viktorljung
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6442254575
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Game/Game.cpp
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2016-02-12 02:09:14 +01:00 |
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Jace
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9f8b0f7aa9
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Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
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2016-02-12 02:08:29 +01:00 |
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viktorljung
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021c4e36d7
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New HUD XML files
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2016-02-12 02:08:24 +01:00 |
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Jace
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02253ea6e1
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Merge pull request #105 from teamfisk/Respawning
Automatic respawning
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2016-02-12 02:07:36 +01:00 |
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antc13
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2417175914
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New Map with Meshes WIP. Probably final for Playtest.
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2016-02-12 02:06:52 +01:00 |
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viktorljung
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fb5164221f
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HealthHUD redesigned
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2016-02-12 01:57:53 +01:00 |
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antc13
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baff8301b3
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-12 01:43:52 +01:00 |
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antc13
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3e42c067ab
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New Map with meshes WIP Update.
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2016-02-12 01:43:20 +01:00 |
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William Moberg
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40ae2b8cbb
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DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem.
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2016-02-12 00:52:58 +01:00 |
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William Moberg
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f1c2413cf9
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Respawning and team picking seems to be working well.
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2016-02-12 00:39:27 +01:00 |
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William Moberg
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11af6a3078
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Merge branch 'master' into Respawning
# Conflicts:
# resources/DefaultConfig.ini
# resources/Schema/Entities/MovementTest.xml
# src/Game/Systems/SoundSystem.cpp
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2016-02-12 00:29:51 +01:00 |
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viktorljung
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0370775820
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-02-12 00:28:24 +01:00 |
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viktorljung
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a36ed76a4e
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AmmunitionHUDSystem now really working
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2016-02-12 00:26:59 +01:00 |
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verysecrethero
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af30e51564
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Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
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2016-02-11 23:56:40 +01:00 |
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Viktor Ljung
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04f77da6f1
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Merge pull request #101 from teamfisk/Animations
Animations
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2016-02-11 23:52:44 +01:00 |
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viktorljung
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648d864d6e
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Merge remote-tracking branch 'origin/master' into Animations
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2016-02-11 23:48:30 +01:00 |
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Jace
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e473194671
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Merge branch 'WeaponSystem'
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2016-02-11 23:46:23 +01:00 |
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Jace
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b761439c84
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Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
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2016-02-11 23:45:30 +01:00 |
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Jace
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44a73ef883
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fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 23:44:20 +01:00 |
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viktorljung
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c1860ae383
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AmmunitionHUD now working
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2016-02-11 23:38:25 +01:00 |
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Jace
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c4c53944d9
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Merge pull request #103 from teamfisk/WeaponSystem
Working weapon system
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2016-02-11 23:16:44 +01:00 |
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Tobias Dahl
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bdec4f9d16
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Merge pull request #100 from teamfisk/Importer
Splatmap only using RGB channel and an importer bug fix
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2016-02-11 23:13:10 +01:00 |
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Jace
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7cae84d4ee
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Core/EPlayerDamage.h
# src/Game/Game.cpp
# src/Game/Systems/Weapon/WeaponSystem.cpp
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2016-02-11 22:52:51 +01:00 |
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Teejoon
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4964e732ca
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-11 22:51:52 +01:00 |
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Teejoon
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1bb1a1445e
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Commit assets
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2016-02-11 22:51:39 +01:00 |
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Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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William Moberg
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dd131e7652
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Respawning may work, not been tested over network yet.
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2016-02-11 22:49:31 +01:00 |
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William Moberg
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06f614b3bb
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Merge pull request #102 from teamfisk/AssaultDash
AirFriction changed to 2.0 to fix the dash ability in the air
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2016-02-11 21:46:30 +01:00 |
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verysecrethero
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4a17e3c8f3
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airFriction changed to 2.0 to fix the dash ability in the air
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2016-02-11 21:42:29 +01:00 |
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verysecrethero
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22e35489d7
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Merge remote-tracking branch 'origin/master' into AssaultDash
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2016-02-11 21:31:33 +01:00 |
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viktorljung
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851418b1de
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Merge remote-tracking branch 'origin/master' into Menu
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2016-02-11 21:16:31 +01:00 |
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viktorljung
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fee50ba3b6
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Crash fix
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2016-02-11 21:16:10 +01:00 |
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Tobias Dahl
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5bcadd5b1a
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Merge pull request #95 from teamfisk/CapturePointTake
Fixed CapturePointTimer,Color
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2016-02-11 21:10:30 +01:00 |
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Tobias Dahl
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42d810b198
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Merge pull request #84 from teamfisk/DamageIndicator
Damage indicator
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2016-02-11 21:08:59 +01:00 |
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verysecrethero
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3a15550b57
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maybe a good commit
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2016-02-11 21:07:47 +01:00 |
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verysecrethero
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8f500965d4
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Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
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2016-02-11 20:34:25 +01:00 |
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viktorljung
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bd385a0d59
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new assets
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2016-02-11 20:15:56 +01:00 |
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Jace
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5e05e51309
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Fixed EntityFirstHitByRay not returning outDistance properly
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2016-02-11 20:01:23 +01:00 |
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Jace
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fee1ed6d6d
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FIXME: Temporarily removed glow from sprite shader to prevent transparent sprite from occluding other glow
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2016-02-11 20:00:59 +01:00 |
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Teejoon
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f79649cf9a
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Fixed material file reading bug
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2016-02-11 19:38:43 +01:00 |
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Teejoon
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2096779eb6
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-11 18:48:21 +01:00 |
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Teejoon
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99747c518e
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commit assets
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2016-02-11 18:48:07 +01:00 |
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Teejoon
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f088aa1d85
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Commit the files now....
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2016-02-11 18:45:48 +01:00 |
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Teejoon
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0af337bf39
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-11 18:30:24 +01:00 |
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Teejoon
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6caa7e94a4
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RGB is now the only channels thats beeing usesed in splatmap
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2016-02-11 18:28:33 +01:00 |
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Jace
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e2a8605101
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 17:25:37 +01:00 |
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Jace
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c8c4879554
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Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
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2016-02-11 17:25:02 +01:00 |
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William Moberg
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14054ad898
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WIP respawning.
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2016-02-11 17:08:45 +01:00 |
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Jace
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e47201ff61
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First person shoot animations
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2016-02-11 17:06:34 +01:00 |
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antc13
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1d14094e90
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NewMap Updated. Still WIP
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2016-02-11 16:52:10 +01:00 |
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