Jace
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bbabc84127
|
Fixed default values for CPlayerSpawn
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2016-01-15 20:26:30 +01:00 |
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Jace
|
db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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Jace
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0469460029
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Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
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2016-01-15 16:32:04 +01:00 |
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Jace
|
5e721325a4
|
Merge fixes
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2016-01-14 18:20:51 +01:00 |
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Jace
|
3a4f378ac5
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 17:07:39 +01:00 |
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Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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Jace
|
71d936f8d1
|
Start of a movement system with collisions against AABBs
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2016-01-14 14:54:12 +01:00 |
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viktorljung
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e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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2016-01-14 11:12:02 +01:00 |
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Jace
|
d6ef527f25
|
Basic collisions using Octree. Seems buggy over octree boundaries.
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2016-01-13 15:34:43 +01:00 |
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viktorljung
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0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
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viktorljung
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d469fe6e9a
|
Removed picking event and added a pick function to renderer
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2016-01-12 11:45:50 +01:00 |
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Jace
|
2a5e0420c8
|
Added template entity "Empty.xml" for use as root entity when creating a new map.
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2016-01-11 16:40:26 +01:00 |
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Jace
|
0bcbcda8b8
|
EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
|
2016-01-11 14:35:15 +01:00 |
|
Jace
|
b908a9f9c6
|
Revert "Forward+"
|
2016-01-11 13:48:55 +01:00 |
|
Tleety
|
f71bfca142
|
Fixed cullLights into CullLights
|
2016-01-11 10:23:22 +01:00 |
|
Tleety
|
dbb44fb4e4
|
Changing cullLights to Culllights, need to do this in 2 commits since Git extensions is fucked.
|
2016-01-11 10:22:56 +01:00 |
|
viktorljung
|
a7b43b06a2
|
Camera component and RenderQueue changes
|
2016-01-08 16:21:59 +01:00 |
|
Tleety
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6e6460a000
|
Commented out the bugged models
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2016-01-08 16:15:18 +01:00 |
|
Tleety
|
2bd60be741
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-08 14:14:43 +01:00 |
|
Tleety
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25a99a04c5
|
Added Visable bool and a better description to Pointlight component.
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2016-01-08 14:11:35 +01:00 |
|
verysecrethero
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638c236ceb
|
HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
|
2016-01-07 14:53:31 +01:00 |
|
Tleety
|
e7bb8954bf
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/Renderer.cpp
|
2016-01-06 11:35:55 +01:00 |
|
Tleety
|
eb69e03e82
|
Merge branch 'Forward+' of github.com:teamfisk/TacticalZ into Forward+
|
2015-12-18 15:28:25 +01:00 |
|
Tleety
|
d38f58165f
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
|
2015-12-18 15:27:47 +01:00 |
|
Tleety
|
069a6756b9
|
LightcullingPass for forward+ is now separate from Renderer.cpp.
|
2015-12-18 14:31:16 +01:00 |
|
stiffly
|
330f08b926
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
|
2015-12-18 14:18:53 +01:00 |
|
stiffly
|
a0255f1b31
|
Now uses config file to determine if client or server should be started.
|
2015-12-18 13:34:21 +01:00 |
|
viktorljung
|
ef4cbfece8
|
Added PointLight Component in XML files
|
2015-12-18 13:20:55 +01:00 |
|
Tleety
|
ab6af30a28
|
Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
|
2015-12-18 12:02:02 +01:00 |
|
viktorljung
|
3636ad45af
|
Changed to correct branch
|
2015-12-18 11:29:11 +01:00 |
|
stiffly
|
5c1a93021b
|
Client now reads address and port from config file. Default address is set to local host.
|
2015-12-18 11:22:13 +01:00 |
|
viktorljung
|
6cf7c12d34
|
Forward+ working
|
2015-12-18 11:09:54 +01:00 |
|
viktorljung
|
4a817613e3
|
Forward+ semi working
|
2015-12-17 17:55:44 +01:00 |
|
stiffly
|
076030a252
|
Fixes, mostly name changes
|
2015-12-17 17:28:43 +01:00 |
|
William Moberg
|
0f59b863ee
|
Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
|
2015-12-17 17:08:47 +01:00 |
|
William Moberg
|
46ae2d39af
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
|
2015-12-17 16:44:01 +01:00 |
|
stiffly
|
50822d09fc
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
|
2015-12-17 14:10:02 +01:00 |
|
viktorljung
|
aeca1dec18
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
|
2015-12-17 11:17:58 +01:00 |
|
Jace
|
b87f559291
|
Updated default configs with editor stuff
|
2015-12-17 10:46:49 +01:00 |
|
viktorljung
|
6a3c14540d
|
fixes
|
2015-12-17 10:38:13 +01:00 |
|
Jace
|
dbbbb7b4e7
|
Working rotations and translations relative to global and local space for children
|
2015-12-16 17:20:56 +01:00 |
|
viktorljung
|
5602b32507
|
Forward+ Fixes
|
2015-12-16 13:36:38 +01:00 |
|
William Moberg
|
04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
|
2015-12-15 17:11:11 +01:00 |
|
Tleety
|
1431bd1a11
|
DebugChanges
|
2015-12-15 15:39:23 +01:00 |
|
William Moberg
|
e2417be8c7
|
Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
|
2015-12-15 15:36:28 +01:00 |
|
viktorljung
|
fa66e9ff47
|
Camera Switch event now working, Camera models Rotation still bugged
|
2015-12-15 15:29:19 +01:00 |
|
Tleety
|
1e370bac13
|
ForwardPlus base debug commit.
|
2015-12-15 15:28:37 +01:00 |
|
William Moberg
|
170610bcb1
|
Added a TriggerSystem, seems to work as intended.
|
2015-12-15 14:49:52 +01:00 |
|
stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|