William Moberg
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e2686abb16
|
Merge branch 'master' into DashEffect
|
2016-03-13 23:25:38 +01:00 |
|
Jace
|
9d2ce5af8a
|
Player is now spawned as the correct class that they picked.
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2016-03-13 23:05:52 +01:00 |
|
William Moberg
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e4145cf292
|
Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
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2016-03-13 22:49:24 +01:00 |
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Jace
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a715f7fe86
|
Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-13 22:22:36 +01:00 |
|
viktorljung
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d587c9a692
|
Fixed first person strafe animation
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2016-03-13 22:17:55 +01:00 |
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Jace
|
53dd96d44d
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Merge branch 'master' into UnpickableComponent
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-13 22:00:10 +01:00 |
|
Teejoon
|
f59a9e1d2b
|
Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
resources/Schema/Entities/CP_Rocky2.xml
|
2016-03-13 21:28:38 +01:00 |
|
Teejoon
|
5796d07b56
|
PerformanceTimer will no longer run while in release
|
2016-03-13 21:25:32 +01:00 |
|
viktorljung
|
93f4384da6
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:10:39 +01:00 |
|
viktorljung
|
3a0cff7a83
|
boost check for defender
|
2016-03-13 21:10:22 +01:00 |
|
William Moberg
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c790b952fb
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Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
|
2016-03-13 21:01:21 +01:00 |
|
Tleety
|
27443d4e08
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 21:01:15 +01:00 |
|
Tleety
|
20e48eeb08
|
Killfeed should work now.
|
2016-03-13 21:01:04 +01:00 |
|
viktorljung
|
1da3ec3c74
|
ammo share fix?
|
2016-03-13 20:32:08 +01:00 |
|
Teejoon
|
5aaefc6e53
|
Animation optimization
|
2016-03-13 19:01:30 +01:00 |
|
stiffly
|
fe090504cf
|
Now listens to SetCamera event and the background music should be working properly.
|
2016-03-13 17:35:05 +01:00 |
|
Teejoon
|
a9d5c5d9d2
|
Glow is looking good :)
|
2016-03-13 17:15:36 +01:00 |
|
Jocke
|
5ea0f04b20
|
Added pop up for client when server timeouts.
|
2016-03-13 16:21:55 +01:00 |
|
viktorljung
|
04288e5243
|
Merge fixes
|
2016-03-13 16:14:13 +01:00 |
|
stiffly
|
aa2475dfd6
|
Stops bgm when the game is reset.
|
2016-03-13 15:36:56 +01:00 |
|
Teejoon
|
741ed01930
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-13 15:28:00 +01:00 |
|
viktorljung
|
44f46cda8d
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
|
2016-03-13 15:17:15 +01:00 |
|
stiffly
|
5c343cb254
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
|
2016-03-13 15:10:52 +01:00 |
|
viktorljung
|
7d899a989c
|
Started working on boost HUD thingy
|
2016-03-13 15:09:50 +01:00 |
|
Teejoon
|
bb3a8dba6a
|
Merge branch 'master' into MSAA
|
2016-03-13 15:06:02 +01:00 |
|
stiffly
|
f2c7a9f27a
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
|
2016-03-13 14:56:00 +01:00 |
|
William Moberg
|
ac20e41a5d
|
Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
|
2016-03-13 14:23:56 +01:00 |
|
viktorljung
|
0963f61976
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 13:41:39 +01:00 |
|
viktorljung
|
bfb7a4139d
|
Tweaking
|
2016-03-13 13:41:28 +01:00 |
|
William Moberg
|
4f99f6ef74
|
Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
|
2016-03-13 13:37:51 +01:00 |
|
viktorljung
|
60c6aa2486
|
Defender first person tracers done
|
2016-03-13 02:35:02 +01:00 |
|
Tleety
|
bbe61f300c
|
Fade in/out should now work with models and sprites
|
2016-03-13 02:03:49 +01:00 |
|
Teejoon
|
ec7ab417e6
|
Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
|
2016-03-13 01:47:37 +01:00 |
|
Jace
|
4bd2e7995a
|
fixup! Cheeki breeki
|
2016-03-13 01:32:29 +01:00 |
|
Jace
|
45bfc374de
|
Cheeki breeki
|
2016-03-13 01:25:13 +01:00 |
|
Tleety
|
f6a8534c15
|
New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
|
2016-03-13 01:23:51 +01:00 |
|
Jace
|
95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
|
2016-03-13 01:07:17 +01:00 |
|
Jace
|
a1fda82d3a
|
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
|
2016-03-13 00:57:00 +01:00 |
|
stiffly
|
20d46f63c8
|
The main menu music would not start again when you returned to the main menu.
|
2016-03-13 00:16:55 +01:00 |
|
Jace
|
f6113b9d9c
|
EEntityDeleted now provides an EntityWrapper instead of just an ID
|
2016-03-13 00:16:07 +01:00 |
|
Teejoon
|
2e89227061
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-13 00:09:07 +01:00 |
|
Jace
|
7ea90bede7
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-12 23:49:44 +01:00 |
|
Jace
|
2bfbd72189
|
EntityWrapper::Clone should no longer cause freezes
|
2016-03-12 23:44:28 +01:00 |
|
Jace
|
1e7f6941ba
|
Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
|
2016-03-12 23:06:57 +01:00 |
|
Teejoon
|
5146d21173
|
MSAA is now working
|
2016-03-12 22:22:53 +01:00 |
|
Jocke
|
b7d88808e2
|
Redid timers.
|
2016-03-12 21:38:46 +01:00 |
|
Jocke
|
f8f536802f
|
Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
|
2016-03-12 20:28:48 +01:00 |
|
Jocke
|
60df30fa59
|
Scoreboard is now works.
|
2016-03-12 19:36:12 +01:00 |
|
Teejoon
|
70b0ca8776
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-12 18:04:26 +01:00 |
|
Teejoon
|
90d848e8d9
|
Made texture getters from draw finalpass from const
|
2016-03-12 18:04:10 +01:00 |
|