33 +01:00
sippeangelo cf349870de Simplified CMake for Game 2015-12-01 10:40:33 +01:00
viktorljung 1fdf312af4 Set up Renderer base and shader compilation 2015-12-01 10:35:59 +01:00
viktorljung 798e42999d Deploy now linking Shaders correctly 2015-12-01 10:34:53 +01:00
sippeangelo b4b64abc1e Made Rendering/Util visible to CMake project 2015-12-01 09:51:15 +01:00
sippeangelo 793b2f44cc Proper GLFW message handling and pinkness! 2015-11-30 17:28:24 +01:00
sippeangelo 872879c013 Engine puzzle completed 2015-11-30 17:02:24 +01:00
sippeangelo 52278d7bc2 More CMake bullshit 2015-11-30 11:16:43 +01:00
sippeangelo 8419d2e7b9 Updated schema with custom type names to better match their C++ counterparts 2015-11-26 16:09:11 +01:00
sippeangelo ac05975fd5 Updated schema 2015-11-25 18:04:11 +01:00
sippeangelo 55276c0bd2 Made path to json file relative 2015-11-25 12:53:50 +01:00
antc13 a854570bce Edit the path to the json_key in the script!
Once you've edited that, you should be able to just run the script.
2015-11-25 09:54:37 +01:00
sippeangelo 6cb4a47b19 Added libraries required for model import 2015-11-24 11:35:38 +01:00
sippeangelo 16eb70dd59 Added Model and related classes 2015-11-24 10:55:54 +01:00
sippeangelo 34e095b54b Added Config File resource 2015-11-24 10:38:10 +01:00
sippeangelo b61642e4e8 Added Resource Manager 2015-11-24 10:37:58 +01:00
sippeangelo 5f9dce4303 Added Input 2015-11-24 10:37:50 +01:00
sippeangelo 0a1f0d96db Added Event Broker 2015-11-24 10:37:21 +01:00
sippeangelo 059dee76ed Initial CMake bullshit 2015-11-24 10:36:49 +01:00