Tleety
|
94b59af973
|
Defender shield should now be working
|
2016-02-08 11:47:35 +01:00 |
|
Tleety
|
c526a7af55
|
WIP stencil stuff
|
2016-02-04 17:58:36 +01:00 |
|
Tleety
|
7c582898f4
|
Working stencil buffer for the shield.
|
2016-02-04 14:33:39 +01:00 |
|
Tleety
|
379d211832
|
some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
|
2016-02-04 11:13:26 +01:00 |
|
Tleety
|
bc01e147c2
|
Some state stuff, some draw stuff, some QA map stuff
|
2016-02-03 18:09:44 +01:00 |
|
Tleety
|
7ffbd8455f
|
Added Queues for the models with shield and shielded components.
|
2016-02-03 13:53:57 +01:00 |
|
Tleety
|
8299b99e2f
|
Test world changes and some other small fixes
|
2016-02-01 19:08:46 +01:00 |
|
Tleety
|
c708f1582c
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-01 18:30:30 +01:00 |
|
Tleety
|
53cae25eb2
|
WIP on widget fuckery
|
2016-02-01 16:56:55 +01:00 |
|
Jace
|
be3cfef65f
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-01 16:00:46 +01:00 |
|
Jace
|
a22bc00d46
|
*cough*
|
2016-02-01 13:37:51 +01:00 |
|
Tleety
|
7054822be2
|
SceneLight component now working
|
2016-02-01 11:12:03 +01:00 |
|
Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 15:41:31 +01:00 |
|
Tleety
|
44302bb0f3
|
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
|
2016-01-27 15:38:54 +01:00 |
|
Tleety
|
a954cbbf50
|
Normal map support
|
2016-01-27 13:52:27 +01:00 |
|
Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-27 13:36:49 +01:00 |
|
Tleety
|
8102f3a2ea
|
Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
|
2016-01-27 12:59:44 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
|
2016-01-27 12:10:00 +01:00 |
|
Jace
|
7e12d00874
|
Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 10:43:23 +01:00 |
|
viktorljung
|
d12246833e
|
Some further small fizes to resolution //Tobias
|
2016-01-25 01:26:41 +01:00 |
|
stiffly
|
44baa47bba
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-25 01:21:15 +01:00 |
|
Jace
|
b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
|
2016-01-25 00:25:03 +01:00 |
|
viktorljung
|
6aeb281249
|
Resolution fix in render stages //Tobias
|
2016-01-25 00:07:17 +01:00 |
|
viktorljung
|
ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-24 20:48:17 +01:00 |
|
viktorljung
|
8cf9caf7aa
|
AnimationSystem working
|
2016-01-24 18:31:23 +01:00 |
|
antc13
|
96a735c542
|
Changed .obj to .mesh for all meshes.
|
2016-01-24 16:12:31 +01:00 |
|
antc13
|
666f1fd878
|
Removed temp variables & the "forced" animation in DrawFinalPass
|
2016-01-24 15:30:20 +01:00 |
|
antc13
|
4c5d17b203
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
|
2016-01-24 14:40:52 +01:00 |
|
antc13
|
8286d052b3
|
Changed color values from floats to glm::vec4
|
2016-01-24 14:38:17 +01:00 |
|
antc13
|
b5b1140f5c
|
Custom Animations should now work. We also save color values if there's no texture.
|
2016-01-24 13:28:40 +01:00 |
|
antc13
|
3baa988ad4
|
Changed .obj files to our own format. DummyScene.mesh may be broken.
|
2016-01-23 20:35:58 +01:00 |
|
viktorljung
|
fcba0a28b8
|
Merge branch 'master' into Menu
|
2016-01-23 18:27:48 +01:00 |
|
viktorljung
|
160b7183b2
|
WIP
|
2016-01-23 18:07:07 +01:00 |
|
antc13
|
f1835fd89c
|
Animations PROBABLY works fine if all joints got keyframes.
|
2016-01-23 18:02:42 +01:00 |
|
viktorljung
|
ff6ec82a6c
|
AMD fix
|
2016-01-23 16:27:01 +01:00 |
|
viktorljung
|
aacfc47fb5
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-01-23 15:12:19 +01:00 |
|
viktorljung
|
680a12d88f
|
HealthMeter
|
2016-01-23 14:53:17 +01:00 |
|
Tleety
|
f623232a2b
|
Removed a temp variable.
|
2016-01-23 14:52:29 +01:00 |
|
Tleety
|
b499f4b020
|
Fixed some rendering bugs and some code refactoring
|
2016-01-23 12:17:38 +01:00 |
|
Tleety
|
7498cebf5e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-22 15:57:38 +01:00 |
|
Tleety
|
2b8debbfff
|
Added MipMap texture generation
|
2016-01-22 15:55:32 +01:00 |
|
viktorljung
|
254caf9e5d
|
Picking depthbuffer fix
|
2016-01-21 16:49:20 +01:00 |
|
Ayumiwii
|
382e00cff4
|
Randomness fixed
Redundant continue removed
Redundant cross product removed
|
2016-01-21 15:34:08 +01:00 |
|
Tleety
|
afe43c5f44
|
Shader will now handle Glowmaps. However the load code is not there yet.
|
2016-01-21 14:53:47 +01:00 |
|
Tleety
|
86824f1b1f
|
Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
|
2016-01-20 15:23:49 +01:00 |
|
Tleety
|
78a1037983
|
WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
|
2016-01-20 13:34:56 +01:00 |
|
antc13
|
3826142e94
|
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
|
2016-01-19 17:40:34 +01:00 |
|
Ayumiwii
|
77e1dacb6f
|
Merge
|
2016-01-19 09:58:52 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
|
2016-01-17 06:29:25 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|