Commit Graph

444 Commits

Author SHA1 Message Date
William Moberg 52765cc85b TriangleVsBox detection seems to work in all cases, but cannot resolve all cases yet.
Also added default ctor for Ray and removed compilation errors in CollisionSystem.
2016-01-22 11:22:56 +01:00
William Moberg 9f6fa40448 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	src/Engine/Collision/CollisionSystem.cpp
2016-01-21 17:16:55 +01:00
William Moberg de7c8e9234 WIP, collision detects too much, no resolving for most cases. 2016-01-21 17:10:36 +01:00
William Moberg 4d60f387ed Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
2016-01-21 17:03:52 +01:00
Jace f740d46683 Merge branch 'EditorUsefulness' of github.com:teamfisk/TacticalZ into EditorUsefulness 2016-01-21 17:01:06 +01:00
Jace 75dcdcec41 Fixed inconsistent editor input controls. Left mouse = select and move. Right mouse = camera. 2016-01-21 17:00:47 +01:00
viktorljung 254caf9e5d Picking depthbuffer fix 2016-01-21 16:49:20 +01:00
verysecrethero 973ccd34c9 Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem 2016-01-21 16:30:07 +01:00
Jace 43b8fd29f6 Fixed widget world movement 2016-01-21 16:21:20 +01:00
Jace a6548a72b3 Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	include/Engine/Collision/CollidableOctreeSystem.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Systems/PlayerSystem.h
#	resources/Schema/Components/Physics.xsd
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Game/Systems/PlayerSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace fc06a4babc Editor keyboard shortcuts:
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace b9147344e1 Semi-working translation widget 2016-01-21 14:14:22 +01:00
Jace 0183e1bdb7 Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum. 2016-01-21 12:24:08 +01:00
Jace f1345419b6 EditorWidgetSystem that takes care of moving widgets around 2016-01-21 10:30:19 +01:00
Jace 5e70d6eef6 EntityWrapper::Parent helper function 2016-01-21 10:29:48 +01:00
Jace 4aa9100c69 Camera::WorldToScreen helper function 2016-01-21 10:29:36 +01:00
Jace 70cab9ef30 Merge pull request #40 from teamfisk/Networking
Networking
2016-01-21 10:03:44 +01:00
Jace f1a54a89b3 Merge pull request #37 from teamfisk/OctTree
Oct tree
2016-01-21 09:57:46 +01:00
Jocke cd67253173 Added logic to go from spectator to player. 2016-01-20 17:41:16 +01:00
William Moberg 4d5b835352 WIP triangles vs. AABB. 2016-01-20 16:43:09 +01:00
verysecrethero f6ce98249e Merge remote-tracking branch 'origin/master' into CapturePointTake 2016-01-20 16:32:14 +01:00
Jocke 00588b07c5 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-01-20 16:30:12 +01:00
stiffly 3376f4a16e Added server has timed out logic to client. (>'')> 2016-01-20 16:27:53 +01:00
Jocke 25d2aa3464 "Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““ 2016-01-20 16:27:23 +01:00
verysecrethero 8189e3c00c Logic in CapturePointSystem is working again. Need to update all Tests! 2016-01-20 14:59:18 +01:00
Jocke 4d01cdf895 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
2016-01-20 14:33:17 +01:00
stiffly 7e7ca7edcf Listening to "DisconnectFromServer" 2016-01-20 14:32:04 +01:00
Jocke e9a576341e Started on server disconnect logic. 2016-01-20 14:31:50 +01:00
Jocke f52cddb445 Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
2016-01-20 13:43:11 +01:00
stiffly 85523343b2 Merge remote-tracking branch 'origin/master' into Networking 2016-01-20 10:24:53 +01:00
William Moberg d1b6fb1259 Tiny logic alteration so we don't get false warnings in debug. 2016-01-19 16:59:02 +01:00
Tleety 5d6d0f82b9 Removed some debug code 2016-01-19 16:48:59 +01:00
Tleety a8ffb24040 latest commit fix 2016-01-19 16:08:09 +01:00
Tleety 893ef38237 Removed world from renderer and moved depth-calculation code to modeljob 2016-01-19 15:41:17 +01:00
William Moberg 713ebbe18c Can add any objects that inherit from AABB into the Octree. 2016-01-19 14:50:46 +01:00
Jace 8854794cbc fixup! Editor widget selection and creation 2016-01-19 14:31:56 +01:00
stiffly e0c4394f20 Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking

# Conflicts:
#	include/Game/Game.h
#	src/Game/CMakeLists.txt
#	src/Game/Game.cpp
2016-01-19 14:04:25 +01:00
Jace d030e8f699 Editor widget selection and creation 2016-01-19 13:28:02 +01:00
Jace 61984d2c4a Removed lots of slowing debug output from entity parsing pipeline 2016-01-19 13:27:29 +01:00
Jace cfe023cc1d Created ComponentInfo::EnumType which defines which native type to use for enums. 2016-01-19 12:33:53 +01:00
Tleety 4cafb2fc4c Merge remote-tracking branch 'origin/master' into Forward+ 2016-01-19 12:33:08 +01:00
Tleety 46e17b7e0d Working directional light 2016-01-19 12:32:34 +01:00
Jace a6445c65aa Fixed EntityParser to handle string enums properly. 2016-01-19 12:15:20 +01:00
Jace 162523d3ca Made EntityFileWriter store enums as strings instead of integer values to be resistant to enum value changes! 2016-01-19 11:55:27 +01:00
Jace 267a60ef30 Better loading of editor toolbox icons 2016-01-19 11:43:38 +01:00
Jace 68af853a03 Editor entity naming 2016-01-19 11:43:03 +01:00
Jace b62e42567c Fixed editor enum selection 2016-01-19 11:35:31 +01:00
Jace 9e3dfff7b6 WIP world pausing 2016-01-19 00:52:17 +01:00
Jace 79eaa7364c Editor toolbox buttons 2016-01-18 23:59:46 +01:00
Jace 51979d7f0c Changed System to take World through constructor and store it instead, cause it makes more sense. 2016-01-18 23:59:33 +01:00