Jocke
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7de76376cf
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Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 05:16:30 +01:00 |
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Tleety
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e1196204eb
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asdfsdaferf
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2016-02-12 02:20:40 +01:00 |
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stiffly
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70f4002d70
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Merge remote-tracking branch 'origin/Animations' into TCPConnections
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2016-02-11 22:15:59 +01:00 |
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stiffly
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afd9e24df6
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Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
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2016-02-11 21:23:53 +01:00 |
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Jocke
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49d4a45ef8
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Client crashed when connecting, this was a hot fix.
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2016-02-11 16:27:33 +01:00 |
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viktorljung
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607150189c
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Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
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2016-02-11 10:51:11 +01:00 |
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viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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viktorljung
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e9d36c48a6
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Changed isSkined to IsSkinned and removed duplicated code in PickingPass
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2016-02-10 14:36:25 +01:00 |
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viktorljung
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08328a781c
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
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2016-02-10 14:13:08 +01:00 |
|
viktorljung
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afebf879a0
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Merge fixes
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2016-02-10 13:44:47 +01:00 |
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viktorljung
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49e6252ee1
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-02-10 11:33:45 +01:00 |
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viktorljung
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97be22c4a5
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Skinned transparent model Picking fixed
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2016-02-10 11:22:05 +01:00 |
|
viktorljung
|
09bb42b3f4
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Importer animation fix
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2016-02-10 11:00:44 +01:00 |
|
viktorljung
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001e2441dd
|
Mergefixes
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2016-02-09 22:54:51 +01:00 |
|
Teejoon
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060e674a6f
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Picking supports skinned meshes
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2016-02-08 17:37:18 +01:00 |
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Tleety
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2ee21e05d4
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Fixed so that Shielded objects can be picked. Shield objects can not however, so they will not be able to be picked in editor either.
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2016-02-08 12:29:41 +01:00 |
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Jace
|
bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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Tleety
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7ffbd8455f
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Added Queues for the models with shield and shielded components.
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2016-02-03 13:53:57 +01:00 |
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Tleety
|
73716c28e2
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pickpass fix
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2016-02-02 17:40:22 +01:00 |
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Tleety
|
a3b7bd7df5
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Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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2016-02-02 17:39:57 +01:00 |
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Jace
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be3cfef65f
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-01 16:00:46 +01:00 |
|
Jace
|
a22bc00d46
|
*cough*
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2016-02-01 13:37:51 +01:00 |
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Tleety
|
0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Jace
|
0334ec3fa7
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Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
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2016-01-27 12:10:00 +01:00 |
|
viktorljung
|
6aeb281249
|
Resolution fix in render stages //Tobias
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2016-01-25 00:07:17 +01:00 |
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Jace
|
d6cc1eaac4
|
Merge remote-tracking branch 'origin/Animations'
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2016-01-24 23:06:59 +01:00 |
|
Jace
|
d0de169613
|
Instagib!
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2016-01-24 23:05:52 +01:00 |
|
viktorljung
|
79fe7693a6
|
picking values fixed
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2016-01-24 23:05:45 +01:00 |
|
viktorljung
|
f8b9606cdf
|
Picking animation fix
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2016-01-24 22:59:53 +01:00 |
|
Jace
|
47d2fb6a9b
|
Fixed wrong drawing function used in PickingPass
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2016-01-24 22:20:42 +01:00 |
|
Tleety
|
6a18cb88af
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-23 13:59:21 +01:00 |
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Tleety
|
b499f4b020
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Fixed some rendering bugs and some code refactoring
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2016-01-23 12:17:38 +01:00 |
|
viktorljung
|
9a23d8887a
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-23 11:48:10 +01:00 |
|
Tleety
|
7498cebf5e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-22 15:57:38 +01:00 |
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viktorljung
|
254caf9e5d
|
Picking depthbuffer fix
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2016-01-21 16:49:20 +01:00 |
|
Tleety
|
78a1037983
|
WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
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2016-01-20 13:34:56 +01:00 |
|
viktorljung
|
dbe56280a6
|
Resolution fixed and Centered text
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2016-01-19 11:45:34 +01:00 |
|
viktorljung
|
92553f1e93
|
text size can now be entered in the filepath with a comma separator, like this "filepath,16"
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2016-01-18 17:17:12 +01:00 |
|
Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
|
Jace
|
627108c6ee
|
Fixes for #30
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 18:15:38 +01:00 |
|
viktorljung
|
143648860b
|
Added world pointer to PickData
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2016-01-14 15:32:41 +01:00 |
|
viktorljung
|
96371a08c8
|
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
|
2016-01-14 15:26:06 +01:00 |
|
viktorljung
|
e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
|
2016-01-14 11:12:02 +01:00 |
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viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
|
viktorljung
|
d469fe6e9a
|
Removed picking event and added a pick function to renderer
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2016-01-12 11:45:50 +01:00 |
|
viktorljung
|
3feee7fd35
|
Changed the structure of how RenderJobs are handled
|
2016-01-11 17:01:17 +01:00 |
|
viktorljung
|
b8db80bc40
|
Added camera to PickingPass and fixed memory leak
|
2016-01-11 10:47:39 +01:00 |
|
viktorljung
|
a7b43b06a2
|
Camera component and RenderQueue changes
|
2016-01-08 16:21:59 +01:00 |
|