stiffly
09171a1a18
WIP connect from menu
2016-03-09 14:33:20 +01:00
Jocke
7943fc7ad6
Hot fix: Infinite loop when a player disconnected from the server.
2016-03-03 18:14:33 +01:00
stiffly
a7bff92899
The readBuffer now checks if the whole packet has arrived before attempting to parse it.
2016-03-03 15:16:42 +01:00
stiffly
fc7d62a5ad
Various clean ups.
2016-02-23 11:07:56 +01:00
stiffly
fe9dbf0b0f
Serverlist fix.
2016-02-23 10:33:20 +01:00
stiffly
845a30ed0f
Merge remote-tracking branch 'origin/DynamicPacketBuffer' into HUDDesync
...
# Conflicts:
# include/Engine/Network/TCPServer.h
# src/Engine/Network/TCPServer.cpp
2016-02-22 17:39:48 +01:00
Jocke
ed9149fe63
Network buffer should now dynamically increase when needed.
2016-02-22 16:04:27 +01:00
stiffly
993d804cef
Added an event to search for servers.
...
Client now broadcasts a serverlistrequest.
An active server will then answer the request and send info about the server.
The client saves this data to a list and presents it to the user.
2016-02-22 10:05:47 +01:00
Jocke
4f2ad3ad00
Reliable message should now be working, further testing is to be done.
2016-02-10 16:16:56 +01:00
Jocke
fccd8c64e7
WIP Clients are working properly, servers are not.
2016-02-09 11:43:16 +01:00
Jocke
ba9419b342
Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
2016-02-08 14:32:00 +01:00