Commit Graph

161 Commits

Author SHA1 Message Date
stiffly 4de613814b WIP Packet loss identification. Put packetID in message 2015-12-09 17:43:36 +01:00
Jocke 0807a7d0ae Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
2015-12-09 14:43:43 +01:00
Jocke 0e6353dd79 Fixed bug where closing glwindow as client crashed.
Server bug is still present.
2015-12-09 13:37:02 +01:00
stiffly 58db7b755a Random bugfixes and cleanup. 2015-12-08 18:24:08 +01:00
stiffly a8c0a1f294 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Engine/Network/Client.cpp
2015-12-08 18:07:18 +01:00
stiffly 9f54a08536 Implemented new version of snapshot for 3D world. Also some cleanup. 2015-12-08 17:57:01 +01:00
Jocke 94adaf8ae3 Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
2015-12-08 16:41:22 +01:00
Jocke c48c9e1f86 Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
2015-12-08 13:54:18 +01:00
stiffly 2c993e82d6 Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype). 2015-12-07 16:55:12 +01:00
stiffly 3bfd08e780 Adapted to folder name change in the code. Networking -> Network 2015-12-07 15:48:17 +01:00
sippeangelo 6991a2be26 Renamed Networking -> Network 2015-12-07 15:22:26 +01:00