Commit Graph

377 Commits

Author SHA1 Message Date
Jocke 9161c11764 Changed m_ETriggerTouchVector for-loop so it wont break when an item triggers the condition. This is done to update all somePickup.DecreaseThisRespawnTimer's. 2016-03-02 15:31:42 +01:00
Tleety cdbc348cfa AbilityCooldownHUD should now correctly track cooldown for dash ability. 2016-03-02 14:46:37 +01:00
William Moberg 95078b6a4b Fix so client doesn't override the servers respawn time with its config file. Server or single player client can still override the component with the config RespawnTime. 2016-03-02 14:37:33 +01:00
Tleety 502a290d36 Merge branch 'master' into HUD-Timers
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/PlayerRed.xml
#	resources/Schema/Types/Entity.xsd
2016-03-02 14:22:13 +01:00
stiffly 1217b25d02 DashEffect will now spawn a player model behind the player that will fade out . 2016-03-02 14:15:20 +01:00
Tleety a2b938d8f6 Merge branch 'master' into CPArrow
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerRed.xml
2016-03-02 13:58:44 +01:00
Tleety ab7fd89546 Should now correctly track if another player takes your last capture point 2016-03-02 13:56:35 +01:00
William Moberg 06d60f9884 Merge branch 'master' into Respawning 2016-03-02 13:47:03 +01:00
William Moberg 629ebb871f SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work. 2016-03-02 13:45:49 +01:00
Tleety 6968e71e07 Arrow should now correctly track the next point no matter when you join the game 2016-03-02 13:36:24 +01:00
Tleety 6540848392 WIP 2016-03-02 11:59:56 +01:00
verysecrethero 4652cd7861 Added the already-at-maxammo/health-save-trigger for the PickupSystems 2016-03-02 11:53:04 +01:00
verysecrethero 03a35d0f5e Merge pull request #149 from teamfisk/FixNetworkBugs
Seems OK
2016-03-02 10:11:52 +01:00
Tobias Dahl e4e9af5d9c Merge pull request #148 from teamfisk/DashFixBranch
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility…
2016-03-02 10:05:02 +01:00
Tleety 799990f44d Next CP indicator should now be fully working. 2016-03-01 22:54:13 +01:00
Tleety ab40fa715b The arrow should now track CapturePoints correctly at start and when they are captured. 2016-03-01 21:57:30 +01:00
Tleety a38c18fd3a Merge remote-tracking branch 'origin/master' into CPArrow 2016-03-01 20:33:30 +01:00
Tleety 6281e20000 Arrow should now track the CapturePoint specified in the Component. 2016-03-01 20:31:09 +01:00
verysecrethero f147929aa9 Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings 2016-03-01 17:57:18 +01:00
Jocke aadfdfdd90 AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
2016-03-01 17:55:00 +01:00
verysecrethero bba002dea9 Removed DebugCode 2016-03-01 17:37:30 +01:00
verysecrethero 15195964da ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed 2016-03-01 17:34:30 +01:00
William Moberg a9762f44ca Merge branch 'master' into Respawning 2016-03-01 17:34:23 +01:00
William Moberg 3d4427dd20 Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted. 2016-03-01 17:32:14 +01:00
Tleety b0a66f9e83 Components for CapturePoint arrow HUD element and a system skeleton 2016-03-01 16:19:59 +01:00
Tobias Dahl dfa224b4dd Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
2016-03-01 11:28:56 +01:00
William Moberg e2b7e5400d Check so CapturePointGameMode pool exists and has a size. 2016-03-01 10:20:52 +01:00
William Moberg 658eace093 Added component CapturePointGameMode that contains respawntime. 2016-02-29 18:20:14 +01:00
William Moberg c7dad79e72 Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerRed.xml
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-29 17:28:40 +01:00
Jace bb76c9d248 WIP multi-weapon behaviours 2016-02-29 06:58:57 +01:00
Tleety 144e548b7a Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time. 2016-02-28 17:17:24 +01:00
William Moberg 22b473a0b6 Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
2016-02-26 11:01:18 +01:00
Jace 9e6c67596d Basic editor copy and paste. Doesn't actually copy the entity until you paste it. 2016-02-25 17:51:28 +01:00
Jocke eac9a9daf6 Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
#	src/Engine/Network/Client.cpp
2016-02-25 16:07:06 +01:00
Jocke 059fe5c6c0 Fixed typo m_EPDoubleJump to m_EDoubleJump. 2016-02-25 16:04:27 +01:00
Jocke f66fa7a183 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
#	include/Engine/Network/Client.h
#	include/Engine/Network/MessageType.h
#	include/Engine/Network/Server.h
#	include/Engine/Network/TCPServer.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/TCPServer.cpp
2016-02-25 15:13:11 +01:00
William Moberg cd315bbaa0 Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump. 2016-02-25 12:12:44 +01:00
stiffly f10958c268 Capturepoint logic is now purely done on the serverside. 2016-02-25 11:50:29 +01:00
William Moberg da1c7b3093 Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
2016-02-25 09:58:14 +01:00
verysecrethero ef87102d1f Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling 2016-02-24 17:53:37 +01:00
Tobias Dahl 2609a0253d Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
2016-02-24 15:22:01 +01:00
stiffly 7394436e7a Removed unnecessary comment. 2016-02-24 14:23:54 +01:00
verysecrethero 5af4f9d8e7 Removed a comment originating from HUDDesynch branch 2016-02-24 14:06:41 +01:00
verysecrethero af68236e71 now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test. 2016-02-24 13:58:05 +01:00
Jocke fa13c1d065 Double jump is now working. 2016-02-23 18:24:46 +01:00
verysecrethero e2831c5593 CapturePointSystem fix, DamageIndicatorSystem fix 2016-02-23 17:29:33 +01:00
stiffly c42e1e0967 SoundSystem Fix. Now subscribes to an event that was thought to be listened to. 2016-02-23 11:07:41 +01:00
stiffly e5ff88d3c9 SoundSystem bug fix 2016-02-22 17:41:14 +01:00
stiffly 833006744a WIP 2016-02-22 17:00:25 +01:00
stiffly 4c1a284636 Server now does Capture point logic too. 2016-02-22 11:30:31 +01:00