viktorljung
68332102ea
Can now blend non unique nodes
2016-03-03 21:20:55 +01:00
viktorljung
a3494b92c8
Blending queues now working
2016-03-03 17:48:25 +01:00
viktorljung
8957b0b464
Merge remote-tracking branch 'origin/master' into Animations
2016-03-03 14:05:43 +01:00
viktorljung
362378536e
Switching rooms
2016-03-03 01:39:12 +01:00
Jace
7624c6ee0a
Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
2016-03-02 20:12:59 +01:00
Jace
3ef15dcb81
EntityFile now releases EntityXMLFile after processing.
2016-03-02 20:01:18 +01:00
Jace
069583e09f
Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile.
2016-03-02 19:52:11 +01:00
Jace
44b4a597d4
fixup! Created World::Merge which will merge a world into another one
2016-03-02 19:50:52 +01:00
Jace
618e96da90
"Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety
2016-03-02 19:49:54 +01:00
Jace
26d6546d79
Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
2016-03-02 18:53:40 +01:00
Jace
62c8196ad4
Created World::Merge which will merge a world into another one
2016-03-02 18:53:39 +01:00
William Moberg
e6b3bbeb54
Merge remote-tracking branch 'origin/master' into Respawning
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# Conflicts:
# resources/Schema/Types/Entity.xsd
2016-03-02 17:50:59 +01:00
viktorljung
e9bbb5ed2a
Fixed BlendTree crash when animation nodes are null
2016-03-02 17:42:55 +01:00
stiffly
267c007291
Removed unnecessary comments, variables and functions.
2016-03-02 17:39:27 +01:00
viktorljung
d8a0e69ff0
fixup! AutoAnimationBlend now working correctly for unique nodes, Commited debug code
2016-03-02 17:11:18 +01:00
William Moberg
53c520123a
Uncommented code.
2016-03-02 17:06:53 +01:00
viktorljung
1aefa1dec6
AutoAnimationBlend now working correctly for unique nodes
2016-03-02 17:06:51 +01:00
stiffly
92d5ec70ba
Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
2016-03-02 16:57:07 +01:00
stiffly
a5c086e389
Dash effect now working over network, by sending events. Similar to jump effect.
2016-03-02 16:48:38 +01:00
viktorljung
8422742a9e
Merge remote-tracking branch 'origin/master' into Animations
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# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-03-02 13:50:08 +01:00
William Moberg
06d60f9884
Merge branch 'master' into Respawning
2016-03-02 13:47:03 +01:00
William Moberg
629ebb871f
SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
2016-03-02 13:45:49 +01:00
viktorljung
c3f24f494d
fixup! AutoAnimationBlend on unique node working but scale is not working correctly
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Commited some things that shouldn't have been commited
2016-03-02 13:34:47 +01:00
viktorljung
07ccb9c041
AutoAnimationBlend on unique node working but scale is not working correctly
2016-03-02 13:30:04 +01:00
Tobias Dahl
2fb3bb2a39
Merge pull request #153 from teamfisk/RenderSetingsV2
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Shield and stuff
2016-03-02 13:15:52 +01:00
Teejoon
de9657700b
Fixed draw final pass with shided objects having to many if-statments.
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Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
2016-03-02 11:59:48 +01:00
Teejoon
ef66f3ebe5
Transparancy with shild fix
2016-03-01 23:14:23 +01:00
Jocke
aadfdfdd90
AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
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Client and it will update its ammo.
2016-03-01 17:55:00 +01:00
William Moberg
a9762f44ca
Merge branch 'master' into Respawning
2016-03-01 17:34:23 +01:00
William Moberg
5c6a652316
Fixed so unregistered components are ignored instead of crashing the game.
2016-03-01 15:53:59 +01:00
Jocke
6d68486c05
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
2016-03-01 15:07:06 +01:00
Jace
c60e1ba7e4
Merge pull request #144 from teamfisk/RenderSetingsV2
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Render settings
2016-03-01 13:49:38 +01:00
Tobias Dahl
63d205f56a
Merge pull request #146 from teamfisk/EditorKeyboardFix
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Fixed editor keyboard shortcuts getting mixed up with GUI input actions
2016-03-01 13:46:01 +01:00
Jace
36f6ade87a
Fixed editor keyboard shortcuts getting mixed up with GUI input actions
2016-03-01 13:38:51 +01:00
Teejoon
724d7b1586
Merge remote-tracking branch 'origin/master' into RenderSetingsV2
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Conflicts:
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:56:00 +01:00
Teejoon
8cda614de4
Added transparent object that disappeared from the merge
2016-03-01 12:54:01 +01:00
Teejoon
77eaa45702
Merge remote-tracking branch 'origin/master' into HEAD
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Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:11:27 +01:00
Jace
86df8f14f4
Merge pull request #143 from teamfisk/Transparency-fix
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Transparency fix
2016-03-01 11:26:26 +01:00
Tleety
21bf7f4df3
Glow should now legit be working through transparency.
2016-03-01 11:03:16 +01:00
Joachim Pettersson
d37f8cc350
Merge pull request #141 from teamfisk/BoxModelCollision
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Collision jittering + disappearing weapon
2016-02-29 17:13:34 +01:00
viktorljung
5bc0483f49
Removed AnimationOffset and improved BlendTree
2016-02-29 15:51:37 +01:00
William Moberg
d47a806c64
Made a easy hack to solve jittering when standing still. Jittering should still be present when moving, but at least it is less prominent when moving.
2016-02-29 15:49:23 +01:00
William Moberg
8e21c5a5e4
Reverts last WIP since it probably added code without improving anything.
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Revert "WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code."
This reverts commit db5170c699 .
2016-02-29 15:38:36 +01:00
Teejoon
df7ace6626
We only uses one depth buffer now
2016-02-29 11:44:29 +01:00
Jocke
bef79d116b
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
2016-02-29 10:15:16 +01:00
William Moberg
db5170c699
WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code.
2016-02-29 09:37:51 +01:00
Jace
bb76c9d248
WIP multi-weapon behaviours
2016-02-29 06:58:57 +01:00
Teejoon
9cbc6f7755
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
2016-02-28 16:16:22 +01:00
Teejoon
d3a245606a
SSAO and Glow is no longe conflicting with each other.
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Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
2016-02-28 15:02:40 +01:00
Teejoon
b320d8d1e4
WIP
2016-02-26 18:01:38 +01:00