Jace
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9ec32464bc
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Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
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2016-01-16 23:12:24 +01:00 |
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Jace
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f65ac65e30
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Updated component defaults files to match component schema and made schema validation strict.
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2016-01-16 17:03:57 +01:00 |
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Jace
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b2213dbe9a
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
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Jace
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bbabc84127
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Fixed default values for CPlayerSpawn
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2016-01-15 20:26:30 +01:00 |
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Jace
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8bd5a428b9
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EntityFileParser now ignores component fields not present in component definition instead of crashing.
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2016-01-15 20:25:48 +01:00 |
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Jace
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db1b972cd1
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Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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Jace
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97e12ff550
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Made EntityFileParser::MergeEntities return the base entity that was created, and also take an optional parent entity to create it under.
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2016-01-15 18:31:32 +01:00 |
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stiffly
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d28583ca9e
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Fixes for #34 (Licenses)
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2016-01-15 17:20:11 +01:00 |
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Jace
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0469460029
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Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
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2016-01-15 16:32:04 +01:00 |
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Jace
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7b2a21f0b0
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Merge pull request #34 from teamfisk/Sound
Sound
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2016-01-15 16:26:55 +01:00 |
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stiffly
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5c45dbdd10
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-15 16:25:32 +01:00 |
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Jace
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ce8dcd3022
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Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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Jace
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a2e19013c6
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Merge pull request #32 from teamfisk/AsyncResourceLoad
Async resource load
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2016-01-15 16:20:36 +01:00 |
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William Moberg
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c09fe4ae55
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Added a bool option to disable threads in in the configfile regarding resource loading.
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2016-01-15 16:18:39 +01:00 |
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stiffly
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be33dfbd69
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Forgot to change the velocity for the emitters as well...
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2016-01-15 16:10:02 +01:00 |
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stiffly
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63704b2e6b
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Now calculating the velocity for the listener correctly.
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2016-01-15 15:43:20 +01:00 |
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Tleety
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3de853ac8b
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Frustum culling now works correctly for all resolutions
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2016-01-15 15:38:14 +01:00 |
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William Moberg
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f5ea4d513c
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ResourceManager::Load never returns null, throws exceptions instead.
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2016-01-15 15:25:01 +01:00 |
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stiffly
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d9dd7f535f
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When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
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2016-01-15 13:45:08 +01:00 |
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William Moberg
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76f90ab031
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The main thread is not mutex blocked while child threads load anymore.
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2016-01-15 11:29:46 +01:00 |
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stiffly
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3e2cb33bc0
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Played around with new map MapVersion1. Was fun ヽ(´▽`)/
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2016-01-15 11:23:29 +01:00 |
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Tleety
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14bc850fab
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-15 11:02:27 +01:00 |
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Tleety
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ecf524eb4e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
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William Moberg
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4cf6dcfc14
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Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
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2016-01-15 10:10:57 +01:00 |
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stiffly
|
32634f742e
|
Merge remote-tracking branch 'origin/master' into Sound
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2016-01-15 09:53:39 +01:00 |
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stiffly
|
e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
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2016-01-15 09:52:52 +01:00 |
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Jace
|
567173c565
|
Merge branch 'master' into PlayerMovement
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
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2016-01-14 18:24:34 +01:00 |
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Jace
|
5e721325a4
|
Merge fixes
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2016-01-14 18:20:51 +01:00 |
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Jace
|
627108c6ee
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Fixes for #30
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 18:15:38 +01:00 |
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Jace
|
3a4f378ac5
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 17:07:39 +01:00 |
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Jace
|
6ad1839def
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Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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Jace
|
986af01091
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Fixed editor component fields with the same name across components being treated as the same value
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2016-01-14 17:02:13 +01:00 |
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Jace
|
99406c32cf
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Better error handling for EntityFilePreprocessor
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2016-01-14 17:01:39 +01:00 |
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Viktor Ljung
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a8f7d5f6b9
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Merge pull request #30 from teamfisk/Rendering
Rendering Scenes
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2016-01-14 16:43:35 +01:00 |
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William Moberg
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71047b08ec
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Async load works, using exceptions for special resources.
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2016-01-14 16:27:45 +01:00 |
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Jace
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d34470256b
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EntityWrapper to uniquely identify entities and make using them a little easier
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2016-01-14 15:43:19 +01:00 |
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Jace
|
28392def79
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Made string passing in World a little more effective
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2016-01-14 15:42:55 +01:00 |
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viktorljung
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c99a8685bb
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Removed Debug scene
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2016-01-14 15:40:13 +01:00 |
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stiffly
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b80ecc29d8
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Added comments and cleaned up in Game.cpp/h
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2016-01-14 15:32:53 +01:00 |
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viktorljung
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143648860b
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Added world pointer to PickData
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2016-01-14 15:32:41 +01:00 |
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viktorljung
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96371a08c8
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Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
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2016-01-14 15:26:06 +01:00 |
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stiffly
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c916185a7c
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Does not crash when removing soundemitter component.
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2016-01-14 15:06:26 +01:00 |
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Jace
|
71d936f8d1
|
Start of a movement system with collisions against AABBs
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2016-01-14 14:54:12 +01:00 |
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stiffly
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7f0ff6c4d7
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Added a sound testing level.
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2016-01-14 14:20:34 +01:00 |
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stiffly
|
773a417a90
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Merge branch 'master' into Sound
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2016-01-14 14:19:48 +01:00 |
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stiffly
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cca64dca24
|
Refactoring and commenting.
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2016-01-14 13:54:38 +01:00 |
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viktorljung
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e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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2016-01-14 11:12:02 +01:00 |
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William Moberg
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9f185a1e35
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Wrecked the last commit. Async loading works now.
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2016-01-13 18:51:45 +01:00 |
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William Moberg
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a143ae7c85
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Changed to relative #include paths.
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2016-01-13 15:53:55 +01:00 |
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Jace
|
d6ef527f25
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Basic collisions using Octree. Seems buggy over octree boundaries.
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2016-01-13 15:34:43 +01:00 |
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