Commit Graph

418 Commits

Author SHA1 Message Date
Jace bb66f95d43 Enabled server broadcasting PlayerDamage events to other players to make damage indicators work 2016-02-12 07:03:14 +01:00
Jace cc422cf73a Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness 2016-02-12 06:30:19 +01:00
Tleety d357e365cb Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
#	include/Engine/Network/Server.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Tleety a8a3366e8a Hopeless attempts to fix network bugs 2016-02-12 05:17:09 +01:00
Jocke 7de76376cf Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
Jace a15e01596a Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-02-12 02:47:12 +01:00
Tleety 4f7a17ff62 ColorFix 2016-02-12 02:38:36 +01:00
Jace 47053285c8 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-02-12 02:30:38 +01:00
Jace 1dc3756533 Fixed respawn crash when a player died that had never spawned 2016-02-12 02:23:13 +01:00
Jace b9ea314232 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-12 02:11:11 +01:00
Jace 71533b52ae Map fix 2016-02-12 02:10:42 +01:00
viktorljung 6442254575 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Game/Game.cpp
2016-02-12 02:09:14 +01:00
Jace 9f8b0f7aa9 Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
2016-02-12 02:08:29 +01:00
viktorljung fb5164221f HealthHUD redesigned 2016-02-12 01:57:53 +01:00
Jace 5295133311 Hack to sync ammo over network until we have input replaying + Reload effect from all views 2016-02-12 01:45:54 +01:00
Jocke 3b42f5dbf4 Fixed server so it now deletes. 2016-02-12 01:33:45 +01:00
William Moberg 40ae2b8cbb DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem. 2016-02-12 00:52:58 +01:00
William Moberg f1c2413cf9 Respawning and team picking seems to be working well. 2016-02-12 00:39:27 +01:00
William Moberg 11af6a3078 Merge branch 'master' into Respawning
# Conflicts:
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/MovementTest.xml
#	src/Game/Systems/SoundSystem.cpp
2016-02-12 00:29:51 +01:00
viktorljung 0370775820 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-02-12 00:28:24 +01:00
viktorljung a36ed76a4e AmmunitionHUDSystem now really working 2016-02-12 00:26:59 +01:00
verysecrethero af30e51564 Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William. 2016-02-11 23:56:40 +01:00
stiffly e24a84c52d Server now deletes the player on a new player spawn. 2016-02-11 23:52:55 +01:00
Jace b761439c84 Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed. 2016-02-11 23:45:30 +01:00
Jace 44a73ef883 fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-11 23:44:20 +01:00
viktorljung c1860ae383 AmmunitionHUD now working 2016-02-11 23:38:25 +01:00
Jace 7cae84d4ee Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	include/Engine/Core/EPlayerDamage.h
#	src/Game/Game.cpp
#	src/Game/Systems/Weapon/WeaponSystem.cpp
2016-02-11 22:52:51 +01:00
Jace d1213f9f59 Working damage dealing, a super cool reload effect and hit markers! 2016-02-11 22:50:44 +01:00
William Moberg dd131e7652 Respawning may work, not been tested over network yet. 2016-02-11 22:49:31 +01:00
verysecrethero 4a17e3c8f3 airFriction changed to 2.0 to fix the dash ability in the air 2016-02-11 21:42:29 +01:00
viktorljung 851418b1de Merge remote-tracking branch 'origin/master' into Menu 2016-02-11 21:16:31 +01:00
viktorljung fee50ba3b6 Crash fix 2016-02-11 21:16:10 +01:00
Tobias Dahl 5bcadd5b1a Merge pull request #95 from teamfisk/CapturePointTake
Fixed CapturePointTimer,Color
2016-02-11 21:10:30 +01:00
verysecrethero 8f500965d4 Changed DamageIndicator.xml to not use a glowmap and not a depthsort. 2016-02-11 20:34:25 +01:00
Jace e2a8605101 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-11 17:25:37 +01:00
William Moberg 14054ad898 WIP respawning. 2016-02-11 17:08:45 +01:00
Jace e47201ff61 First person shoot animations 2016-02-11 17:06:34 +01:00
verysecrethero 3301f66ad1 Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
#	resources/Shaders/Sprite.vert.glsl
2016-02-11 16:36:48 +01:00
William Moberg 97b915f130 Merge branch 'master' into Respawning
# Conflicts:
#	src/Game/Game.cpp
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/SoundSystem.cpp
2016-02-11 16:15:47 +01:00
verysecrethero c9f815fd42 Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
2016-02-11 16:09:05 +01:00
William Moberg 8eea0c8395 WIP respawning. 2016-02-11 16:08:19 +01:00
verysecrethero 38a3e88999 Merge pull request #87 from teamfisk/DoubleJumpEffect
Spawned DoubleJumpHexagon  as the player doublejumps
2016-02-11 16:00:09 +01:00
Tleety 7ccaf5b040 Removed commeted code 2016-02-11 15:42:27 +01:00
verysecrethero a8ab49f202 Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
#	include/Game/Systems/PlayerMovementSystem.h
2016-02-11 15:19:01 +01:00
Tleety 9f657ada4e merge fixes 2016-02-11 14:52:52 +01:00
Tleety f0ae365401 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Engine/Rendering/Texture.cpp
#	src/Game/Game.cpp
2016-02-11 14:43:30 +01:00
verysecrethero f11bd24d53 Added CapturePointMaxTimer in CapturePointComponent. Removed next-capturepoint Color. Modified captureTimer to +-captureTimeToTakeOver after a capture. 2016-02-11 11:46:34 +01:00
Jace 81943516a9 Protected inheritance, not even once. 2016-02-11 11:36:39 +01:00
Jace e350074cb5 Spawner now spawns with orientation 2016-02-11 11:36:15 +01:00
Tleety 35e4935497 Some assets and HUD stuff 2016-02-11 10:01:11 +01:00