viktorljung
|
db8bc612bd
|
AdditiveBlend now working, needs cleanup
|
2016-02-17 14:55:02 +01:00 |
|
William Moberg
|
23bb1a6405
|
Cannot respawn inside other players, unless all are blocked.
|
2016-02-17 14:54:59 +01:00 |
|
verysecrethero
|
833015f45e
|
Small code cleanup for PerformanceTimer
|
2016-02-17 13:44:41 +01:00 |
|
Tleety
|
657125b469
|
Moved menu code into GUI
Button events are now sent when you click.
|
2016-02-17 13:44:11 +01:00 |
|
verysecrethero
|
8f28c760dd
|
You can now AssaultDash in the air
|
2016-02-17 11:47:10 +01:00 |
|
viktorljung
|
e7118ce8e5
|
WIP
|
2016-02-17 10:52:50 +01:00 |
|
verysecrethero
|
b2a437731e
|
Small cleanup in the code
|
2016-02-16 17:58:27 +01:00 |
|
verysecrethero
|
42b49f9dba
|
Added more timers to Rendering.
|
2016-02-16 17:51:39 +01:00 |
|
verysecrethero
|
4b8f1d95a3
|
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
|
2016-02-16 16:57:46 +01:00 |
|
Tleety
|
8f84a5ddd6
|
Buttons are now clickable
|
2016-02-16 16:28:19 +01:00 |
|
Teejoon
|
17da9a8036
|
WIP
|
2016-02-16 15:56:58 +01:00 |
|
Tleety
|
6bc7131290
|
Glow Intencity can now be changed in the model component.
|
2016-02-16 14:57:21 +01:00 |
|
Jocke
|
2c3122bbdb
|
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
|
2016-02-12 08:39:20 +01:00 |
|
Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
Tleety
|
d357e365cb
|
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-02-12 05:21:00 +01:00 |
|
Jocke
|
7de76376cf
|
Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 05:16:30 +01:00 |
|
Jace
|
787eecce26
|
WIP
|
2016-02-12 04:03:22 +01:00 |
|
Jace
|
9f8b0f7aa9
|
Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
|
2016-02-12 02:08:29 +01:00 |
|
verysecrethero
|
af30e51564
|
Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
|
2016-02-11 23:56:40 +01:00 |
|
viktorljung
|
648d864d6e
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-02-11 23:48:30 +01:00 |
|
Jace
|
b761439c84
|
Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
|
2016-02-11 23:45:30 +01:00 |
|
Jace
|
d1213f9f59
|
Working damage dealing, a super cool reload effect and hit markers!
|
2016-02-11 22:50:44 +01:00 |
|
stiffly
|
70f4002d70
|
Merge remote-tracking branch 'origin/Animations' into TCPConnections
|
2016-02-11 22:15:59 +01:00 |
|
stiffly
|
055f6517a1
|
Merge remote-tracking branch 'origin/master' into TCPConnections
|
2016-02-11 21:24:16 +01:00 |
|
stiffly
|
afd9e24df6
|
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
|
2016-02-11 21:23:53 +01:00 |
|
Tobias Dahl
|
42d810b198
|
Merge pull request #84 from teamfisk/DamageIndicator
Damage indicator
|
2016-02-11 21:08:59 +01:00 |
|
Jace
|
5e05e51309
|
Fixed EntityFirstHitByRay not returning outDistance properly
|
2016-02-11 20:01:23 +01:00 |
|
Jace
|
c8c4879554
|
Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
|
2016-02-11 17:25:02 +01:00 |
|
verysecrethero
|
3301f66ad1
|
Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
# resources/Shaders/Sprite.vert.glsl
|
2016-02-11 16:36:48 +01:00 |
|
Jocke
|
e0c3a32e66
|
Merge branch 'master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
|
2016-02-11 16:26:42 +01:00 |
|
verysecrethero
|
38a3e88999
|
Merge pull request #87 from teamfisk/DoubleJumpEffect
Spawned DoubleJumpHexagon as the player doublejumps
|
2016-02-11 16:00:09 +01:00 |
|
Tleety
|
6ba1e95da7
|
Fixed depth sorting for HUD elements.
|
2016-02-11 15:27:07 +01:00 |
|
verysecrethero
|
a8ab49f202
|
Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
# include/Game/Systems/PlayerMovementSystem.h
|
2016-02-11 15:19:01 +01:00 |
|
Tleety
|
f0ae365401
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
|
2016-02-11 14:43:30 +01:00 |
|
viktorljung
|
7d4a4ed7cf
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-11 14:38:23 +01:00 |
|
viktorljung
|
97de31be65
|
Fixed BoneAttachment component
|
2016-02-11 13:36:27 +01:00 |
|
Jace
|
81943516a9
|
Protected inheritance, not even once.
|
2016-02-11 11:36:39 +01:00 |
|
viktorljung
|
607150189c
|
Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
|
2016-02-11 10:51:11 +01:00 |
|
William Moberg
|
73f59b89cc
|
Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
|
2016-02-11 00:11:37 +01:00 |
|
Jocke
|
eb244f87c4
|
Added disconnect functionality and removed some warnings.
|
2016-02-10 23:27:46 +01:00 |
|
Jocke
|
ec54b1298d
|
Reconnect is now possible.
|
2016-02-10 21:02:46 +01:00 |
|
Tleety
|
f5de267f25
|
Merge fixes and CapturePointHUD component skeleton added.
|
2016-02-10 20:58:10 +01:00 |
|
FakeShemp
|
36043010af
|
wip for shadows
they work, but will be shit until we get cascaded.
|
2016-02-10 20:51:33 +01:00 |
|
Jace
|
6396925b68
|
Merge remote-tracking branch 'origin/Animations' into WeaponSystem
|
2016-02-10 20:47:33 +01:00 |
|
verysecrethero
|
a53ab7f745
|
A few fixes for DashAbility. Default DoubleTapToDash is now set to false.
|
2016-02-10 20:46:16 +01:00 |
|
viktorljung
|
224e95f34a
|
Fixed BoneAttachment component and optimized animation code a bit
|
2016-02-10 20:45:24 +01:00 |
|
Tleety
|
2cae4e3fb2
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-02-10 19:52:42 +01:00 |
|
Jace
|
0825b10c75
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
|
2016-02-10 19:24:35 +01:00 |
|
William Moberg
|
67cf008122
|
Bug fixing.
|
2016-02-10 18:03:58 +01:00 |
|
Tleety
|
53265bbc90
|
PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
|
2016-02-10 17:50:17 +01:00 |
|