Tleety
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a188a3f7fa
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Removed widget pointlight since it is now redundant
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2016-02-01 18:22:36 +01:00 |
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Tleety
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ed7d00c1d8
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Bug where widgets did not get their ambient light now fixed.
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2016-02-01 18:19:38 +01:00 |
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Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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Tleety
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7054822be2
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SceneLight component now working
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2016-02-01 11:12:03 +01:00 |
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Tleety
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8bcafc1151
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WIP
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2016-01-27 18:07:05 +01:00 |
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Tleety
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97cbc55223
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Some debug features for color corrections and glow strength fix.
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2016-01-27 17:21:00 +01:00 |
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Tleety
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a63ecb8133
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Some wierd shader faults and merge error fixe
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2016-01-27 15:54:36 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
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44302bb0f3
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Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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2016-01-27 15:38:54 +01:00 |
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Jace
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181017313d
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Made entity parser give more useful errors and fixed the errors that were while I was at it
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2016-01-27 15:16:59 +01:00 |
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Jace
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6615fe9438
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Enabled multithreaded build for MSVC
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2016-01-27 15:09:34 +01:00 |
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Jace
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113448dbf0
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Added DEBUG preprocessor definition in Debug and RelWithDebInfo mode
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2016-01-27 15:09:23 +01:00 |
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Tleety
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5c9616d4af
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Fixed asset name
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2016-01-27 13:55:23 +01:00 |
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Tleety
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a954cbbf50
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Normal map support
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2016-01-27 13:52:27 +01:00 |
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Jace
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dec2234019
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Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 13:44:15 +01:00 |
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Jace
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0334ec3fa7
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Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
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Jace
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5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
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Tleety
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8102f3a2ea
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Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
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2016-01-27 12:59:44 +01:00 |
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Tleety
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cbb17d22d4
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WIP
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2016-01-27 12:10:00 +01:00 |
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Jace
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8bed5194d8
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"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
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2016-01-27 11:36:24 +01:00 |
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Jace
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eb42217885
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Merge pull request #38 from teamfisk/CoolDeathAnimation
Cool death animation
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2016-01-27 10:51:22 +01:00 |
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Jace
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7e12d00874
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Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 10:43:23 +01:00 |
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Jace
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505a6c7396
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Hiding first person models properly
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2016-01-25 14:32:48 +01:00 |
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Jace
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8866dd6054
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Merge remote-tracking branch 'origin/Networking' into ShootRays
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2016-01-25 11:57:44 +01:00 |
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Jace
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b6fd18baed
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Hacked in serverside effects
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2016-01-25 11:56:40 +01:00 |
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Jace
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4245264029
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Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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viktorljung
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d12246833e
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Some further small fizes to resolution //Tobias
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2016-01-25 01:26:41 +01:00 |
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stiffly
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44baa47bba
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
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Jace
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b95c1fdfa4
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Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
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2016-01-25 00:25:03 +01:00 |
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Jace
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7b348379ac
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Quaternions are never the solution.
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2016-01-25 00:22:55 +01:00 |
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viktorljung
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6aeb281249
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Resolution fix in render stages //Tobias
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2016-01-25 00:07:17 +01:00 |
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Jace
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04f6233d99
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Crude animations
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2016-01-24 23:44:29 +01:00 |
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Jace
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d6cc1eaac4
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Merge remote-tracking branch 'origin/Animations'
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2016-01-24 23:06:59 +01:00 |
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Jace
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d0de169613
|
Instagib!
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2016-01-24 23:05:52 +01:00 |
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viktorljung
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79fe7693a6
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picking values fixed
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2016-01-24 23:05:45 +01:00 |
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Jace
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b6ba8a5bd7
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Network snapshot buffer size increased, needs to be looked over later
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2016-01-24 23:05:26 +01:00 |
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viktorljung
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f8b9606cdf
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Picking animation fix
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2016-01-24 22:59:53 +01:00 |
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viktorljung
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84fddf02e2
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Merge remote-tracking branch 'origin/master' into Animations
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2016-01-24 22:42:12 +01:00 |
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viktorljung
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d03b3fb071
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-01-24 22:23:53 +01:00 |
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viktorljung
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7e92d6f53f
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Healthbar on player
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2016-01-24 22:21:10 +01:00 |
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Jace
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47d2fb6a9b
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Fixed wrong drawing function used in PickingPass
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2016-01-24 22:20:42 +01:00 |
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stiffly
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06f64f8fbf
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Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event.
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2016-01-24 22:00:38 +01:00 |
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Jace
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0c56a05144
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Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
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2016-01-24 21:21:51 +01:00 |
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Jace
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382eff169f
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Server refactoring to remove player dependency and lots of fixes.
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2016-01-24 21:20:43 +01:00 |
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viktorljung
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0c557317a9
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Merge remote-tracking branch 'origin/master' into Menu
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2016-01-24 21:16:05 +01:00 |
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viktorljung
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a304b00038
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fixed crashes
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2016-01-24 21:12:41 +01:00 |
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Tleety
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d4797b0808
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Some entity files
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2016-01-24 21:08:01 +01:00 |
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viktorljung
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ada1bac2a7
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-24 20:48:17 +01:00 |
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Jace
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25890c8d6c
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Merge remote-tracking branch 'origin/Networking'
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2016-01-24 19:01:15 +01:00 |
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Jace
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0fb1dbcae1
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Client now has authority over its own absolute position and orientation until we have reliable input messaging
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2016-01-24 19:00:50 +01:00 |
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