Commit Graph

12 Commits

Author SHA1 Message Date
verysecrethero 64610e3c03 Fixed so some of the tests are working again. Also removed the test errors 2016-02-18 11:27:07 +01:00
verysecrethero 2542397511 Miscellaneous small fixes: For Tests, CapturePoint xml file, HealthSystem, DashAbility xml file. 2016-02-05 15:35:51 +01:00
verysecrethero deb6ff1b16 Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests) 2016-01-21 17:36:47 +01:00
verysecrethero 39ae83efd4 Fixed all tests in CapturePointTest and cleaned up some comments 2016-01-20 15:40:56 +01:00
verysecrethero 8189e3c00c Logic in CapturePointSystem is working again. Need to update all Tests! 2016-01-20 14:59:18 +01:00
verysecrethero b45de542da CapturePointSystem updated, all tests are green 2016-01-19 17:19:58 +01:00
verysecrethero f197993beb Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working 2016-01-19 15:31:15 +01:00
verysecrethero e0410d4345 Small logicfix in CapturePointSystem. Readded CapturePointSystem in Game. Added 2 tests. Tests have been refined a lot. 2016-01-18 14:41:16 +01:00
verysecrethero ed5ac2e923 6 new tests for CapturePointSystem have been created!
TODO: refactor CapturePointSystem
2016-01-13 15:58:52 +01:00
verysecrethero 7a8604bf2b CapturePointSystem now tracks and verifies if a capturePoint can be taken over. Also the time is changed faster the more players stand on the capturepoint (number*dt). Also took care of the problem when both teams have the same contested capturepoint.
Added variable in the CapturePoint component:  CapturePointNumber. This is needed since we cant know what capturepoint is next to be taken over otherwise.
Updated the CapturePointTest according to current CapturePointSystem
TODO: try to refactor code in CapturePointSystem
2016-01-13 15:58:52 +01:00
verysecrethero 3a1056a2c3 2 new Events: ECaptured, EWin
Added new variable in CapturePoint: IsHomeCapturePointForTeam
CapturePointSystem updated so -5 = team 2 owns it, +5 = team 1 owns it. Its also looking for a winner each update
Updated Test. TODO: better Tests
2016-01-13 15:58:52 +01:00
verysecrethero 59be714fdc 1 Component added: CapturePoint
1 System added: CapturePointSystem
1 Test added: CapturePointTest
added 1 variable in PlayerComponent (TeamNumber)
added 2 variables in CapturePoint (CaptureTimer,OwnedBy)
CapturePointSystem is now handling 2 events: OnTriggerTouch,OnTriggerLeave
Added the CapturePointSystem to Game.cpp
2016-01-13 15:58:52 +01:00