Teejoon
|
99747c518e
|
commit assets
|
2016-02-11 18:48:07 +01:00 |
|
Teejoon
|
f088aa1d85
|
Commit the files now....
|
2016-02-11 18:45:48 +01:00 |
|
Teejoon
|
0af337bf39
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-11 18:30:24 +01:00 |
|
Teejoon
|
6caa7e94a4
|
RGB is now the only channels thats beeing usesed in splatmap
|
2016-02-11 18:28:33 +01:00 |
|
antc13
|
1d14094e90
|
NewMap Updated. Still WIP
|
2016-02-11 16:52:10 +01:00 |
|
antc13
|
2f640d224c
|
New Map with Meshes WIP
|
2016-02-11 12:23:20 +01:00 |
|
Teejoon
|
ecc473d520
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-11 10:30:40 +01:00 |
|
antc13
|
92e7d3ecf7
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# assets
|
2016-02-11 00:08:17 +01:00 |
|
antc13
|
4b8f4981a3
|
New Map with Meshes, WIP.
|
2016-02-11 00:05:27 +01:00 |
|
Viktor Ljung
|
c3cc5ae70b
|
Merge pull request #92 from teamfisk/Importer
Importer
|
2016-02-10 22:51:46 +01:00 |
|
Teejoon
|
675a80e905
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-10 22:18:42 +01:00 |
|
Teejoon
|
f05d0a1b0c
|
assets
|
2016-02-10 22:18:27 +01:00 |
|
Jace
|
ed06eacf6f
|
Merge pull request #91 from teamfisk/Sound
Sound fix
|
2016-02-10 19:16:45 +01:00 |
|
Jace
|
3c3149b13e
|
Merge pull request #90 from teamfisk/FrustumCulling
Correct bounding box for explosion effects
|
2016-02-10 19:16:36 +01:00 |
|
William Moberg
|
67cf008122
|
Bug fixing.
|
2016-02-10 18:03:58 +01:00 |
|
stiffly
|
8520192805
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-10 17:17:58 +01:00 |
|
stiffly
|
1ba9d97ab7
|
Fixed crash when trying to jump, when no player is spawned.
|
2016-02-10 17:17:41 +01:00 |
|
Teejoon
|
fa781d5c88
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-10 17:16:14 +01:00 |
|
Teejoon
|
97780395cf
|
... Now mipmaps and Splatmaps i comming :)
|
2016-02-10 17:15:54 +01:00 |
|
Teejoon
|
b0bdca5cdd
|
SplatMap räknas rätt ny och mitmaps i Texture.cpp
|
2016-02-10 17:15:08 +01:00 |
|
William Moberg
|
27cdccac75
|
Frustrum octree should only get AABBs derived from Model now.
|
2016-02-10 16:10:41 +01:00 |
|
antc13
|
646806b50e
|
New Map with meshes WIP
|
2016-02-10 15:40:59 +01:00 |
|
William Moberg
|
b2d35c80f7
|
Merge branch 'master' into FrustumCulling
# Conflicts:
# src/Engine/Collision/Collision.cpp
|
2016-02-10 15:08:40 +01:00 |
|
William Moberg
|
f3a76eb13e
|
Explosion effects should get a proper sized AABB.
|
2016-02-10 15:00:13 +01:00 |
|
Jace
|
019e85a425
|
Merge pull request #89 from teamfisk/Animations
Animations
|
2016-02-10 14:40:23 +01:00 |
|
viktorljung
|
61275274f7
|
Commited this
|
2016-02-10 14:39:45 +01:00 |
|
viktorljung
|
e9d36c48a6
|
Changed isSkined to IsSkinned and removed duplicated code in PickingPass
|
2016-02-10 14:36:25 +01:00 |
|
viktorljung
|
1e238b2407
|
Changed asset branch
|
2016-02-10 14:28:25 +01:00 |
|
verysecrethero
|
1ebe174b94
|
Merge pull request #88 from teamfisk/Sound
Sound
|
2016-02-10 14:14:47 +01:00 |
|
viktorljung
|
08328a781c
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
|
2016-02-10 14:13:08 +01:00 |
|
stiffly
|
c2128790af
|
Now using appropriate variable to see if a player is on ground. Does not check if playervel.y == 0 which will be false if a player is on a obstacle.
|
2016-02-10 14:07:11 +01:00 |
|
viktorljung
|
afebf879a0
|
Merge fixes
|
2016-02-10 13:44:47 +01:00 |
|
William Moberg
|
86f4ff0b3c
|
Added an annotation for Trigger and Collideable components.
|
2016-02-10 12:38:36 +01:00 |
|
Jace
|
645ee9013a
|
Merge pull request #85 from teamfisk/FrustumCulling
Frustum culling
|
2016-02-10 12:35:24 +01:00 |
|
Jace
|
4a5ab048bd
|
Merge pull request #86 from teamfisk/Sound
Sound
|
2016-02-10 12:33:01 +01:00 |
|
stiffly
|
f6a7b8ea0c
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-10 11:37:17 +01:00 |
|
stiffly
|
3d2f9fa79d
|
Drum sounds does not start every single time a TriggerTouch happens. Specific and temporary logic for play test.
|
2016-02-10 11:36:54 +01:00 |
|
viktorljung
|
49e6252ee1
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-02-10 11:33:45 +01:00 |
|
viktorljung
|
97be22c4a5
|
Skinned transparent model Picking fixed
|
2016-02-10 11:22:05 +01:00 |
|
stiffly
|
94ff12cf66
|
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
|
2016-02-10 11:15:49 +01:00 |
|
William Moberg
|
0bbb627790
|
Merge branch 'master' into FrustumCulling
|
2016-02-10 11:04:31 +01:00 |
|
viktorljung
|
2c48c2680f
|
Cleanup
|
2016-02-10 11:04:28 +01:00 |
|
viktorljung
|
09bb42b3f4
|
Importer animation fix
|
2016-02-10 11:00:44 +01:00 |
|
William Moberg
|
d65ce805a5
|
FrustumOctree has its own system, won't cull away explosion effects.
|
2016-02-10 10:53:25 +01:00 |
|
Jace
|
067780c93f
|
Merge pull request #83 from teamfisk/DefenderShield
Defender shield
|
2016-02-10 10:33:36 +01:00 |
|
Jace
|
90192e016a
|
Merge pull request #82 from teamfisk/BoxModelCollision
Small fixes to collision/trigger-boxes, etc.
|
2016-02-10 10:08:54 +01:00 |
|
viktorljung
|
daa96baab5
|
BoneAttachmentSystem fix for not having a skeleton
|
2016-02-09 23:03:49 +01:00 |
|
viktorljung
|
001e2441dd
|
Mergefixes
|
2016-02-09 22:54:51 +01:00 |
|
viktorljung
|
c09c2f4783
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/RenderingWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-09 22:50:19 +01:00 |
|
viktorljung
|
3c22dcc165
|
changed assetbranch
|
2016-02-09 22:34:09 +01:00 |
|