Teejoon
ef66f3ebe5
Transparancy with shild fix
2016-03-01 23:14:23 +01:00
Teejoon
df7ace6626
We only uses one depth buffer now
2016-02-29 11:44:29 +01:00
Tleety
fc18932068
Merge remote-tracking branch 'origin/master' into CubeMap
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# Conflicts:
# src/Engine/Rendering/Renderer.cpp
2016-02-24 15:45:30 +01:00
Teejoon
6465fe6ed6
Have fix the resizing errors
2016-02-24 13:22:41 +01:00
Tleety
91b0ac5fbd
Some groundwork for cubemaps.
2016-02-23 16:00:43 +01:00
Teejoon
37414ce124
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
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Conflicts:
include/Engine/Rendering/Renderer.h
src/Engine/Rendering/Renderer.cpp
2016-02-22 14:51:42 +01:00
Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
...
Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
Tleety
8c9f4bb84b
Resize should now be working correctly.
2016-02-19 11:42:52 +01:00
Tleety
e15a7b9485
You can now change resolution without any apparent bugs.
2016-02-18 18:00:26 +01:00
Tleety
8f84a5ddd6
Buttons are now clickable
2016-02-16 16:28:19 +01:00
Jocke
7de76376cf
Merge remote-tracking branch 'origin/master' into TCPConnections
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
Tleety
e1196204eb
asdfsdaferf
2016-02-12 02:20:40 +01:00
stiffly
70f4002d70
Merge remote-tracking branch 'origin/Animations' into TCPConnections
2016-02-11 22:15:59 +01:00
stiffly
afd9e24df6
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
2016-02-11 21:23:53 +01:00
Jocke
49d4a45ef8
Client crashed when connecting, this was a hot fix.
2016-02-11 16:27:33 +01:00
viktorljung
607150189c
Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
2016-02-11 10:51:11 +01:00
viktorljung
224e95f34a
Fixed BoneAttachment component and optimized animation code a bit
2016-02-10 20:45:24 +01:00
viktorljung
e9d36c48a6
Changed isSkined to IsSkinned and removed duplicated code in PickingPass
2016-02-10 14:36:25 +01:00
viktorljung
08328a781c
Merge remote-tracking branch 'origin/master' into Animations
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# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
2016-02-10 14:13:08 +01:00
viktorljung
afebf879a0
Merge fixes
2016-02-10 13:44:47 +01:00
viktorljung
49e6252ee1
Merge remote-tracking branch 'origin/master' into Animations
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# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
2016-02-10 11:33:45 +01:00
viktorljung
97be22c4a5
Skinned transparent model Picking fixed
2016-02-10 11:22:05 +01:00
viktorljung
09bb42b3f4
Importer animation fix
2016-02-10 11:00:44 +01:00
viktorljung
001e2441dd
Mergefixes
2016-02-09 22:54:51 +01:00
Teejoon
060e674a6f
Picking supports skinned meshes
2016-02-08 17:37:18 +01:00
Tleety
2ee21e05d4
Fixed so that Shielded objects can be picked. Shield objects can not however, so they will not be able to be picked in editor either.
2016-02-08 12:29:41 +01:00
Jace
bd2da7bc9f
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
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This reverts commit b56824786c .
2016-02-03 16:30:00 +01:00
Jace
b56824786c
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
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This reverts commit 192de80782 , reversing
changes made to 24aac6a00d .
2016-02-03 16:16:06 +01:00
Tleety
7ffbd8455f
Added Queues for the models with shield and shielded components.
2016-02-03 13:53:57 +01:00
Tleety
73716c28e2
pickpass fix
2016-02-02 17:40:22 +01:00
Tleety
a3b7bd7df5
Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
2016-02-02 17:39:57 +01:00
Jace
be3cfef65f
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-02-01 16:00:46 +01:00
Jace
a22bc00d46
*cough*
2016-02-01 13:37:51 +01:00
Tleety
0e70dc6fa3
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
...
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 15:41:31 +01:00
Jace
0334ec3fa7
Merge remote-tracking branch 'origin/Animations'
...
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
2016-01-27 13:36:49 +01:00
Tleety
cbb17d22d4
WIP
2016-01-27 12:10:00 +01:00
viktorljung
6aeb281249
Resolution fix in render stages //Tobias
2016-01-25 00:07:17 +01:00
Jace
d6cc1eaac4
Merge remote-tracking branch 'origin/Animations'
2016-01-24 23:06:59 +01:00
Jace
d0de169613
Instagib!
2016-01-24 23:05:52 +01:00
viktorljung
79fe7693a6
picking values fixed
2016-01-24 23:05:45 +01:00
viktorljung
f8b9606cdf
Picking animation fix
2016-01-24 22:59:53 +01:00
Jace
47d2fb6a9b
Fixed wrong drawing function used in PickingPass
2016-01-24 22:20:42 +01:00
Tleety
6a18cb88af
Merge remote-tracking branch 'origin/master' into Forward+
...
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-23 13:59:21 +01:00
Tleety
b499f4b020
Fixed some rendering bugs and some code refactoring
2016-01-23 12:17:38 +01:00
viktorljung
9a23d8887a
Merge remote-tracking branch 'origin/master' into TextRendering
...
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-23 11:48:10 +01:00
Tleety
7498cebf5e
Merge remote-tracking branch 'origin/master' into Forward+
...
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-22 15:57:38 +01:00
viktorljung
254caf9e5d
Picking depthbuffer fix
2016-01-21 16:49:20 +01:00
Tleety
78a1037983
WIP
...
DrawScreenQuad implemented and working.
Started work on HDR coloring.
2016-01-20 13:34:56 +01:00
viktorljung
dbe56280a6
Resolution fixed and Centered text
2016-01-19 11:45:34 +01:00
viktorljung
92553f1e93
text size can now be entered in the filepath with a comma separator, like this "filepath,16"
2016-01-18 17:17:12 +01:00