stiffly
b629ed5e2b
Updated some known xml entities that should be send in snapshots.
2016-03-07 17:15:56 +01:00
Teejoon
de9657700b
Fixed draw final pass with shided objects having to many if-statments.
...
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
2016-03-02 11:59:48 +01:00
Teejoon
77eaa45702
Merge remote-tracking branch 'origin/master' into HEAD
...
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:11:27 +01:00
Teejoon
fe3e0bac5b
Changed SpritIndicator values on player
2016-02-22 18:45:02 +01:00
Teejoon
fa4f007604
Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
2016-02-22 18:35:00 +01:00
Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
...
Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
Jace
ca457d9c00
Player names
2016-02-12 09:07:59 +01:00
Jace
b48d491ad7
Complete blue and red player entities
2016-02-12 07:45:51 +01:00
Jace
71533b52ae
Map fix
2016-02-12 02:10:42 +01:00