stiffly
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4de613814b
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WIP Packet loss identification. Put packetID in message
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2015-12-09 17:43:36 +01:00 |
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Jocke
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0807a7d0ae
|
Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
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2015-12-09 14:43:43 +01:00 |
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Jocke
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0e6353dd79
|
Fixed bug where closing glwindow as client crashed.
Server bug is still present.
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2015-12-09 13:37:02 +01:00 |
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stiffly
|
58db7b755a
|
Random bugfixes and cleanup.
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2015-12-08 18:24:08 +01:00 |
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stiffly
|
a8c0a1f294
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2015-12-08 18:07:18 +01:00 |
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stiffly
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9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
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2015-12-08 17:57:01 +01:00 |
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Jocke
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94adaf8ae3
|
Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
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2015-12-08 16:41:22 +01:00 |
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Jocke
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c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
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2015-12-08 13:54:18 +01:00 |
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stiffly
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2c993e82d6
|
Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
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2015-12-07 16:55:12 +01:00 |
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stiffly
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3bfd08e780
|
Adapted to folder name change in the code. Networking -> Network
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2015-12-07 15:48:17 +01:00 |
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sippeangelo
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6991a2be26
|
Renamed Networking -> Network
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2015-12-07 15:22:26 +01:00 |
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