Commit Graph

1271 Commits

Author SHA1 Message Date
Tleety 36185b43ef Killfeed in overwatch camera 2016-03-13 23:30:17 +01:00
Jace a715f7fe86 Merge branch 'master' into Movement
# Conflicts:
#	include/Engine/Network/Client.h
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/OverwatchCamera.xml
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:22:36 +01:00
Jace 53dd96d44d Merge branch 'master' into UnpickableComponent
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:00:10 +01:00
Tobias Dahl 8c48e96ad1 Merge pull request #211 from teamfisk/MSAA
MSAA
2016-03-13 21:47:43 +01:00
Tobias Dahl 7fa634ef7c Revert "Shadow will actually shut itself off and delete itself now" 2016-03-13 21:35:57 +01:00
Tobias Dahl 080f5ac856 Merge pull request #216 from teamfisk/ShadowOptimization
Shadow will actually shut itself off and delete itself now
2016-03-13 21:32:42 +01:00
Jace 4ecbef59bf Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 21:29:59 +01:00
Jace 8a1217e8b5 Hoodwinked GLFW into creating a fullscreen windowed window by initializing it one pixel higher than the resolution height 2016-03-13 21:29:39 +01:00
Teejoon f59a9e1d2b Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
	resources/Schema/Entities/CP_Rocky2.xml
2016-03-13 21:28:38 +01:00
Teejoon 5796d07b56 PerformanceTimer will no longer run while in release 2016-03-13 21:25:32 +01:00
FakeShemp 8e150da7ff Use CommonFunctions::DeleteTexture() instead 2016-03-13 21:25:04 +01:00
William Moberg c790b952fb Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
2016-03-13 21:01:21 +01:00
Tleety 20e48eeb08 Killfeed should work now. 2016-03-13 21:01:04 +01:00
Jace f05b09ca7a Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 19:54:22 +01:00
Jace e76740d72b Point lights child of a camera no longer visible to other cameras 2016-03-13 19:53:34 +01:00
Teejoon 5aaefc6e53 Animation optimization 2016-03-13 19:01:30 +01:00
stiffly fe090504cf Now listens to SetCamera event and the background music should be working properly. 2016-03-13 17:35:05 +01:00
Teejoon a9d5c5d9d2 Glow is looking good :) 2016-03-13 17:15:36 +01:00
Teejoon 5f11d1e066 fix 2016-03-13 16:38:50 +01:00
Adam Byléhn 672d6f884d Merge pull request #215 from teamfisk/RestartMap
Added pop up for client when server timeouts.
2016-03-13 16:33:51 +01:00
Jocke 5ea0f04b20 Added pop up for client when server timeouts. 2016-03-13 16:21:55 +01:00
FakeShemp 9b5e4c10fd Shadow will actually shut itself off and delete itself now 2016-03-13 16:19:17 +01:00
stiffly fb400bb743 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 15:37:14 +01:00
stiffly aa2475dfd6 Stops bgm when the game is reset. 2016-03-13 15:36:56 +01:00
Jace 36c4837813 Merge pull request #213 from teamfisk/Dirtybit
Linker warnings fix
2016-03-13 15:29:45 +01:00
Teejoon 741ed01930 Merge remote-tracking branch 'origin/master' into MSAA 2016-03-13 15:28:00 +01:00
William Moberg 2fa3637018 Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings. 2016-03-13 15:26:35 +01:00
viktorljung 44f46cda8d Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CP_Rocky2.xml
#	resources/Schema/Entities/MuzzleFlashBlue.xml
#	resources/Schema/Entities/MuzzleFlashFire.xml
#	resources/Schema/Entities/MuzzleFlashRed.xml
#	resources/Schema/Types/Entity.xsd
#	resources/Shaders/Sprite.frag.glsl
#	src/Game/Systems/AbilityCooldownHUDSystem.cpp
#	src/Game/Systems/BoostIconsHUDSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
2016-03-13 15:17:15 +01:00
stiffly 5c343cb254 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 15:10:52 +01:00
Teejoon bb3a8dba6a Merge branch 'master' into MSAA 2016-03-13 15:06:02 +01:00
stiffly f2c7a9f27a Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 14:56:00 +01:00
William Moberg ac20e41a5d Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings. 2016-03-13 14:23:56 +01:00
William Moberg 4f99f6ef74 Merge branch 'master' into RestartMap
# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
2016-03-13 13:37:51 +01:00
Teejoon ec7ab417e6 Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now 2016-03-13 01:47:37 +01:00
Jace 95f9065037 Merge branch 'master' into Dirtybit
# Conflicts:
#	include/Engine/Sound/SoundManager.h
2016-03-13 01:07:17 +01:00
Jace 993e56ec59 Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?) 2016-03-13 00:57:54 +01:00
Jace a1fda82d3a Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself 2016-03-13 00:57:00 +01:00
stiffly 20d46f63c8 The main menu music would not start again when you returned to the main menu. 2016-03-13 00:16:55 +01:00
Jace f6113b9d9c EEntityDeleted now provides an EntityWrapper instead of just an ID 2016-03-13 00:16:07 +01:00
Teejoon 2e89227061 Merge remote-tracking branch 'origin/master' into MSAA 2016-03-13 00:09:07 +01:00
Teejoon 958850903a Moved ViewSpacePosition calculation from fragmenst shader to vertexshader 2016-03-13 00:08:49 +01:00
Jace 7ea90bede7 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-12 23:49:44 +01:00
Jace 2bfbd72189 EntityWrapper::Clone should no longer cause freezes 2016-03-12 23:44:28 +01:00
Jace 1e7f6941ba Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
2016-03-12 23:06:57 +01:00
Teejoon 5146d21173 MSAA is now working 2016-03-12 22:22:53 +01:00
Jocke b7d88808e2 Redid timers. 2016-03-12 21:38:46 +01:00
Jocke f8f536802f Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset". 2016-03-12 20:28:48 +01:00
William Moberg 91bad517d3 AbsolutePosition should be calculating correctly now, third time. 2016-03-12 19:59:37 +01:00
Jocke 60df30fa59 Scoreboard is now works. 2016-03-12 19:36:12 +01:00
Teejoon 70b0ca8776 Merge remote-tracking branch 'origin/master' into MSAA 2016-03-12 18:04:26 +01:00