Teejoon
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659dfed088
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Commit reminder
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2016-03-14 02:52:33 +01:00 |
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Teejoon
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8151e9a9a4
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Merge branch 'master' into DDS
Conflicts:
assets
include/Engine/Core/ResourceManager.h
include/Engine/Rendering/Image.h
include/Engine/Rendering/TextureSprite.h
resources/Schema/Entities/MovementTest.xml
resources/Shaders/ForwardPlus.frag.glsl
resources/Shaders/ForwardPlusShieldCheck.frag.glsl
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/Texture.cpp
src/Game/Game.cpp
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2016-03-14 02:51:45 +01:00 |
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Teejoon
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a4c35e5908
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Lower Glow intensity on players
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2016-03-14 02:38:26 +01:00 |
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Teejoon
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ff881e1f78
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-14 02:16:07 +01:00 |
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Teejoon
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eb2e79e4cb
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Players now got lights on them
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2016-03-14 02:15:56 +01:00 |
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Tleety
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788d80f721
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-14 01:59:41 +01:00 |
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Tleety
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0b485163c9
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Changes to menu
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2016-03-14 01:59:33 +01:00 |
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Jace
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e527badab4
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Executable name updated to "Axyz"
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2016-03-14 01:53:20 +01:00 |
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Jace
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d492b54687
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Added executable icon to CMakeLists
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2016-03-14 01:42:14 +01:00 |
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Jace
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f62f8d53db
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Merge branch 'Setup'
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2016-03-14 01:30:49 +01:00 |
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Jace
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51c7e92fce
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Fixed redist install
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2016-03-14 01:29:11 +01:00 |
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Teejoon
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c61d33ebd9
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NewScorebord
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2016-03-14 01:08:22 +01:00 |
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Adam Byléhn
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50abeda99a
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Merge pull request #218 from teamfisk/DashEffect
Dash effect
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2016-03-14 00:58:00 +01:00 |
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Jace
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fe6f294986
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Moved installer script to subdir
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2016-03-14 00:52:03 +01:00 |
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Jace
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33ed59fc3a
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Added files for setup creation
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2016-03-14 00:45:09 +01:00 |
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Tleety
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fd482dd670
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Axyz logo in menu
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2016-03-14 00:37:29 +01:00 |
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Tleety
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c493ebca8e
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Viewpunch for sidearm and defender
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2016-03-14 00:23:51 +01:00 |
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William Moberg
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ef9a449077
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Merge branch 'master' into DashEffect
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2016-03-14 00:07:45 +01:00 |
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William Moberg
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12d0c68fbf
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Weapon should fade on dash effect afterimage.
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2016-03-13 23:57:47 +01:00 |
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Tleety
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b89f68ae2f
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 23:30:26 +01:00 |
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Tleety
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36185b43ef
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Killfeed in overwatch camera
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2016-03-13 23:30:17 +01:00 |
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William Moberg
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e2686abb16
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Merge branch 'master' into DashEffect
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2016-03-13 23:25:38 +01:00 |
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William Moberg
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be91fc5005
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WIP dash effect fade weapon 2.
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2016-03-13 23:23:36 +01:00 |
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William Moberg
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0084224e18
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WIP, dash effect fade weapon.
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2016-03-13 23:23:05 +01:00 |
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Jace
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9d2ce5af8a
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Player is now spawned as the correct class that they picked.
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2016-03-13 23:05:52 +01:00 |
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William Moberg
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e4145cf292
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Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
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2016-03-13 22:49:24 +01:00 |
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Jace
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fc7f57fd5d
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Merge remote-tracking branch 'origin/master'
Conflicts:
resources/Schema/Entities/ScoreBoard_Main.xml
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2016-03-13 22:27:17 +01:00 |
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Ayumiwii
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c20830572c
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 22:24:59 +01:00 |
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Ayumiwii
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00d77607b4
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new scoreboard
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2016-03-13 22:24:27 +01:00 |
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Jace
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a715f7fe86
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Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:22:36 +01:00 |
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viktorljung
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d587c9a692
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Fixed first person strafe animation
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2016-03-13 22:17:55 +01:00 |
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viktorljung
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7d32909122
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 22:14:11 +01:00 |
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Tleety
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ce2fcd9109
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Now it works
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2016-03-13 22:13:37 +01:00 |
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Jace
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77bb7a0f5c
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Merge pull request #200 from teamfisk/UnpickableComponent
Added Unpickable component, which skips the entity in the PickingPass
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2016-03-13 22:09:23 +01:00 |
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Jace
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78c7d777e3
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Made player models in class select unpickable
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2016-03-13 22:09:12 +01:00 |
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viktorljung
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98bd447084
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 22:02:45 +01:00 |
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viktorljung
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fd50ea3a12
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Defender friendly boost hud
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2016-03-13 22:02:37 +01:00 |
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Tleety
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83ae87594f
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Fixed maxhealth probably
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2016-03-13 22:00:48 +01:00 |
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Jace
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53dd96d44d
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Merge branch 'master' into UnpickableComponent
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:00:10 +01:00 |
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Jace
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d9b47ddb62
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 21:55:03 +01:00 |
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Jace
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bc3e699ddb
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Bumping master to latest assets
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2016-03-13 21:54:50 +01:00 |
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antc13
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412c92aa7f
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 21:51:37 +01:00 |
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antc13
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b76bc74c4b
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Changed glow intensity on some grid walls.
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2016-03-13 21:51:24 +01:00 |
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Tobias Dahl
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8c48e96ad1
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Merge pull request #211 from teamfisk/MSAA
MSAA
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2016-03-13 21:47:43 +01:00 |
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Tobias Dahl
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fe9c5bd686
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Merge pull request #217 from teamfisk/revert-216-ShadowOptimization
Revert "Shadow will actually shut itself off and delete itself now"
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2016-03-13 21:36:12 +01:00 |
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Tobias Dahl
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7fa634ef7c
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Revert "Shadow will actually shut itself off and delete itself now"
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2016-03-13 21:35:57 +01:00 |
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Tobias Dahl
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080f5ac856
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Merge pull request #216 from teamfisk/ShadowOptimization
Shadow will actually shut itself off and delete itself now
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2016-03-13 21:32:42 +01:00 |
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Jace
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4ecbef59bf
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 21:29:59 +01:00 |
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Jace
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8a1217e8b5
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Hoodwinked GLFW into creating a fullscreen windowed window by initializing it one pixel higher than the resolution height
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2016-03-13 21:29:39 +01:00 |
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Teejoon
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f59a9e1d2b
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Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
resources/Schema/Entities/CP_Rocky2.xml
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2016-03-13 21:28:38 +01:00 |
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