Jace
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81024b4a1d
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First work on EntityFileWriter for saving levels
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2016-01-11 14:35:41 +01:00 |
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Jace
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23e78c4947
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Cleaned up code
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2016-01-11 14:35:15 +01:00 |
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Jace
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03456ad731
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EntityFileParser
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2016-01-11 14:35:15 +01:00 |
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Jace
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0bcbcda8b8
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EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
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2016-01-11 14:35:15 +01:00 |
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verysecrethero
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592776e783
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Fixed so the PlayerDeath event doesn't get spammed while the player is dead. Also made sure that any remaining healthDeltas are cleared when dead.
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2016-01-08 11:37:51 +01:00 |
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William Moberg
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beb0967c3b
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Merge branch 'master' into OrderedSystemPipeline
# Conflicts:
# src/Game/Game.cpp
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2016-01-07 16:49:20 +01:00 |
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verysecrethero
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0e0a361a38
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HotFix: Updated the CMakeList.txt in src/Game so it has the HealthSystem.cpp. This is needed otherwise the solution cant find that file
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2016-01-07 16:36:18 +01:00 |
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verysecrethero
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e52c0c9633
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Now using the easier/cleaner way of getting/setting the HealthProperties
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2016-01-07 15:27:39 +01:00 |
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William Moberg
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c4642cc530
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Merge branch 'master' into OrderedSystemPipeline
# Conflicts:
# include/Engine/Core/SystemPipeline.h
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2016-01-07 15:07:16 +01:00 |
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verysecrethero
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a1ed79dfbf
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HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes
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2016-01-07 14:53:31 +01:00 |
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verysecrethero
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638c236ceb
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HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
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2016-01-07 14:53:31 +01:00 |
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verysecrethero
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f67f22c82d
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Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"
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2016-01-07 14:53:31 +01:00 |
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William Moberg
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fa8775a72e
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Renamed vars and added some comments.
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2016-01-07 10:28:18 +01:00 |
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Jace
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34cbbb3eb1
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Fixed exit crash(es)
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2016-01-06 11:20:16 +01:00 |
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William Moberg
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de8461e257
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SystemPipeline should update systems in order depending on input update priority in AddSystem.
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2015-12-18 15:33:25 +01:00 |
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stiffly
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330f08b926
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
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2015-12-18 14:18:53 +01:00 |
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stiffly
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a0255f1b31
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Now uses config file to determine if client or server should be started.
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2015-12-18 13:34:21 +01:00 |
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stiffly
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a858dab8b6
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Network not longer threaded
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2015-12-18 12:00:14 +01:00 |
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stiffly
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5c1a93021b
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Client now reads address and port from config file. Default address is set to local host.
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2015-12-18 11:22:13 +01:00 |
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stiffly
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076030a252
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Fixes, mostly name changes
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2015-12-17 17:28:43 +01:00 |
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William Moberg
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46ae2d39af
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Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 16:44:01 +01:00 |
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stiffly
|
50822d09fc
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 14:10:02 +01:00 |
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stiffly
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4bb4e29515
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More cleaning code
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2015-12-17 13:23:15 +01:00 |
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Jocke
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6eebce05af
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Merge remote-tracking branch 'origin/Networking' into Networking
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2015-12-16 14:58:36 +01:00 |
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Jocke
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58a9d38e26
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Added a class that client and server inherits from.
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
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2015-12-16 14:56:53 +01:00 |
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stiffly
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50ccf96268
|
Movement code not buggy anymore. Also changed package to not allocate more data than needed.
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2015-12-16 13:52:16 +01:00 |
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William Moberg
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d10df6ae09
|
TriggerSystem implemented and working.
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2015-12-16 12:22:15 +01:00 |
|
Jace
|
322aedaf72
|
Basic transformation widgets
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2015-12-16 09:47:38 +01:00 |
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stiffly
|
3f602c9d63
|
Test code
|
2015-12-15 17:55:08 +01:00 |
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stiffly
|
082b3fd3df
|
Removed old input events from client
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2015-12-15 17:22:46 +01:00 |
|
William Moberg
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04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
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2015-12-15 17:11:11 +01:00 |
|
stiffly
|
889e0bb3d3
|
Cleaned up PlayerSystem. Sets velocity to 0 every frame.
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2015-12-15 16:35:09 +01:00 |
|
William Moberg
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e2417be8c7
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Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
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2015-12-15 15:36:28 +01:00 |
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stiffly
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478c692315
|
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
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2015-12-15 14:53:56 +01:00 |
|
William Moberg
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170610bcb1
|
Added a TriggerSystem, seems to work as intended.
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2015-12-15 14:49:52 +01:00 |
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stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
|
stiffly
|
b698a0d36f
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WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
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2015-12-15 11:21:46 +01:00 |
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William Moberg
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59095c2ce5
|
Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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2015-12-14 17:08:00 +01:00 |
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stiffly
|
3f77da4a07
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
|
2015-12-14 17:07:12 +01:00 |
|
Jace
|
b66cf47ff0
|
Revert "Clearing raw input events from event broker to encourage use of input commands instead"
This reverts commit 2e7e8d3546.
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2015-12-14 13:57:52 +01:00 |
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Jace
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e5084e13ec
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Added EditorSystem
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2015-12-14 13:57:51 +01:00 |
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Jace
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8a6030bf57
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Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
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2015-12-14 13:57:51 +01:00 |
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Jace
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7db1feac17
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Added basic ImGui implementation
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2015-12-14 13:57:45 +01:00 |
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Jace
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d16cbe84f0
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Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
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2015-12-14 13:40:22 +01:00 |
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Jace
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a7ed455766
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Merge branch 'master' into Input
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2015-12-14 13:19:38 +01:00 |
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Tleety
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d182e6c453
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Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
# src/Game/Game.cpp
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2015-12-14 13:16:56 +01:00 |
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Jace
|
e76a6b74a3
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# src/Game/Game.cpp
|
2015-12-14 11:41:59 +01:00 |
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Jace
|
e82911cb8b
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Renderer FOV setting in Config.ini
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2015-12-14 11:39:13 +01:00 |
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Jace
|
30474b70df
|
MouseInputHandler
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2015-12-12 13:42:46 +01:00 |
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Jace
|
2e7e8d3546
|
Clearing raw input events from event broker to encourage use of input commands instead
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2015-12-12 13:42:35 +01:00 |
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