verysecrethero
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03a35d0f5e
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Merge pull request #149 from teamfisk/FixNetworkBugs
Seems OK
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2016-03-02 10:11:52 +01:00 |
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Tobias Dahl
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e4e9af5d9c
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Merge pull request #148 from teamfisk/DashFixBranch
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility…
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2016-03-02 10:05:02 +01:00 |
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Teejoon
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ef66f3ebe5
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Transparancy with shild fix
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2016-03-01 23:14:23 +01:00 |
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Jace
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39369aa3e5
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Merge pull request #150 from teamfisk/EditorCameraSpeedFix
Fixed editor camera speed changing when scrolling on UI elements
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2016-03-01 22:51:16 +01:00 |
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Jace
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6eb0b83d6b
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Fixed editor camera speed changing when scrolling on UI elements
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2016-03-01 22:47:43 +01:00 |
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FakeShemp
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1ae2f3f5f3
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Begin clean-up
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2016-03-01 19:10:13 +01:00 |
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verysecrethero
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f147929aa9
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Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
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2016-03-01 17:57:18 +01:00 |
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Jocke
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aadfdfdd90
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AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
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2016-03-01 17:55:00 +01:00 |
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verysecrethero
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15195964da
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ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed
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2016-03-01 17:34:30 +01:00 |
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FakeShemp
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e23ea78aeb
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
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2016-03-01 13:04:11 +01:00 |
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Teejoon
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77eaa45702
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Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-01 12:11:27 +01:00 |
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FakeShemp
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0908be1e02
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Shadows are pretty much done.
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2016-02-29 19:45:56 +01:00 |
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FakeShemp
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70374fa10e
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It compiles, but no shadows
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2016-02-29 18:20:32 +01:00 |
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FakeShemp
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20468cba1b
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Merge branch 'master' into Shadows
# Conflicts:
# assets
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-02-29 18:03:00 +01:00 |
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viktorljung
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5bc0483f49
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Removed AnimationOffset and improved BlendTree
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2016-02-29 15:51:37 +01:00 |
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Teejoon
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df7ace6626
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We only uses one depth buffer now
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2016-02-29 11:44:29 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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FakeShemp
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6dd7f1a657
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Buggy transparent shadows.
Transparent textures might glow.
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2016-02-28 18:00:23 +01:00 |
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Teejoon
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9cbc6f7755
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Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
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2016-02-28 16:16:22 +01:00 |
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Teejoon
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d3a245606a
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SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
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2016-02-28 15:02:40 +01:00 |
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FakeShemp
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14b0a64720
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begin fixing transparent object's shadows
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2016-02-27 18:42:51 +01:00 |
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FakeShemp
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8647267cad
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Make code less dumb, save 7 fps
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2016-02-27 18:04:33 +01:00 |
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FakeShemp
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38d8cdded2
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Texture Array is now working. Enjoy your single Bind().
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2016-02-27 15:53:28 +01:00 |
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Teejoon
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b320d8d1e4
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WIP
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2016-02-26 18:01:38 +01:00 |
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FakeShemp
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22c391df54
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Initial work on texture arrays
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2016-02-26 17:40:35 +01:00 |
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Tleety
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b3038ef713
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Includes are now supported in shader with the key #GLSL
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2016-02-26 16:33:55 +01:00 |
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Teejoon
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62e22d3821
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Fix
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2016-02-26 13:32:16 +01:00 |
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Teejoon
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0805375483
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Deleted SSAO sliders except Quality
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2016-02-26 13:25:19 +01:00 |
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William Moberg
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d411de894f
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Merge pull request #140 from teamfisk/FixNetworkBugs
Death explosion should always get triggered now.
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2016-02-26 12:01:19 +01:00 |
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Teejoon
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f56705d921
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You can now change the quality of SSAO by sliding the SSAO Quality
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2016-02-26 11:51:20 +01:00 |
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Jocke
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18450ff4f3
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Death explosion should always get triggered now. (I hope)
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2016-02-26 11:08:05 +01:00 |
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William Moberg
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22b473a0b6
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Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
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2016-02-26 11:01:18 +01:00 |
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FakeShemp
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f220d8088c
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Begin clean-up
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2016-02-26 10:53:16 +01:00 |
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viktorljung
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5c3b472a4d
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-26 10:21:22 +01:00 |
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viktorljung
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af034673f6
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BoneAttachments now working and BlendTrees are created in the AnimationSystem
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2016-02-26 10:17:47 +01:00 |
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FakeShemp
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8867e7ac3c
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Working shadows, no cascade blend yet
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2016-02-25 20:29:41 +01:00 |
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Jace
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f161fce719
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Merge pull request #138 from teamfisk/PlayerAtOriginFix
Teleporting to origin on spawn fixed.
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2016-02-25 17:55:03 +01:00 |
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Jace
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9e6c67596d
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Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
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William Moberg
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89d0d5753f
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Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
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2016-02-25 16:16:24 +01:00 |
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Jocke
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eac9a9daf6
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Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-25 16:07:06 +01:00 |
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Jocke
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059fe5c6c0
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Fixed typo m_EPDoubleJump to m_EDoubleJump.
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2016-02-25 16:04:27 +01:00 |
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Jocke
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f66fa7a183
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
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2016-02-25 15:13:11 +01:00 |
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Jocke
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508d8a6f00
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Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
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2016-02-25 14:24:38 +01:00 |
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stiffly
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8ce6308649
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In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
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2016-02-25 11:56:40 +01:00 |
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viktorljung
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c97d0d9381
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Fixed memory leaks and cleaned up Skeleton and BlendTree
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2016-02-25 11:30:09 +01:00 |
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Tleety
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fc18932068
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Merge remote-tracking branch 'origin/master' into CubeMap
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
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2016-02-24 15:45:30 +01:00 |
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Tobias Dahl
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b874ea8641
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Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
Have fix the resizing errors
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2016-02-24 15:22:12 +01:00 |
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Tobias Dahl
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2609a0253d
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Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
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2016-02-24 15:22:01 +01:00 |
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Tleety
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feeff5b164
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Debug tool for different CubeMap
changed cubemap influence.
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2016-02-24 14:47:47 +01:00 |
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Tleety
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6f9ce8a0c1
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WIP
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2016-02-24 13:57:54 +01:00 |
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