William Moberg
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59095c2ce5
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Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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2015-12-14 17:08:00 +01:00 |
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William Moberg
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8d87841691
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Merge branch 'master' into OctTree
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2015-12-14 10:51:23 +01:00 |
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William Moberg
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11e37ca898
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Added functions to test ray vs triangle- and model-intersections.
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2015-12-14 10:42:45 +01:00 |
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Jace
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7464facab9
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Next generation raptor copter
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2015-12-12 03:38:17 +01:00 |
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William Moberg
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55aad493ff
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Fixed warnings in OctTree. Cleaned unit tests.
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2015-12-11 16:45:38 +01:00 |
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William Moberg
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81034420a9
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Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
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2015-12-11 16:04:30 +01:00 |
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William Moberg
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ce7b26ccac
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Merge branch 'master' into OctTree
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
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2015-12-10 16:37:55 +01:00 |
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viktorljung
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bb900c5110
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Added picking event
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2015-12-10 16:33:33 +01:00 |
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William Moberg
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0d8f7acb7e
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OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
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2015-12-10 16:04:55 +01:00 |
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viktorljung
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aa805f9a41
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Merge remote-tracking branch 'origin/master' into Picking
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2015-12-10 11:38:35 +01:00 |
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sippeangelo
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53ef749736
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Fixed absoute positioning, I think...
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2015-12-10 10:16:03 +01:00 |
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William Moberg
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e580540143
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Made some optimizations in OctTree and added a unit test for BoxesInSameRegion.
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2015-12-09 17:16:11 +01:00 |
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sippeangelo
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90a79c702f
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Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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sippeangelo
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58d827f7d0
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Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
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2015-12-09 14:25:41 +01:00 |
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sippeangelo
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3085ccdfbf
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Added temporary Release function to resource manager to be able to reload a resource
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2015-12-09 14:23:49 +01:00 |
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William Moberg
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14bcb7ea0d
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Added Update call in Game to test OctTree by using collision.
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2015-12-09 13:52:17 +01:00 |
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William Moberg
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bad42fae1c
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OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
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2015-12-09 13:27:00 +01:00 |
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sippeangelo
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c9b140bd6b
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Semi-working entity loading from XML files!
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2015-12-09 12:29:32 +01:00 |
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Tleety
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eb9c217eb4
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3D picking float value error fixed.
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2015-12-09 10:44:06 +01:00 |
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Jace
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d597c7e60e
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Cleaned up custom type conversion code
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2015-12-08 22:51:35 +01:00 |
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Jace
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0dbe0fe48e
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Component definitions and default values loading from schema
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2015-12-08 21:38:52 +01:00 |
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sippeangelo
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1e1ce4e127
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Added Model component to schema
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2015-12-08 18:21:24 +01:00 |
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sippeangelo
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f337305dee
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Merge remote-tracking branch 'origin/master' into ecs
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2015-12-08 18:07:42 +01:00 |
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sippeangelo
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d7de4fc694
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Component definitions now loaded from schema. No default values yet.
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2015-12-08 18:07:32 +01:00 |
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William Moberg
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a7fb77d998
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OctTree can check if a box collides with a box in the OctTree.
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2015-12-08 17:12:58 +01:00 |
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William Moberg
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32d2aa6a93
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AABB can also be created with center position and its size.
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2015-12-08 17:01:50 +01:00 |
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William Moberg
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b87e543420
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Merge branch 'master' into OctTree
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2015-12-08 10:47:27 +01:00 |
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William Moberg
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fa3816e55d
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Fixed flawed unit test.
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2015-12-08 10:44:12 +01:00 |
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viktorljung
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c717dd7049
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Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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2015-12-08 10:37:24 +01:00 |
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viktorljung
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d556f964e6
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merge fixes
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2015-12-08 10:15:12 +01:00 |
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viktorljung
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e7427bf3ad
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Game/HardcodedTestWorld.h
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2015-12-08 10:15:00 +01:00 |
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viktorljung
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9e1a4b83ae
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Linked picking to entities
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2015-12-07 17:26:42 +01:00 |
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viktorljung
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9c589a0dc6
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Added support for color tinting
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2015-12-07 16:33:03 +01:00 |
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William Moberg
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04a8eeebe8
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Added test get methods and some comments.
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2015-12-07 16:25:01 +01:00 |
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viktorljung
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1df63aecd5
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Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
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2015-12-07 16:24:34 +01:00 |
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William Moberg
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e8d23f3b3f
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Added AABBVsAABB function.
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2015-12-07 15:59:41 +01:00 |
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stiffly
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3bfd08e780
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Adapted to folder name change in the code. Networking -> Network
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2015-12-07 15:48:17 +01:00 |
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sippeangelo
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6991a2be26
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Renamed Networking -> Network
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2015-12-07 15:22:26 +01:00 |
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stiffly
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dbac9a9669
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Added filter to CMakeLists.txt.
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2015-12-07 15:03:03 +01:00 |
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stiffly
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48339934b6
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Created skeleton for Server/Client logic.
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2015-12-07 14:32:49 +01:00 |
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William Moberg
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8e21b1fe35
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Added ray collision detection in leaf nodes. Fixed possible bug in OctTree::AddBox
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2015-12-03 19:25:40 +01:00 |
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viktorljung
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96a10ada38
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fixed so the picking works with the new framebuffer class
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2015-12-03 19:20:30 +01:00 |
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viktorljung
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a82c7c1e3b
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Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-03 19:06:24 +01:00 |
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viktorljung
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dc8cc92ec2
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Added a GenerateTexture function
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2015-12-03 19:04:57 +01:00 |
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viktorljung
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aaa6b6ef20
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Added FrameBuffer wrapper class
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2015-12-03 18:32:01 +01:00 |
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Tleety
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45a48bbbe5
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Merge remote-tracking branch 'origin/master' into Rendering
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2015-12-03 18:15:56 +01:00 |
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Tleety
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1c06c06816
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Added a ScreenCoords class with some util functions to clean up the Renderer class.
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2015-12-03 18:14:52 +01:00 |
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William Moberg
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af5b3a9302
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Fixed wrong paths and added an outDistance to RayVsAABB.
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2015-12-03 17:24:53 +01:00 |
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William Moberg
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abb61d2cd6
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# include/Engine/Core/Collision.h
# src/Engine/Core/Collision.cpp
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2015-12-03 17:11:35 +01:00 |
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William Moberg
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2f13f5da7a
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Relocated AABB and Ray in Collision.h to their own files. Started implementation on OctTree.
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2015-12-03 17:03:27 +01:00 |
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