stiffly
993d804cef
Added an event to search for servers.
...
Client now broadcasts a serverlistrequest.
An active server will then answer the request and send info about the server.
The client saves this data to a list and presents it to the user.
2016-02-22 10:05:47 +01:00
stiffly
46987beefb
Updated the serverlist, now prints adress and port of the server.
2016-02-17 17:05:10 +01:00
stiffly
fdc8f753cb
Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected.
2016-02-17 15:51:26 +01:00
Jocke
eb244f87c4
Added disconnect functionality and removed some warnings.
2016-02-10 23:27:46 +01:00
Jocke
ec54b1298d
Reconnect is now possible.
2016-02-10 21:02:46 +01:00
Jocke
4f2ad3ad00
Reliable message should now be working, further testing is to be done.
2016-02-10 16:16:56 +01:00
Jocke
2ec30fd2b2
Cleaned up code and fixed crash when closing client before server when using udp.
2016-02-10 11:28:03 +01:00
Jocke
d2ed293183
Network is now working as udp or tcp. Next step is making the hybrid.
2016-02-09 19:14:56 +01:00
Jocke
fccd8c64e7
WIP Clients are working properly, servers are not.
2016-02-09 11:43:16 +01:00
Jocke
ba9419b342
Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
2016-02-08 14:32:00 +01:00
Jocke
88d7b79cd3
TCP and UDP Client are working for 1 connected player, more players are not tested yet
2016-02-05 18:30:31 +01:00
Jocke
9232b24a7b
WIP Reliable message
2016-02-04 15:49:04 +01:00